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nr14
nr14 Apr 15 2014, 5:28am says:

inb4 kebab removal.

+1 vote     article: Victoria Ultimate - Community Content
nr14
nr14 Apr 11 2014, 12:07pm says:

Can we ever get an actual changelog?
Because I would like to know if for example china at earliest start if left alone will still conquer pretty much all of asia. Last game china had all it's cores, was westernised and had just declared war on mughal horde with conquest casus belli (since mughals wasn't westernised).

Hell, just make westernisation impossible before like 1820 or something because at 1604 you have a few techs you can research but then it's like 50+ years without any tech.

+1 vote     download: Victoria Ultimate - Beta v0.11
nr14
nr14 Apr 4 2014, 6:34am says:

I wish you the best of luck, keep up the good work!

+2 votes     article: Contra Update
nr14
nr14 Mar 17 2014, 6:24am says:

As a jack of all trades, master of none kind of modder I suggest people who want to start modding to first learn how to use a computer, like, try installing code:blocks and setting it up with gcc -std=c99 (not for any good reason other than to get used to doing new stuff on the computer) or installing some linux-dist in vmware and playing around in it.
After that, simply pick any game that isn't AAA (since they're usually pretty hard to mod) and look for any file you can open with a text editor, and start to edit.
Try to find where the data you want to change is stored, for example: in relic games (CoH, DoW and DoW2) I think they use .sga files, so simply google "sga file editor" or "how to mod dawn of war".
I recommend that anyone who wants to start modding starts doing so on mods, since they're way easier to mod, like, I learned how to mod relic games by constantly having to change max limit of units in ultimate apocalypse.
I also learned how to mod c&c generals by having to go through every new version of everything and pretty much removing maxsimultaneoustypeof (or something) from everywhere.

You don't really need to read a book about modding really, just make sure you don't give up. The only way to fail at modding is to give up.

+2 votes     poll: How long have you been modding?
nr14
nr14 Jan 30 2014, 9:52am replied:

A few problems with that:
It would legally speaking be a hassle.
Those without portraits would look much worse in comparison.
Someone would have to look for good frames/scenes for a portrait, one where the face was clean and in focus, which is rare for any non-major character.

+1 vote     article: CK2:Middle-Earth Project 0.1.4b Patch Release
nr14
nr14 Jan 6 2014, 12:13pm says:

A moon base? Sweet.

+1 vote     article: January 2014 Update
nr14
nr14 Jan 1 2014, 7:08pm says:

Also, "- Some GLA units use English voices. Fixed.".
Not really, as toxin general rpg troopers sometimes talk English when attacking tanks.

+1 vote     article: Contra 008 Beta 2 released and changelog (part 15)
nr14
nr14 Jan 1 2014, 1:46pm says:

And the seas shall burn.

+9 votes     media: Something is happening
nr14
nr14 Dec 22 2013, 8:18am says:

Does the blood overlap (that is, if you kill 4 enemies on white floor is there one 100% red pool of blood)? I couldn't see very well.
It would be awesome if the blood pooled so that you could paint the floor red just by killing more and more.

+1 vote     media: BD19 new blood effects
nr14
nr14 Dec 20 2013, 8:34am says:

Hnnnghh, the waiting and hype hurts.
I can't wait to play "ffa" (basically unjustified teaming against one guy all the time) and banning said guy from playing practically anything that makes him survive while at the same time preparing to backstab my "ally".

+1 vote     media: Screenshots
nr14
nr14 Oct 21 2013, 8:33am says:

Don't reply to me, I just thought I'd point out that there might be legal consequences if you can import maps from minecraft in a commercial game, such as some lawyer or similar contacting you and saying "stop that, you're not allowed to release a map converter without [us accepting it]". You should be able to release the map converter as a "community mod", thus not really making money off it and not risking getting a cease and desist order from mojang.
Game seems cool though.

+3 votes     game: Spark Rising
nr14
nr14 Oct 2 2013, 12:59pm says:

Minions of the Dark gods,
together we shall reap a bloody harve --
Chaos Daemons

Umm... You... You forgot the "st" in "harvest".
Just saying.

+2 votes     article: Chaos Daemons mod (1.4) - Released!
nr14
nr14 Aug 18 2013, 7:01am says:

Now only if fuel tanks could spill when they felt fuel under them, then you could build amazingly good death-traps that required no micro. Just have 4 fuel tanks in a row, the three first on fuel-proximity and the last one on normal proximity, then when the enemies sends their scouts they wouldn't just trigger the first one and reveal everything.

Or I guess you could simply trigger it to damage so that it leaks when shot/burned.

+2 votes     media: Flamethrower Turret
nr14
nr14 Jul 30 2013, 2:39pm says:

2... I guess... It still sounds a bit too silly though, add some guttural noises instead of the "brrromm" and it will be ok.

+1 vote     media: Plague Marines redux - Opinions wanted!
nr14
nr14 Jun 13 2013, 2:41pm says:

What about items that certain pokémon need to function completely?
I'm talking about evolutionary stones, [that steel mantle or whatever onyx needed to hold while being traded], Arceus plates, etc.

Also, how will those "needs to be traded to evolve"-situations work?

+2 votes     game: Pokémon Survival Island
nr14
nr14 Jun 13 2013, 2:28pm says:

>You don't need to type in the gender symbols for Nidoran, it will ask you which gender you want to choose.

You should be able to pick gender for all of them, but if that's too hard at least go through the entire list of pokémon that evolves differently depending on gender such as Snorunt, Kirlia/Ralts or... What that it? Oh well.

+1 vote     article: Selecting a Starter Pokémon
nr14
nr14 Jun 13 2013, 2:20pm says:

Remove the taskbar when making a screenshot, since this is a quasi-legit thing I'm pretty sure you're not allowed to show notepad, chrome, origin or other such things due to legal reasons.

+2 votes     article: Ship Construction Update (13/06/2013)
nr14
nr14 Jun 9 2013, 1:02pm says:

Still though, what's up with transport helicopter speed?
It's like... An overlord, yea, no wait, it's slower than an overlord...
Is there a reason behind this or what?
Also, 1v1 marine-usa/hungary, the camo is just so annoying, hungary has no detection and no artillery and needs to fly bombers and randomly bomb places in hopes of finding camo, then you need to find the center of the camo so that you can destroy it.

+1 vote     article: D-day v3.7 beta release
nr14
nr14 Jun 9 2013, 7:34am says:

Eh? I replaced the old 3.6 files with the new 3.7 ones, I can see Hungary but in the lower-right corner it stills says 3.6, what gives?

+1 vote     download: D-day v3.7 beta
nr14
nr14 Jun 9 2013, 7:12am says:

About the launch shortcut, I needed to make a new shortcut to sstm, copy-paste from the launcher then edit the info, basically this is what I did:
1. I created a shortcut to sstm.exe
2. Right click > Properties on TerminusMachina
3. It said "C:\DeusEx\System\sstm.exe INI="C:\DeusEx\System\Terminus.ini" USERINI="C:\DeusEx\System\TerminusUser.ini" -h4x0r"
4. I copied the link to the directory I was in (D:\Program Files (x86)\Steam\steamapps\common\Deus Ex\System")
5. I pasted the stuff from TerminusMachina into the new shortcut
6. I edited the info so that it said "D:\Program Files (x86)\Steam\steamapps\common\Deus Ex\System\sstm.exe ...(you get it)".

Then it worked fine.

+2 votes     article: Terminus Machina FAQ
nr14
nr14 Jun 9 2013, 7:00am says:

A few things, if I try to go up the stairs in the high school/club everyone shoots at me even if I wear nohface looking like a guard, if I press new game my current equipment/stats are saved which means that if you first play the tutorial then press new game you start with tons of skillpoints and master in hacking, when you log into the hax gen network and download the recipes/schematics you only save the ones for the solar coat and the anti-drone coat, not the ones for lockpicks and multitools.
Also, some more info about how plats and fertilizers work would be great, the skill about nature (naturepunk is it?) is rather vague about what it does on expert level.

Aside from the bugs, the voice-acting is great, there's a lot of immersion, the mechanics are interesting and easy to use, installation was a bit of a hassle (had to make a new shortcut to sstm) and I look forward to a bug-fix.

+2 votes     download: Terminus Machina
nr14
nr14 Jun 3 2013, 2:24pm says:

The statement "grinding is effectively removed from the game" can lead to two things, either it works and there's no "grindy grinding" or it totally doesn't. Either way it's interesting, tracking now.

+3 votes     game: The Scrolls of Eithador The Great War(SOEGW)
nr14
nr14 Jun 3 2013, 2:09pm says:

Hell, I don't even know what this game is, but the problem seems interesting enough for me to stay around.
Why not just do it the hard way and toggle a boolean when you open a menu, then when anything happens it checks which boolean furthest down is true.
Like, let's say you have two buttons on top of each other, when the one furthest back is made/drawn a boolean is toggled and when the other button is made another boolean is toggled, when you then press the button it checks "is the second boolean true", if so then just do what the second button's supposed to do and ignore the rest.
Personally I've never touched the unity engine but I assume you can still manhandle it, even if it's a slow and tedious process.
Might not be elegant either, but it works.

+2 votes     article: Developing Interplanetary GUI: Thoughts on Unity
nr14
nr14 May 13 2013, 11:35am replied:

"I'M THE MAN! I'M SUPERBAD! IMPS? ZOMBIES? YOU THINK YOU CAN GET ME?!?"
How did Master Chief get involved? I didn't mention him.

+10 votes     media: Brutal Doomguy
nr14
nr14 May 12 2013, 12:44pm replied:

Nope again, "...SUPERBAD!"

+13 votes     media: Brutal Doomguy
nr14
nr14 Apr 21 2013, 5:56am says:

Title should have been slight less misleading.
Also, in the intro, it would be a little better if it was "It's the best of times for the proverbial 'one percent'..." since I assume that the 99% haven't been decreased to less than 10k-100k people.
I don't think it would stop at just one percent, it would go to half, then a quarter, then near the end you have 5 or so corporations making robotic armies to kill each other and ultimately you would have one CEO/king-god left in the world.

0 votes     article: Terminus Machina Release Slated
nr14
nr14 Apr 16 2013, 10:29am says:

Oh yes, the voice acting is 100% authentic, it feels so... So... Umm... Terrible? Yea... But don't take it the wrong way, it's perfect since it reminds me of golden stuff like "a bomb!" and "what a shame". There's also the fact that the voice is unique as hell, I can't at all call it a typical voice, so kudos for that I guess, it would be strange to play a game in the deus ex engine with normal-sounding voices.

+2 votes     media: Terminus Machina Intro
nr14
nr14 Apr 11 2013, 10:37am says:

I have a problem; I'm honest, in an objective way. If someone shows me a movie they've been working on I start out by tearing the movie to shreds and never saying a good thing, I'll go on for an hour about how terrible it was, the length, the silence, the loud noises etc. But if they ask me "But what did you think about it?" I'll say "It was pretty good". This makes me seem like a pessimist, but I don't care. I've spend years gaming, everything from the sims 1 to cod mw3, from populous the beginning to some weird russian game called "perimeter", I've also played mount & blade, chivalry (mod) and war of the roses (beta) as well as mmorpgs such as WoW, DaoC and some FTP ones so I have experience both in the genre and the gameplay.
One thing I would love to see would be... Well, freedom, by that I don't just mean not having to be anchored to a party just doing the same grinding over and over, but also the ability to play as a character rather than a mannequin made for being covered with gear. I'm on a high-end pc so I can handle (i assume) every game currently out.
I also have some genuine experience as an alpha tester and know the basic stuff about secrecy and how to give good feedback (id est priority, location, cause, effect, times repeated, notes).
I also know java enough to make a simple 3d game so I should be able to offer solutions to bugs I might find and understand.

The main reason I would be interested is that the devs seem to care, which is something rare these days, especially when it comes to both MMORPGs and FTPs, and as long as the devs care about something it will turn out well. There's also the fact that I love semi-realistic medieval combat (such as m&b, WotR and to some degree dark souls).

+1 vote     article: Pre-Alpha Key Contest!
nr14
nr14 Apr 8 2013, 2:10am says:

It's not one minute, it's until it dies which at full hit points takes one minute, but at half hit points take 30 sec etc. but if one of these come close to your base and you haven't hurt it yet it's basically GG.

+1 vote     media: Contra 008 Beta screenshot 11
nr14
nr14 Apr 8 2013, 2:05am replied:

Two Generals folders? I have 8, 'used to have somewhere around 13, contra 008 is installed in the "Command & Conquer Generals Zero Hour - Copy (2)"-folder, I have no idea what's installed in the "... -Copy"-folder though, damn I feel tech savvy.

+1 vote     media: Contra 008 Beta screenshot 1
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