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"I'M THE MAN! I'M SUPERBAD! IMPS? ZOMBIES? YOU THINK YOU CAN GET ME?!?"
How did Master Chief get involved? I didn't mention him.
Nope again, "...SUPERBAD!"
Title should have been slight less misleading.
Also, in the intro, it would be a little better if it was "It's the best of times for the proverbial 'one percent'..." since I assume that the 99% haven't been decreased to less than 10k-100k people.
I don't think it would stop at just one percent, it would go to half, then a quarter, then near the end you have 5 or so corporations making robotic armies to kill each other and ultimately you would have one CEO/king-god left in the world.
Oh yes, the voice acting is 100% authentic, it feels so... So... Umm... Terrible? Yea... But don't take it the wrong way, it's perfect since it reminds me of golden stuff like "a bomb!" and "what a shame". There's also the fact that the voice is unique as hell, I can't at all call it a typical voice, so kudos for that I guess, it would be strange to play a game in the deus ex engine with normal-sounding voices.
I have a problem; I'm honest, in an objective way. If someone shows me a movie they've been working on I start out by tearing the movie to shreds and never saying a good thing, I'll go on for an hour about how terrible it was, the length, the silence, the loud noises etc. But if they ask me "But what did you think about it?" I'll say "It was pretty good". This makes me seem like a pessimist, but I don't care. I've spend years gaming, everything from the sims 1 to cod mw3, from populous the beginning to some weird russian game called "perimeter", I've also played mount & blade, chivalry (mod) and war of the roses (beta) as well as mmorpgs such as WoW, DaoC and some FTP ones so I have experience both in the genre and the gameplay.
One thing I would love to see would be... Well, freedom, by that I don't just mean not having to be anchored to a party just doing the same grinding over and over, but also the ability to play as a character rather than a mannequin made for being covered with gear. I'm on a high-end pc so I can handle (i assume) every game currently out.
I also have some genuine experience as an alpha tester and know the basic stuff about secrecy and how to give good feedback (id est priority, location, cause, effect, times repeated, notes).
I also know java enough to make a simple 3d game so I should be able to offer solutions to bugs I might find and understand.
The main reason I would be interested is that the devs seem to care, which is something rare these days, especially when it comes to both MMORPGs and FTPs, and as long as the devs care about something it will turn out well. There's also the fact that I love semi-realistic medieval combat (such as m&b, WotR and to some degree dark souls).
It's not one minute, it's until it dies which at full hit points takes one minute, but at half hit points take 30 sec etc. but if one of these come close to your base and you haven't hurt it yet it's basically GG.
Two Generals folders? I have 8, 'used to have somewhere around 13, contra 008 is installed in the "Command & Conquer Generals Zero Hour - Copy (2)"-folder, I have no idea what's installed in the "... -Copy"-folder though, damn I feel tech savvy.
I was wrong, and in a bad mood, but now I realize that once you remove limits and change some weapons it's just as amazingly fun as I remembered it.
But it's kind of annoying how most things have MISSING: 'TOOLTIP...', making it kind of hard to understand anything.
This... This isn't a joke? I wasn't expecting this when I heard that every faction would talk their own language, and I thought that the changelog was just a bunch of out-dated stuff which could be fixed, but nothing could have prepared me for this.
It will take days to remove all limits, rebalance things, retexture GLA so that you can see who's who, change the voices, etc. When I downloaded this I expected a grand ol' time, not tons of work.
Nice, I hope it's more balanced by then.
Why would you want that? Any person who wants to play things because they're popular or who want a game to be more popular should just leave. It would all boil into a cesspit of casual people where the games are all 50$ movies and where the extras (for "hardcore" gamers) such as "behind the scenes" would be 70 hours long and tedious.
Oh god, oh yes, this is beyond glorious, this is red alert 3 if it wasn't terrible and lived in a house where the walls were covered in 1 kilo bags of cocaine, this is RotR but it was fun, and balanced, huh, actually this isn't like RotR at all, which is good. I would say "I can't wait", but that would mean that I would freeze myself or something.
I wouldn't want to see it for what it is since I'm not interested in homoerotica, but rather for the beauty of the concept of something being somewhere it's not supposed to be, and because of the fact that I'm now unable to say "yea, I saw that". But I can't quite tell which one plays the greater role.
Awww, I missed it.
Oh yea, sure, and a single space marine is as good as 10000 guardsmen.
If you only listened to fluff then the game would be turned-based and the blood ravens would be replaced by the ultramarines.
Wh... What? Dude, it's as easy for deamons to get their superweapon as the tau, even if the tau would fire all the ion cannons at once it wouldn't destroy a terminator squad.
The deamon's superweapon is broken in comparison, if you use it one the enemy's army it's pretty much instant win.
"Version 2.0 will have the following Generals:"
You can read it instead.
That's like saying "Tank china doesn't have a war factory because the military is based on infantry not tanks".
The GLA's economy is more broken than vanilla china's.
America can simply get some patriots, get some crusaders to tie people up, and some 800 range tomahawk launchers and then sit in his base, just building more and more supply drop zones while GLA stands there kicking the dirt after a few minutes when the supply docks have run out. Every team can do this, even UCA with their lack of airforce.
Oh, yea, sure, the only problem with that is the fact that the launcher is behind a wall of turrets and (if i attack, also) tanks. TomahawkMissileLongCruiseWeapon has a weapon range of 800, without search and destroy, SCUD launchers have 450, mortar buggy has 350, inferno cannon has 360, the strategy center bombardment cannon has 400, patriots are 275.
800 is broken, as hell, you can literary have a tick wall of 8 paladins thick and still be able to shoot above it.
Oh, and pathfinder's binocular-ability also has a range of 800, so you don't even need to have something nearby to shoot things.
This mod is amazing, there were no problem. A little short on content but then again I can't be expecting more this early.
It's going to be nice to see this when it's version 1.0
God this will be amazing, I'm looking forward to this mod more than anything in my life. This mod is one of the, no, it's the best generals, no, it's just simply the best mod.
Damn it, they mainly changed tear gas and frenzy, the cost of black market's bounty, minor things, but mostly things relating to Europe.
But they didn't change America's TomahawkMissileLongCruiseWeapon which is a shame.
Also, there's a bug about TomahawkMissileLongCruiseWeapon, it says that bombardment gives it 20% higher firing speed, even though it says "RATE_OF_FIRE 150%".
This mod is amazing except for two things, no generals yet, and TomahawkMissileLongCruiseWeapon which can't be shot down by anything except for base defense.
The minor things such as GLA being unable to win against a team with a decent economy due to GLA only being able to have a single black market is ok, since you can simply mod that.
Yea, same here, a changelog would be nice.
Never mind, there's a changelog file in the .zip, why not just post it in a news post?
Yea, that was kinda silly of me, sorry, the problem was the fact that I used notepad++ to edit the .gib, which meant that they became corrupt when saved due to the difference in data structure. I renamed them .big, used Final BIG to remove almost all limits, and then changed it back to .gib, works perfectly now.
Does anyone have a method of bypassing the .gib to .big conversion? It's totally messing up the INI when I'm trying to edit the "MaxSimultaneousOfType", and it's pretty annoying, I thought about starting the game, then tabbing out and saving the .big files, but then I have two problems; If I take a vanilla folder and drop the .big files it doesn't start the mod, if I drop all the files then RotR says that I installed in the wrong place, and if I drop just the .big files into the RotR folder then they will probably just get overwritten, unless file protection...? Never mind, gonna have to check reg and maybe even decompile the executables, why would you even make a mod this annoying to handle? This is even worse than VGO!
I would respond to everyone one at a time, but that would look silly.
Ok, sure, no landing, still doesn't help the fact that a single war-factory mass-producing AA would render the heli-pad obsolete and useless.
Fluff and crunch needs to coexist, one can't exist without the other and they need to be in balance, in generals crunch is more important and therefore fluff is unimportant. And yes it does make them weaker, they don't have an air, sure, they have helicopters, but no air, they can't use auroras, migs or ambush. And they don't balance, every team needs a spearhead, but also a small main-gauche to instantly deliver extreme damage to airports, super-weapon, hackers, and anything in between.
Well, that argument is invalid, that isn't even an argument, they made the crunch before the fluff, or else they're retarded, you don't add numbers to a painting and expect it to churn out an even number, you paint around number that are already there.
If you're actually considering using cash bounty, just get out, money is a trivial thing, the only thing that matters in general is how good your best tanks are because of how ******* terrible the pathfinding is. If you're attacking someone as GLA, you better have a lot of tanks, because that's the only way in, in some way the GLA is the most brutish of armies because they don't have aircrafts and can't really do anything aside from drowning the enemies in scorpions.
You can't be cost-effective in generals, it simply doesn't work, if you want to play a game where you're being cost-effective and you have to manage your limited resources then go play Coh, DW2 or any other RTT-games. The engine doesn't support micro-dancing or retreating, if your army is getting killed it's better to have them hold back the enemies until you have built up a new army with your factories, barracks and airports (which you should have several of).
I'm gonna mod this mod to pieces anyway.
Cries, please, didn't anyone proofread this?
Yea I have, but what I'm referring to is that there's a lot less "blinding light" in this version than in the last, in the last one you could blind the entire map, now you can only blind a part of it.
Ironic considering the fact that they no longer have the "blind everyone" superweapon.