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Comment History  (0 - 30 of 93)
nr14 Jun 22 2015, 4:55am says:

Wow, this IS a good idea, rare these days.
Also, will offline LAN be possible?
I ask because there are times you can connect to other PCs without having access to internet (like at school).

+1 vote   news: Closing in on release
nr14 Jun 20 2015, 5:49am says:

Could you post a link to images of the weapons?
I want to know what the pack gives but I don't want to download it until I do.

+2 votes   download: Project Brutality Rifle Pack
nr14 May 31 2015, 11:24am says:

Oh, again?

+3 votes   media: Victoria Ultimate Restart - September
nr14 Mar 26 2015, 8:43am says:

What was the code now again... MaxSimultaneousof?
Time to remove all those again.

+1 vote   media: Rise of the Reds 1.85 Trailer
nr14 Mar 7 2015, 6:35am says:

baby carrier
Also, the rendering and lighting makes it look like it came from diablo 2.

+1 vote   media: Dreadknight WIP Melee Animations
nr14 Feb 24 2015, 4:39am says:

Will invading black march be extremely hard/almost impossible?

+1 vote   media: Historical battles - Sancre Tor
nr14 Dec 25 2014, 9:07pm says:


+2 votes   news: Contra 008 FINAL released!
nr14 Dec 4 2014, 8:49am says:

Oh... I have thought like forever that this wasn't even a real thing since there were no download links nor any gameplay videos.
I have been watching this for at least a year or so...
You really should mention that fact that you can download the game somewhere, maybe put up something in the download-section.

+1 vote   news: A sample bugfix
nr14 Oct 17 2014, 10:06pm says:

I sort of feel responsible for not saying "Great work on the mod!" when he released.

+1 vote   news: I've had enough.
nr14 Oct 3 2014, 2:10pm buried:


>That still gives none of you any right to criticize someone's work because you would not want someone to do the same to you.
>..., so just stop being so judgemental
>... I respect people's opinions, but not offensive ones that are against this mod
My critique of the author even considering modelling this ugly thing isn't justified?
We're all judgemental, including you.

>Next time think before you judge someone else's hard work that they made their own time for in order to provide us with entertainment.
The fact that they upload this means they like hearing people say good things about it, for what reason other than to gain notoriety or to satisfy selfish desires to give people "free" things would you do anything without getting paid?
What I mean is that what we (the consumers) say actually matters in some way, and thus I can only hope that my message gets across and they spend less time on baby carriers and more on... Something else.

>Just because you all may not find it to your liking doesn't mean you should disrespect it.
If I don't like a person's opinions then I don't respect their opinions, and thus I don't respect them either.

Also, where was any disrespectful discussions about this baby carrier taking place?
I say this looks like **** not because the author is bad, on the contrary, if someone made a ****** baby carrier for this mod I would think "Oh, good, nobody wasted talent on that".

-5 votes   media: Dreadknight Model finished! In-Game export inbound
nr14 Oct 3 2014, 1:52pm buried:


>those arguments are not valid
No, my arguments for why it's a baby carrier are as follows:
The dreadknight has a harness that is reminiscent of those you use to keep children safe (in cars and such).
That it's attached to the front of a humanoid vehicle (two arms, two legs).

Just the harness on anything else would make it look like a roller-coaster seat.

>To be honest they are nothing like baby carriers.
And the argument for that is?

The fact that SoB is fully attached and the dreadknight isn't and also that SoB has no armour IS a good enough of a reason to differentiate between them.
The SoB strap people into those - exposing them to enemy fire - as punishment to allow those condemned to repent.
The gray knights do that for no explainable reason.

I would not call it a baby carrier if the gray knight wasn't wearing armor and he was permanently attached, as long as the harness didn't look like a baby carrier.

>The driver on the dreadknight on the other side still needs to show himself enough to be promoted to a dreadnought
Wait, what? Dreadknights are better than dreadnaughts, dreadknights can go up against greater daemons. And what do you mean be "promoted"? Or are you implying the grey knights use the dreadknights because they like to show off? Because that would be retarded.

Oh, and I don't disrespect, this is a good looking retarded and ugly thing, shame the author spent time on this, but no matter how well you implement a ****** idea and concept it still won't be good.
"******" in the sense that it's not awe-inspiring or interesting, it's fun to laugh at and that's about it.

-5 votes   media: Dreadknight Model finished! In-Game export inbound
nr14 Oct 3 2014, 5:42am replied:

The person in the penitent engine isn't wearing armour, and is completely attached.
Besides, it's the SoB, it's not strange for them to have retarded vehicles (organ-artillery amongst other things).
"The repentant Heretic is hard-wired into the front of the war engine, and unlike Space Marine Dreadnoughts, which are fully enclosed, the penitent sinner is fully exposed to enemy attack, relying only upon the Emperor' judgement to keep them safe or take their life." - wh4kwikia
I know it's a wikia, but still, it makes sense.
However, the baby carrier does not.

-1 votes   media: Dreadknight Model finished! In-Game export inbound
nr14 Sep 2 2014, 6:14am says:

Nice to see progress!

+2 votes   news: Autumn Update
nr14 Aug 19 2014, 1:42pm says:

I had this long message, but I think only my final point is important:
"My point is not to say that sjws are retarded or right, well, they are retarded, but so are the people saying they they're retarded, but rather, that arguing about the state of society is stupid while arguing about the arguments about the state of society is not."

0 votes   news: Making a Social Justice Warriors Game
nr14 Aug 17 2014, 10:19pm says:


+6 votes   news: We got gifs!
nr14 Aug 1 2014, 7:14am replied:

It's the actual link itself, if I see a small link I assume it's unimportant or advertisement, like, a link to a friend's blog or something like that.

+1 vote   mod: C&C Generals Zero Hour : Enhanced
nr14 Aug 1 2014, 7:12am replied:

And that was my friend's fault... I should seriously stop commenting the second something goes wrong...

0 votes   mod: C&C Generals Zero Hour : Enhanced
nr14 Jul 31 2014, 6:34pm says:

Now i'm getting desyncs all the time, like, at 0 seconds into the game.

0 votes   mod: C&C Generals Zero Hour : Enhanced
nr14 Jul 31 2014, 6:28pm replied:

Oh, downloaded the patch...
You really should make the patch more obvious for people who have difficulty finding things like me.

+1 vote   mod: C&C Generals Zero Hour : Enhanced
nr14 Jul 31 2014, 6:11pm says:

I encounter serious errors, what do?

+1 vote   mod: C&C Generals Zero Hour : Enhanced
nr14 Jun 29 2014, 8:26pm says:

I must say, there's too much cavalry, like, every tournament is just like normal mount and blade, which is a shame.
It's a cool mod, but there are no "ideas", like, there's the obvious "mount and blade with vikings" but what about raiding coastal and neutral cities? Or what about the fact that there were no kings with supreme power? Or the fact that there were no stirrups so you couldn't use both hands for weapons on horseback?

+2 votes   download: The Sword and the Axe version 2
nr14 Jun 25 2014, 5:20am replied:

I've been to... Wait, do you mean Netherlands in Europe or do you mean whatever the "Kingdom of Netherlands" is? Because let me tell you, there are no mountains along the coast in the Netherlands in Europe. What did you even mean by "the Dutch coast"?

+1 vote   media: Test Island Progress
nr14 Jun 3 2014, 8:48am says:

Just 2000£?
Shouldn't the option/choice depend on the governments stance on intervention? If the government repair broken factories and homes some people will be (for some reason) ******.
Oh, and 5% of the population is like 1.7 million people if we go by google's population of California 2000, which is a bit much.

+1 vote   media: The San Andreas Fault
nr14 Jun 3 2014, 8:43am replied:

There is already press rights, and free press is part of that. Expanding on "press rights" could be done, but I think it's better to fix what's broken instead of adding features and then fixing them.

+3 votes   media: New Reforms
nr14 Jun 3 2014, 8:41am says:

Compulsory church attendance. Since that was, like, a thing.
Possibly compulsory school attendance, not too sure about that one though.

+3 votes   media: New Reforms
nr14 May 22 2014, 1:39pm says:

It keeps desyncing, why? Are there any fixes?

+1 vote   download: Age of Dynasties 1.00 final (English Version! )
nr14 Apr 15 2014, 5:28am says:

inb4 kebab removal.

+1 vote   news: Victoria Ultimate - Community Content
nr14 Apr 11 2014, 12:07pm says:

Can we ever get an actual changelog?
Because I would like to know if for example china at earliest start if left alone will still conquer pretty much all of asia. Last game china had all it's cores, was westernised and had just declared war on mughal horde with conquest casus belli (since mughals wasn't westernised).

Hell, just make westernisation impossible before like 1820 or something because at 1604 you have a few techs you can research but then it's like 50+ years without any tech.

+1 vote   download: Victoria Ultimate - Beta v0.11
nr14 Apr 4 2014, 6:34am says:

I wish you the best of luck, keep up the good work!

+2 votes   news: Contra Update
nr14 Mar 17 2014, 6:24am says:

As a jack of all trades, master of none kind of modder I suggest people who want to start modding to first learn how to use a computer, like, try installing code:blocks and setting it up with gcc -std=c99 (not for any good reason other than to get used to doing new stuff on the computer) or installing some linux-dist in vmware and playing around in it.
After that, simply pick any game that isn't AAA (since they're usually pretty hard to mod) and look for any file you can open with a text editor, and start to edit.
Try to find where the data you want to change is stored, for example: in relic games (CoH, DoW and DoW2) I think they use .sga files, so simply google "sga file editor" or "how to mod dawn of war".
I recommend that anyone who wants to start modding starts doing so on mods, since they're way easier to mod, like, I learned how to mod relic games by constantly having to change max limit of units in ultimate apocalypse.
I also learned how to mod c&c generals by having to go through every new version of everything and pretty much removing maxsimultaneoustypeof (or something) from everywhere.

You don't really need to read a book about modding really, just make sure you don't give up. The only way to fail at modding is to give up.

+3 votes   poll: How long have you been modding?
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Jun 22, 2015
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