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Oh... I have thought like forever that this wasn't even a real thing since there were no download links nor any gameplay videos.
I have been watching this for at least a year or so...
You really should mention that fact that you can download the game somewhere, maybe put up something in the download-section.
I sort of feel responsible for not saying "Great work on the mod!" when he released.
>That still gives none of you any right to criticize someone's work because you would not want someone to do the same to you.
>..., so just stop being so judgemental
>... I respect people's opinions, but not offensive ones that are against this mod
My critique of the author even considering modelling this ugly thing isn't justified?
We're all judgemental, including you.
>Next time think before you judge someone else's hard work that they made their own time for in order to provide us with entertainment.
The fact that they upload this means they like hearing people say good things about it, for what reason other than to gain notoriety or to satisfy selfish desires to give people "free" things would you do anything without getting paid?
What I mean is that what we (the consumers) say actually matters in some way, and thus I can only hope that my message gets across and they spend less time on baby carriers and more on... Something else.
>Just because you all may not find it to your liking doesn't mean you should disrespect it.
If I don't like a person's opinions then I don't respect their opinions, and thus I don't respect them either.
Also, where was any disrespectful discussions about this baby carrier taking place?
I say this looks like **** not because the author is bad, on the contrary, if someone made a ****** baby carrier for this mod I would think "Oh, good, nobody wasted talent on that".
>those arguments are not valid
No, my arguments for why it's a baby carrier are as follows:
The dreadknight has a harness that is reminiscent of those you use to keep children safe (in cars and such).
That it's attached to the front of a humanoid vehicle (two arms, two legs).
Just the harness on anything else would make it look like a roller-coaster seat.
>To be honest they are nothing like baby carriers.
And the argument for that is?
The fact that SoB is fully attached and the dreadknight isn't and also that SoB has no armour IS a good enough of a reason to differentiate between them.
The SoB strap people into those - exposing them to enemy fire - as punishment to allow those condemned to repent.
The gray knights do that for no explainable reason.
I would not call it a baby carrier if the gray knight wasn't wearing armor and he was permanently attached, as long as the harness didn't look like a baby carrier.
>The driver on the dreadknight on the other side still needs to show himself enough to be promoted to a dreadnought
Wait, what? Dreadknights are better than dreadnaughts, dreadknights can go up against greater daemons. And what do you mean be "promoted"? Or are you implying the grey knights use the dreadknights because they like to show off? Because that would be retarded.
Oh, and I don't disrespect, this is a good looking retarded and ugly thing, shame the author spent time on this, but no matter how well you implement a ****** idea and concept it still won't be good.
"******" in the sense that it's not awe-inspiring or interesting, it's fun to laugh at and that's about it.
The person in the penitent engine isn't wearing armour, and is completely attached.
Besides, it's the SoB, it's not strange for them to have retarded vehicles (organ-artillery amongst other things).
"The repentant Heretic is hard-wired into the front of the war engine, and unlike Space Marine Dreadnoughts, which are fully enclosed, the penitent sinner is fully exposed to enemy attack, relying only upon the Emperor' judgement to keep them safe or take their life." - wh4kwikia
I know it's a wikia, but still, it makes sense.
However, the baby carrier does not.
Nice to see progress!
I had this long message, but I think only my final point is important:
"My point is not to say that sjws are retarded or right, well, they are retarded, but so are the people saying they they're retarded, but rather, that arguing about the state of society is stupid while arguing about the arguments about the state of society is not."
It's the actual link itself, if I see a small link I assume it's unimportant or advertisement, like, a link to a friend's blog or something like that.
And that was my friend's fault... I should seriously stop commenting the second something goes wrong...
Now i'm getting desyncs all the time, like, at 0 seconds into the game.
Oh, downloaded the patch...
You really should make the patch more obvious for people who have difficulty finding things like me.
I encounter serious errors, what do?
I must say, there's too much cavalry, like, every tournament is just like normal mount and blade, which is a shame.
It's a cool mod, but there are no "ideas", like, there's the obvious "mount and blade with vikings" but what about raiding coastal and neutral cities? Or what about the fact that there were no kings with supreme power? Or the fact that there were no stirrups so you couldn't use both hands for weapons on horseback?
I've been to... Wait, do you mean Netherlands in Europe or do you mean whatever the "Kingdom of Netherlands" is? Because let me tell you, there are no mountains along the coast in the Netherlands in Europe. What did you even mean by "the Dutch coast"?
Shouldn't the option/choice depend on the governments stance on intervention? If the government repair broken factories and homes some people will be (for some reason) ******.
Oh, and 5% of the population is like 1.7 million people if we go by google's population of California 2000, which is a bit much.
There is already press rights, and free press is part of that. Expanding on "press rights" could be done, but I think it's better to fix what's broken instead of adding features and then fixing them.
Compulsory church attendance. Since that was, like, a thing.
Possibly compulsory school attendance, not too sure about that one though.
It keeps desyncing, why? Are there any fixes?
inb4 kebab removal.
Can we ever get an actual changelog?
Because I would like to know if for example china at earliest start if left alone will still conquer pretty much all of asia. Last game china had all it's cores, was westernised and had just declared war on mughal horde with conquest casus belli (since mughals wasn't westernised).
Hell, just make westernisation impossible before like 1820 or something because at 1604 you have a few techs you can research but then it's like 50+ years without any tech.
I wish you the best of luck, keep up the good work!
As a jack of all trades, master of none kind of modder I suggest people who want to start modding to first learn how to use a computer, like, try installing code:blocks and setting it up with gcc -std=c99 (not for any good reason other than to get used to doing new stuff on the computer) or installing some linux-dist in vmware and playing around in it.
After that, simply pick any game that isn't AAA (since they're usually pretty hard to mod) and look for any file you can open with a text editor, and start to edit.
Try to find where the data you want to change is stored, for example: in relic games (CoH, DoW and DoW2) I think they use .sga files, so simply google "sga file editor" or "how to mod dawn of war".
I recommend that anyone who wants to start modding starts doing so on mods, since they're way easier to mod, like, I learned how to mod relic games by constantly having to change max limit of units in ultimate apocalypse.
I also learned how to mod c&c generals by having to go through every new version of everything and pretty much removing maxsimultaneoustypeof (or something) from everywhere.
You don't really need to read a book about modding really, just make sure you don't give up. The only way to fail at modding is to give up.
A few problems with that:
It would legally speaking be a hassle.
Those without portraits would look much worse in comparison.
Someone would have to look for good frames/scenes for a portrait, one where the face was clean and in focus, which is rare for any non-major character.
A moon base? Sweet.
Also, "- Some GLA units use English voices. Fixed.".
Not really, as toxin general rpg troopers sometimes talk English when attacking tanks.
And the seas shall burn.
Does the blood overlap (that is, if you kill 4 enemies on white floor is there one 100% red pool of blood)? I couldn't see very well.
It would be awesome if the blood pooled so that you could paint the floor red just by killing more and more.
Hnnnghh, the waiting and hype hurts.
I can't wait to play "ffa" (basically unjustified teaming against one guy all the time) and banning said guy from playing practically anything that makes him survive while at the same time preparing to backstab my "ally".
Don't reply to me, I just thought I'd point out that there might be legal consequences if you can import maps from minecraft in a commercial game, such as some lawyer or similar contacting you and saying "stop that, you're not allowed to release a map converter without [us accepting it]". You should be able to release the map converter as a "community mod", thus not really making money off it and not risking getting a cease and desist order from mojang.
Game seems cool though.
A few things, if I try to go up the stairs in the high school/club everyone shoots at me even if I wear nohface looking like a guard, if I press new game my current equipment/stats are saved which means that if you first play the tutorial then press new game you start with tons of skillpoints and master in hacking, when you log into the hax gen network and download the recipes/schematics you only save the ones for the solar coat and the anti-drone coat, not the ones for lockpicks and multitools.
Also, some more info about how plats and fertilizers work would be great, the skill about nature (naturepunk is it?) is rather vague about what it does on expert level.
Aside from the bugs, the voice-acting is great, there's a lot of immersion, the mechanics are interesting and easy to use, installation was a bit of a hassle (had to make a new shortcut to sstm) and I look forward to a bug-fix.
I have a problem; I'm honest, in an objective way. If someone shows me a movie they've been working on I start out by tearing the movie to shreds and never saying a good thing, I'll go on for an hour about how terrible it was, the length, the silence, the loud noises etc. But if they ask me "But what did you think about it?" I'll say "It was pretty good". This makes me seem like a pessimist, but I don't care. I've spend years gaming, everything from the sims 1 to cod mw3, from populous the beginning to some weird russian game called "perimeter", I've also played mount & blade, chivalry (mod) and war of the roses (beta) as well as mmorpgs such as WoW, DaoC and some FTP ones so I have experience both in the genre and the gameplay.
One thing I would love to see would be... Well, freedom, by that I don't just mean not having to be anchored to a party just doing the same grinding over and over, but also the ability to play as a character rather than a mannequin made for being covered with gear. I'm on a high-end pc so I can handle (i assume) every game currently out.
I also have some genuine experience as an alpha tester and know the basic stuff about secrecy and how to give good feedback (id est priority, location, cause, effect, times repeated, notes).
I also know java enough to make a simple 3d game so I should be able to offer solutions to bugs I might find and understand.
The main reason I would be interested is that the devs seem to care, which is something rare these days, especially when it comes to both MMORPGs and FTPs, and as long as the devs care about something it will turn out well. There's also the fact that I love semi-realistic medieval combat (such as m&b, WotR and to some degree dark souls).
Where can I report bugs or similar things such as subjective imbalance?
By subjective imbalance I mean when the game suffers from being unbalanced from my personal point of view.
Where's the download link?
Sorry if I appear blind.
I'd say that the "GRAND RELEASE OF 2012" should happen somewhere during 2012, I'd also say that the devs should make some easy form of bug-report function where you type "Of what nature is the bug?" (to get priority), "What happened?" "How many times did it happen?". That would make things easier for us all.
I don't think a "Grand patch" is a good idea, first it will be Grand Patch 1.0, then 1.0.100, then 1.0.105 etc. There should just be tiny, tiny patches that fixes things at a time, otherwise the patch would be complete/the game bugfree in 2014 since the devs would choke on un-tested code from not have enough testers.
Where is team color?