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Comment History
notmydesk
notmydesk - - 5 comments @ The Keep on the Borderlands

Disregard. Says it right in the description. Doy!

Good karma+1 vote
notmydesk
notmydesk - - 5 comments @ The Keep on the Borderlands

Does it include the Caves of Chaos? That's the part I remember best from the original module.

Good karma+1 vote
notmydesk
notmydesk - - 5 comments @ Smod: CryLife

Actually, after deleting the mod and re-extracting it, it works again. But if I quit the game and restart, it doesn't work (like I said above).

Good karma+2 votes
notmydesk
notmydesk - - 5 comments @ Smod: CryLife

It's very odd. Worked great last night with 1.5.8, but this morning it crashes hl2.exe at the initial loading screen. Removed the mod file and then replaced it, still crashes.

Here are the details of the crash it gives me:

Problem signature:
Problem Event Name: APPCRASH
Application Name: hl2.exe
Application Version: 0.0.0.0
Application Timestamp: 4445c334
Fault Module Name: client.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 48d50e47
Exception Code: c0000005
Exception Offset: 00174e47
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: bc26
Additional Information 2: bc26af3a4b8e73594f75f10d43ef3916
Additional Information 3: 3e74
Additional Information 4: 3e7412395ebb141bc054dfbd1e4673cb

Good karma0 votes
notmydesk
notmydesk - - 5 comments @ Half Life 2: Deep Down

I really enjoyed what you did with Alyx. Great job in recycling her dialogue: her performance felt quite natural and it never felt like she had just been shoehorned into your mod. I was very impressed with that. There is also a great scare when I was trying to grav-gun through a blocked door, and then turned around to find a Fast Zombie standing right behind me. (I assume that was deliberate!) Good use of music cues as well. I also enjoyed the combined hopper-mine/exploding barrel traps: are they your invention? Overall, I think you did a great job with this mod!

Dislikes? Not much. The Combine fights felt a little weak. In the Valve games it feels like they are always actively pursuing you, and in your mod they feel a bit more reactive, like they're just standing in rooms waiting for you to arrive. I also think your levels, while very well designed and with a nice flow, could use a bit more clutter/set dressing.

Excellent work, though!

Good karma+4 votes