"Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion, you are already dead." -- Max Payne

RSS Reviews
9

GoldenEye: Source

Mod review

If you're a fan of Goldeneye 007 on the N64, there is no doubt that you'll fall in love with Goldeneye: Source. This is just a multiplayer-only mod and it's executed very well. It's just classic deathmatch, that's it. There's none of that extra stuff that you see in today's shooters.
This game actually FEELS like Goldeneye 007. The controls and HUD are all very similar if not, the same. The visuals are obviously better and it was like eye-candy to me when I first played it, since I was so used to the original Goldeneye.
Since a Steam account is required to play, you can add friends and play with them, plus, the game has achievements that adds more to the game that makes you running back for more, but it's in-game achievements, since it's not on Steam.
I(surprisingly) have not found any problems yet and this may be one of the most perfect mods I've ever played.

8

Adult: Traynor/Femshep nude mod

Mod review

There are two types of people in this world.....

8

Payne Evolution

Mod review

I was really excited for Payne Evolution, because I too thought Max Payne 3's gameplay would work well in the noir environment that is Max Payne 2.
The gameplay is as close to Max Payne 3 as it could get. From the weapon wheel, takedown moves to cinematic bullet-time, it's all great. And when you're in a shoot out, the game just sucks you in. Paper and other particles just flying everywhere, the blood-curling sound that your enemies make when you blast them in the head, it's amazing.
I'd never think Max's model from MP3 would work in Max Payne 2, but he just strolled in and made the game his home. You can learn more about Max's addiction(?) and his view on things through the comments that he makes when he picks up painkillers or kills an innocent person, which is a nice touch. The only thing the gameplay leaves out is the cover system, but we could all do without that.
The ability to have all weapons in your slots gave you too much freedom in my opinion, so I thought the weapon wheel would be a good idea. The weapon wheel is fast and convenient plus, it adds more strategy, but manually picking up ammo can be a real pain sometimes, and if you accidentally switch out your weapon for another one, you can't get it back. And sometimes, there may be cuts in the dialogue during gameplay, or the cutscene before the comic cutscene.
Overall, this is the greatest mod for Max Payne 2 I've ever played and I'm not just saying that. Users may have reported other bugs, but I'm pretty sure there will be a patch for it. Keep up the awesome work, The_Silver.