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Comment History
NK11
NK11 - - 19 comments @ Faction Relations Reworked V1.5.X

It sounds like you want a customized version of the one i've uploaded, maybe make it yourself as it's easily editable with the file(s) supplied! good luck and have fun playing :)

Good karma+1 vote
NK11
NK11 - - 19 comments @ Yet Another Winter Mod v2.2 (Anomaly 1.5.1)

Can confirm that (without any of the additional gfx mods) this has been working perfectly on 1.5.2.

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

Those are all excellent thoughts! Sadly better directed as a seperate issue to the actual Anomaly devs :)

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

True, and should I ever end up switching to GAMMA i'll probably look into doing this again specifically for it.

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

Thanks for confirming, guess it's not that GAMMA compatible :)

Good karma+1 vote
NK11
NK11 - - 19 comments @ Faction Relations Reworked V1.5.X

Depends on what you find realistic! If this kind of world/faction divide is to your liking then you should be able to immerse yourself fully. It certainly won't be immersion-breaking in the sense that it won't function properly, as i've taken great care to ensure that neither NPC's nor 'actors' AKA player controlled characters get seen as hostile to previously hostile factions.

I don't know if it's compatible with GAMMA tbh, it might be. Unless they overhauled how the factions work and the file it's stored in.

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

None are needed, simply drag and drop or copypaste the folder into the Anomaly one :)

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

It should be, but again they might have edited the same file I have, in which case it's smart to doublecheck before overwriting anything just so that doesn't interfere/reset to vanilla.

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

Yeah I hear you, I think it's the case though and would explain why they sometimes seem to be firing less bullets than you'd expect, it's the Anomaly RNG variant of them 'jamming'.

Edit: Tested with PPSH on Hip just now and when it dropped to around 70% durability she started firing less rounds per mag aka 'jamming'. no 100% guarantee that this is how it works but it seems to be. We'd have to ask the devs themselves :)

Good karma+2 votes
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

I cannot confirm if this works for Gamma sadly, because I've never tried it and Gamma has it's own changes to traders/economy which might interfere.

Someone else might be able to shine more light on that or you can try it out yourself ^^

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

Reading this I'm liking your thinking too haha, it would be great but I think there's multiple issues.
One of which being the 'hidden' inventory on companions/npc's in general for example, of which without an additional mod there's no telling what the durability on their weapon in use will be. (if that even changes)

I'll look into it.

Edit: Correct me if I'm wrong, but I think this correlates to the whole 'them shooting only 4-10 rounds on a 30round magazine' type stuff.
And it may already be the case that that's because of them jamming, and having it happen less frequently with a 100% durability gun as their main.

Good karma+2 votes
NK11
NK11 - - 19 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

Thanks for the info.

Good karma+1 vote
NK11
NK11 - - 19 comments @ Realistic Durability Drops V1.5.X

It shouldn't be! But it is recommended simply because I don't know if you've already changed stuff in that particular file.

What this is, is the default file as if a fresh install, and then only the changes to durability that I made.

Usually this file is hidden so if you know you have never touched it it's perfectly fine to install in an existing savegame.

Edit: And thanks for your question, i'm always trying to make the description simple but accurate, and so I've now made it clearer there aswell.

Good karma+2 votes
NK11
NK11 - - 19 comments @ Faction Relations Reworked V1.5.X

'Roleplaying' :)

Good karma+2 votes
NK11
NK11 - - 19 comments @ Trader Overhaul Complete 1.33 (1.51 & 1.52 Version)

So considering the fact that you can simply raise/lower the slider for all traders to buy stuff at a certain minimum % in default Anomaly settings already, would just the Base Trader Overhaul interfere with that in any way/require it's own 'buy dmge stuff' patch/version?

Good karma0 votes
NK11
NK11 - - 19 comments @ Food Drug & Drink Missing Animations Patch v9.3 + Cannabis Animation

Now we just need a mod that makes the MRE's not look like 2 fat slabs of.. cheese..?

Good karma+3 votes
NK11
NK11 - - 19 comments @ Decreased Bush Hearing Distance

Seems to be working on 1.5.2 however on some occasions the NPC's will not react until you are right with them, bush or no, and on some occasions you still get aimbotted by a sniper through a tree from 500m away, just rp it off as it being a sniper I guess xD

Good karma+3 votes
NK11
NK11 - - 19 comments @ Tough Important NPCs and Companions [1.5.1]

It's been working in 1.5.2 for me, as it made the Doc invincible and only killable with debug menu whereas before I was able to 3-shot him, and Hip as my companion seems to be able to take more hits, however she has still died twice thusfar, once by her pushing a room just as 5 others pushed out and I naded it, and once by her getting shotgun blasted in the back by a Merc that stealthed up to us l o l.

Good karma+2 votes
NK11
NK11 - - 19 comments @ Female sounds mod [1.5.1 Update v1.3+FDDA]

I don't know if they are all like the one in the video, but is it possible to have a less zoomed out player-picture because all the others from the game are close up on their face, and how many different ones can you choose?

Good karma+1 vote