Description

Makes unique NPCs and companions able to sustain more damage.

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Tough Important NPCs and Companions [1.5.1]
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Guest
Guest - - 690,787 comments

Need a new game?

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hexef Author
hexef - - 144 comments

Nope.

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nb79
nb79 - - 333 comments

This is good thanks

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Guest
Guest - - 690,787 comments

Thank`s, I`ll give it a try.

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RickRiera
RickRiera - - 63 comments

Finally bruh

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massimogrecoab
massimogrecoab - - 515 comments

Perfect, but can you make companions and important npcs also more resistent to mutant attacks? Thanks anyway.

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hexef Author
hexef - - 144 comments

I'm pretty sure mutant attacks count as well, though I haven't tested yet.

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massimogrecoab
massimogrecoab - - 515 comments

Ok, I'll try, thanks.

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SparksTheUnicorn
SparksTheUnicorn - - 69 comments

Is there a list of npcs affected by the mod?

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hexef Author
hexef - - 144 comments

It's in the script file that comes with the add-on. There is a set defined which contains NPC sections, and the in-game names are also documented there.

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TheVoidPancake
TheVoidPancake - - 68 comments

So simple, yet such an effective addon. What I like the most is that it works both ways, so Faction Hubs are no longer a "yeah another enemies", but actually can be turned into a real "Raid" of sorts, like a Boss Fight, since Named, Important NPC's are tough to fight now. The fact that this is also configurable is even better. Well done, absolute 10/10.

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SparksTheUnicorn
SparksTheUnicorn - - 69 comments

Any plans to include an important npc vs mutant similar to the recent companion one

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hexef Author
hexef - - 144 comments

Sure, I uploaded a new version which does that.

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Guest
Guest - - 690,787 comments

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Tweaki_Breeki
Tweaki_Breeki - - 218 comments

Yeah, this is a good idea. Really helps out, there have been so many times Hip will run off to attack the cordon military base and die... or Leishy the guide in Army Warehouse I find dead somewhere.

There are a couple of characters missing from the list I have noticed... one of them was 'Oak' (string id="yan_merc_02" in 'st_characters.xml') who is in Yantar, I find him dead in various locations. However he doesn't exist in 'spawn_sections_yantar.ltx' so I don't know if we can add him, any ideas?

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dezsoeszabo
dezsoeszabo - - 14 comments

Did you figure it out?

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RHST
RHST - - 23 comments

I think Hip was already tankier than other NPCs even without this addon.
so I wonder if I try this addon will this make Hip as tanky as Eidolon?
and is there available balancing if the player recruits Hip?
I usually never recruit her but just in case.

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MothZhenya
MothZhenya - - 3 comments

Question, does this affect Strelok, Rogue and Stitch during the story?

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adamjpurtee
adamjpurtee - - 127 comments

Is there anyway to make certain NPCs not immortal? Like Gatekeeper and ppl at rookie village. I dont wanna kill Sid or Barman.

I think one should be able to completely wipe out a camp.

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RiCZrd
RiCZrd - - 11 comments

Hi, can you add NPC "Vaska Beekeeper"? He is located in the Army Warehouse and he's food & beverage vendor. Thanks.

P.S. I'm not sure if he's in the vanilla game or he's part of any addon.

EDIT: I probably found it. Just add a new line to the "Army Warehouse" section: "mil_freedom_barman_mlr", -- Vaska Beekeeper

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xX[Warrior250]Xx
xX[Warrior250]Xx - - 3,666 comments

How do I configure this so that only the important characters get the buff in health and damage protection? I'd love to still see my generic spawned companions fall.

I'm looking at the file right now with lines starting with Local Companion, I believe they are the closest but I'm not sure of the repercussions the omission of them would do towards the unique NPCs.

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Guest
Guest - - 690,787 comments

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Theisgood
Theisgood - - 563 comments

Can you add a patch for MCM?

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Guest
Guest - - 690,787 comments

I would like to add Hatchet, Pianist and Oak from Yantar, how can I do that?

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Guest
Guest - - 690,787 comments

Does it work in 1.5.2

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NK11
NK11 - - 19 comments

It's been working in 1.5.2 for me, as it made the Doc invincible and only killable with debug menu whereas before I was able to 3-shot him, and Hip as my companion seems to be able to take more hits, however she has still died twice thusfar, once by her pushing a room just as 5 others pushed out and I naded it, and once by her getting shotgun blasted in the back by a Merc that stealthed up to us l o l.

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Guest
Guest - - 690,787 comments

Anything on Oak, Pianist and Hatchet? Couldn'tfind them but I did saw in squad descr files there are yan_merc, professor kruglov, Duplet, Surgeon and Cherniy

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Guest
Guest - - 690,787 comments

Can you add Lukash's bodyguards and trio in Yantar? (Oak, Pianist and Hatchet)

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Jamescorella
Jamescorella - - 116 comments

Also want to ask about adding Hatchet, Pianist and Oak pls

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Guest
Guest - - 690,787 comments

is it competible with 1.5.2?

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Ra30R3
Ra30R3 - - 397 comments

It should work fine.

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Ra30R3
Ra30R3 - - 397 comments

Works fine on 1.5.2.

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Mumuskeh
Mumuskeh - - 94 comments

Here's my edit :

-- Important NPC damage percentage when they get hit by NPC
local IMPORTANT_DMG = 0.25
-- Important NPC damage percentage when they get hit by Player
local PLAYER_IMPORTANT_DMG = 0.75
-- Important NPC damage percentage when they get hit by Monster NPC
local MONSTER_IMPORTANT_DMG = 0.25
-- Companion squad leader damage percentage when they get hit by NPC
local COMPANION_DMG = 0.50
-- Companion squad member damage percentage when they get hit by NPC
local COMPANION_SQUAD_MEMBER_DMG = 1.0
-- Companion damage percentage when they get hit by Player
local PLAYER_COMPANION_DMG = 1.0
-- Companion damage percentage when they get hit by Monster NPC
local MONSTER_COMPANION_DMG = 0.69
-- Companion hit damage percentage against anything
local COMPANION_HIT_DMG = 0.80

I hope it works well. Imo companions were too buffed. This was made strictly to fit in with my mods better btw

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Guest
Guest - - 690,787 comments

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Hakzource
Hakzource - - 10 comments

I swear this mod made Eilodon so tanky he took over 400 rounds of ammo just to down him...then when he got downed bro just revived himself back to max jesus christ. You should update it to exclude kill quest NPCs for main storyline cuz holy hell

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