I'm Dave. I have a million hobbies, which include: Building my own motorcycle, in a band, designing Crimson Crow, ninjitsu (4 years now), Tae kwon do, Jeet kwon do, Fencing, Archery, Kenpo, Bass Guitar (6 years now), and cooking. I like to learn stuff, and I can learn quite quickly. I took 2 years at a Technical School to be certified as an IT technician. I'm currently enrolled in a University to learn programming. I've designed a few small games before, but nothing worthy. I'm trying to learn 3D modeling as a side hobby, but obviously I have long ways to go. About me as a developer. I've been coding for 3 years using Torque, and quite a bit of Torque Advanced. I've done source mapping, Torque mapping, conceptual art, environmental props, character/weapons modeling, light animations, story-boarding, writing plots/dialogue, managing PR and a team, making textures, getting photos for texturing, UV mapping, sound recording/editing, some music creation (Digital and live)... and more.
A beginner's basic tutorial on how you can improve your skills in general. Simple and straight-forward, but may prove useful to those getting their feet...
A summary over whats happened over the course of my indie project since part 1 and what to watch for.
So many mods want attention, but seem to go unnoticed. Why? Here are a few simple tips to get you and your project on your way!
Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.
A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.