I'm just an average guy who has certain interest on seeing various type of game mods.. Currently looking for a game mod that has Enhancement-type Mod and Expansion-type Mod combined into one single mod.. Currently the one that has those are mostly minimod-based version like E4X Enhancement Mod that can use Star Wars Interregnum as it's Expansion Mod.. I'm looking for Rebellion Mod that can have Enhancement-type and Expansion-type Mod simultaneously w/out using minimod in most parts like new units of prototype ships, new artifact and relics, powerful flagships and Super-capitalship-type unit, capturing the lost technologically superior ship and lastly hopefully mixed faction that allows me to experience interesting things like fighting Sovereign-type Titan via using Crazy Mod or something similar.. By the way, i don't like Total Conversion-type Mod very much, sorry.. Unless these Total Conversion-type Mod allows me to use vanilla SINS faction against such faction.. Then it's okay

Comment History  (0 - 30 of 38)
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Venator & Dauntless Capital Ship, I hope these 1.0 update makes some difference since Venator exist in Imperial factions so far & also in minor factions & modernized dock in term of abilities and firepower

Dauntless Cap Ship, i also hope for some difference in that part as well, similar to the days when buildable MC80 in Mon Cala Shipyard got added instead..

++ DOES MON CALA cruiser (Stocky one) got good news or bad

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Another question... Simple one, not spoilers here..

All Factions Flagships, modernized venator (not minor faction one), Minor Faction's Dauntless (NOT REBEL one), SINS Pirate, SINS capital ship buyable via Minor Faction (other than Antorak Marauder) (( Advent & Trader needed))& MC85 Capital Ship

IS all of this upon Good News OR BAD one..
Venator & Dauntless, i'll explain later

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

I'll be waiting for that.. hopefully it also improve the part that usually makes the game boring in other game mod, ""NOT SO BORING"" in these 1.0 update..

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

I'm not asking a spoiler detail here.. just wanna know IF SWI 1.0 full have rework on the faction's pact and related stuff so that i can enjoy it one day until SINS 2 eventual release??

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Does Star Wars Interregnum 1.0 mod made an improvement on Pacts as it seems that almost all Rebellion Mods seriously neglects it as far as i've played it WHICH hampers my interest of playing allied victory or even make allies in game??

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

I'll try again but what about other minimod for these new BETA???

Can i use V1.85 Minimod for that???

I mostly use Expanded Research, Infinite Research, Non-Vasari Phase Gate, Exploding Mine, Enhanced AI, More Tactical Slot, INT Land-lease & INT All Random Encounter...

Or do i have to wait for the next update so i can deploy those NR Heroes??

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Thanks for releasing the Beta... Been waiting so long to try it....

One thing that i noticed as soon as i play these New Republic... Where is the Heroes HQ for NR factions???

I researched them at late game time and plans to summons those new heroes like Prince Hapan but i can't...

Can you fix it upon next update???

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

So do i... darren... ever since i start playing the Rebellion... i love SW mod the most but it still lacks alot as many other parts like Flagships, new different units like joint strike craft for SINS Triple Alliance factions, specialized dreadnought (Battlecruiser in SW) for other 3 to speak...

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Such uniqueness and similarity is:
---- Crazy's gameplay especially Flagship style
---- Distant Star which offers combination of units and firepower even on Star Base which has AA defense
---- Maelstrom that gave Dreadnought which is similar to SW Battlecruiser version that existed in SW Expanded Universe, ------ Thrawn's Revenge which you already working out mostly except limited use of SSD ship other than captured Kuat Drive Yard which gives Executor like Mandator-class from Mandatorian Motor Yard (i call it) which gives such unit and
-------- Star Trek Mod which allows limited crossover factions someday if POSSIBLE for example: SINS Vorastra factions encounter ST Klingons in the game while facing SW Imperial Warlords, so to say...
In Other words, 3 different factions in one game but only limited to certain method like Minor Factions, Extraterrestial Clans like ST Klingons stumble upon Coruscant all of a sudden when TEC was signing an alliance with New Republic...

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

FYI... i never have any thought of changing it or replace Home One with another one as you mentioned it last year.....

I just wanna see the variants of SW Interregnum which offers far more unique than most other Rebellion mods like Crazy, Distant Star, Maelstrom, Thrawn's Revenge, Star Trek's and such which have some uniqueness but mostly vanilla gameplay.

I hope this MOD offers similar uniqueness but Star Wars Style if you get what i mean....

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Also... what about Flagship Unit part that i mentioned last year????

Will there be a big change to it like it can also fight but only usable on Flagship Victory Mode and some related changes to vanilla factions flagship....

ITs a SAD, CRYING view to see that only Rebel have a minimal function in the fleet like having a squadron..... I hope to see a major difference which include better offense, defense, specialized role-type ship and functional flagships on all factions and such upon the full release of Interregnum Mod.....

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

I agree that Bulwark Mark III is bigger hence why i suggest that it can only be build up when fully researched and maxed fleet command (8th slot) similar to Imperial I, II, Tector and Interdictor-class which require certain fleet command research...
Also why i suggest it before that it can be served as 2nd choice of Titan after Admiral Ackbar, Home One.... And Rebel Alliance should be the only one can deploy 2 titans..... One Flagship Titan and the other should-been-made Titan due to its natural design despite its flaws

Bulwark Mark I or II.... what about it????

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

If we are looking at that fact of no famous commander on Bulwark, Bellator-class was one of those SSD which are only famous for being used even after the establishment of New Republic

They also took part on the diversion battle at Sullust and later part after Endor....

Looking that way.... Bulwark Mark I upto III are already existed long before Clone Wars and undergoes many modifications by different parties which own it..

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

And THANKS AGAIN FOR THE RELEASE INFO OF NEW REPUBLIC ANNOUNCEMENT..
FINALLY I GET TO TRY IT OUT AT LATER MAY

Good karma+3 votes
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Ok then.... as long as New Republic is confirmed... im fine with it....

About Bulwark Mark III as 2nd Titan... i agree with darrenkoester1 guy... since you said it yourself that there's no famous hero on that Bulwark, its best to place it somewhere in the game then if not in Rebel Alliance faction.....

If Bulwark Mark III is in the game.... i don't mind accessing it even on a certain minor faction would do.... As long as its in the game

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Thanks for the release info.... after Beta release version, i suggest a different version last year about using abandoned Providence-class variants alongside original but using Rebel version as well...

It could be added as 2nd Titan which are costly and take a long time to build but worthy symbol as proof of rebellion's will to use anything to survive policy??

Whats about it??? Rebel One, Carrier-type & Dreadnought version which can be said to be found at abandoned old, malfunctioned factory far far away from any colonized system, near unknown regions as basis for such addition?????

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Is there a chance to make AI flagship play based on the chosen setting???

Like Aggressor-style makes it go offensive at the nearest planet, Fortifier-style on the defensive battle, Researcher-style makes it a bit more on hit and run than offensive method and Economist-style also on hit and run but defensive version at most

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Crazy

Good... i'll be waiting for it then...

Good karma+2 votes
Nikzzz
Nikzzz - - 38 comments @ Crazy

Its been a long while...... how's the mod going????

Is it still in progress or half-asleep for so long????

Will the next update playable on 1.94 version???

Good karma+2 votes
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

MrDonos, can you answer me this...

Does Interregnum mod have a chance to see a capturable Hyper Star Destroyer (Not Supremacy Mega Star Dreadnought) which it works alot like usable Behemoth Fortress with Gree Hyperdrive & Impenetrable Fortress Artifact similarity???

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Nikzzz
Nikzzz - - 38 comments @ New Republic Star Destroyers 1

I believe that Nebula & MC90 might be the last research part which are similar to Rebel MC80 Liberty & MC80B but with major difference which i guess it might between tier 5 and 7 respectively... The cost might be 10% more expensive than Empire's ISD-II unit...

It's just my opinion though....

Good karma+2 votes
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Its about Hyper SSD/Super Titan, Buildable Capital Ship via Star Base and Squadron loadout for all factions SSD & Titans...

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

I just post a very important question just now.... it's more important than all i've ever ask before.... just so you know...

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Will there be a star base which capable of building a capital ships in the future Interregnum update??? A good example of such station is Cardan-class V though...

Will there be a Super Titan or in Star Wars terms, Hyper Star Destroyer (not Mega Star Dreadnought) which are capturable like Behemoth Fortress deployed but Titan/SSD version???

Will all factions Titans/SSD unit retains 6 to 8 max squadron unit on level 10??? Will it be changed??? Bellator/Mediator/Home One are not included in my opinion though...

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

This question is about Battlecruiser part...

If Allegiance-class Heavy Star Destroyer use 1 fleet command & 100 fleet supply, does other Battlecruiser-class be using the same amount???

Although if you add Praetor Battlecruiser, you might need to make it upto 150 fleet supply FYI though...

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

This question is about unit stats of SINS Titan (Battlecruiser to SSD scale under 10km size)

If the SINS Titan, Bellator, Home One and Mediator base stats are supposed to remain the same, will Executor, Viscount, Eclipse and the like at the scale of over 10km in lore gain an increase base stats about 20% higher although that means it cost are 10% expensive in proportionate size, firepower and stuff???

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

I was asking the same to MrGoaFan77 too about that unit but i believe it might be added on Mandalorian Pirate which only appears on Mandalore Planet and on high level bounty raid...

BUT THAT'S UP TO THEM (DEVELOPERS) TO DECIDE FOR NOW

Good karma+1 vote
Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Agreed... I also sometimes left Fear ability on autocast but it never happen even on Imperials own Executor SSD...

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Do you mean on Mon Cala Shipyards??? or another Mon Cala Planets that has capturable shipyards??

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Nikzzz
Nikzzz - - 38 comments @ Star Wars: Interregnum

Mr Dolynick, Mr GoaFan77... i wanna ask your opinion about the current Interregnum mod Pact part..

1st... Will Imperial remains on using completely similar version to Traders Pact or does it has a bit difference later on???

2nd... Will Rebel Alliance & New Republic use similar counterpart of Advent and/or Vasari later on???

3rd... Either way about 1st & 2nd, one thing remains... Does its stats effect remains the same as vanilla version or will it undergoes major changes???

Good karma+1 vote