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Comment History
Nickthedudexzz
Nickthedudexzz - - 8 comments @ Anniversary Update: Ssi-Ruuvi Assault

"INTENSIFY FORWARD SHIELDS!"

Good karma+1 vote
Nickthedudexzz
Nickthedudexzz - - 8 comments @ Sins of the Prophets

There's this new thing, called disable flood, not sure if you heard of it. I assume not.

Good karma+3 votes
Nickthedudexzz
Nickthedudexzz - - 8 comments @ Faction Profile Screenshots: Venator

I'm gonna build a whole fleet of these AND NOTHING ELSE!!! HEH HEH

Good karma+2 votes
Nickthedudexzz
Nickthedudexzz - - 8 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Ah I see, thats a shame, i was really hoping to build 2, but 1 is cool!

For the AI part it happens in capital planet win-conditions as well.

Also I forgot to mention that the sovereign, when I use the crack mantel ability, it does no damage whatsoever on the planet. I thought maybe it only killed population so I tried it again on another planet, but the population stayed the same and the planet didn't lose health. Is this a bug or does the lazer do something else I'm not aware about?

Also fleet upkeep, the research for fleet increase shows upkeep of up to 75 percent, but at the resources it shows up to 55 percent at maxed research.

Good karma+1 vote
Nickthedudexzz
Nickthedudexzz - - 8 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Hmm, I noticed for the empire tech tree, for the titans, they say titan cap raised to 200% when i research the sovereign. What does this mean? I don't think it means I can build 2, because I can't,maybe its a bug?

Also the ISD II Command in the tech tree is stated as ISD I Command.

Also is there another way to show the players ship supply at one glace like ship hull and shields when you move your cursor over the left side of the planet in the completely zoomed out view? I realize in late game its hard to see if your ships are running out of fighters or already ran out one by one especially so when the fleet is large, I know the Altor can resupply, but sometimes it cant keep up.

Also when I conquer a NR planet and colonize it, if it has Broadcast stations still in orbit my planet will still fire ion shots at my ships until i have destroyed every structure in orbit.

Also I've noticed sometimes AI will get defeated for no reason, I've tried this on capital victory and flagship victory, sometimes, after i defeat a large mass of warships, the AI gets defeated, not sure if this is a base game bug or a mod bug.

Final bug I've noticed so far, I am able to build multiple galaxy guns on different planets, not sure if this was intentional, but i recall you guys stated it was supposed to be a 1 build limit.

Overall its a great mod! Keep up the good work!

Good karma+1 vote
Nickthedudexzz
Nickthedudexzz - - 8 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

I see! Thanks for clearing up! Looking forward to release!

Good karma+1 vote
Nickthedudexzz
Nickthedudexzz - - 8 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Can I pitch an idea? Not sure if this has been mentioned before. I know the mod staff already said that players won't be able to field unique ships, but I was thinking if the mod staff can place these ships on the galactic map as neutrals. An example would be, placing the Eclipse on Byss with other ships to simulate it being palatine's stronghold as starting neutral garrisons. This would make the galactic map feel more "alive" in a sense.

Good karma+1 vote
Nickthedudexzz
Nickthedudexzz - - 8 comments @ This is How Space Junk is Born

Love the scale, look how tiny the victory is compared to the Super-Star Destroyer. :D

Good karma+1 vote