This member has provided no bio about themself...

Comment History
neurokirurgi
neurokirurgi - - 3 comments @ Old Good STALKER Evolution

Hi, great mod, but there's some things I want to know more about:

- I gave Snitch 50 grand for some information regarding a "wormhole in the backyard of the Bar". Could you clarify this for me, since I haven't found any wormhole or anything in there?

- Also, I asked a Duty guy to join me as my companion, but now he's stuck. He was in the Duty HQ, downstairs in the same room as the general, and my PDA locates him once I go down the stairs. I can even hear him run, but I can't see him. My only guess is that he has clipped into a wall or something. Can I get rid of him in any way? I just want to able to take another companion instead.

- And finally, I still haven't found out how to fire the cannon on the APC :D

Good karma+1 vote
neurokirurgi
neurokirurgi - - 3 comments @ Escape: Paradise

I found something regarding the swimming speed, apparently you can change it in the vanilla game by modifing the config files for difficulty and then using con_restricted 0:

Cheatcc.com

Set swim speed; "4" is default pl_swimBaseSpeed = [number]

Using this would basically constitute "cheating", but would it be possible to implement in the mod? Note that I have no experience with Crysis modding apart from playing around for some hours in Sandbox, but that's pretty much it. :)

Btw, I awoke to encounter a 5 man KPA squad around my safehouse just 15 minutes ago :D I guess parking my pickup right outside the house when I got there at night was a dumb idea.

Good karma+3 votes
neurokirurgi
neurokirurgi - - 3 comments @ Escape: Paradise

Hi,

thanks for a great mod! Been playing it for 2 hours and I've had a blast!

However, I did stumble across a few issues:

1) swim speed is way too fast, you swim faster than Phelps on steroids
2) the AKS-74u assault rifle features very loud reloading sounds compared to everything else in the game, is this intentional?
3) I've been having some draw distance issues, but I'm not sure these are mod specific issues (grass disappearing from hills when looking from afar making the hill look like something from Nintendo 64 Mario games

Other than that, great work and I can't wait to see how this is developed further!

Good karma+2 votes