No, sorry. It works by modding game files that dictate what you will get after a mission; the receiving of items, that is. That or your character's starting inventory.
As I don't play with the console (accessed with tilda key "~" usually), you shouldn't take my word for this, but I don't believe there is such a command to spawn any piece of wargear you want, on command.... although it would be ******* amazing (excuse lang) if there were... it'd make testing new wargear I am making so much easier.
As to activating the mod... if installed correctly, it is generally just "on" when you next start the game. No dicking around necessary.
Some people have it activate simply from loading in alphabetical order (the game loads module and UCS files alphabetically, for most people at least). Meaning that any mod that starts with A, B, or C will load before the DOW2.module and DOW2.ucs files.
Otherwise a .BAT launcher may be of use, where it launches the game executable with a parameter to especially launch a given mod.
Netrogor
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