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Check out some screenshots of a new map - around the gas giant Apex II, containing a robot shipyard.
new battleground - apex ii
In which I talk a little about the cool new AI stuff we're doing in Star Villains and Space Heroes.
development blog - ai development
In which I talk about and show off a bunch of new weapon and explosion effects.
special effects!
In which I talk about about our UI woes in the demo, and how we're fixing them with a totally new interface.
user interfaces: redesigning the navigation panel
A new devlog entry about changes in spacecraft physics and visuals.
the look and feel of spaceflight
A new devlog entry about explosions and fire: "Chris Destroys a Starship".
how to destroy a starship - part ii
Check out some of the carriers and larger capital ships we've been working on.
carrier has arrived!
What to expect as we move forward - features, betas, the works.
the future of the game
The demo for Star Villains and Space Heroes is now available.
demo released!
The Star Villains and Space Heroes demo will be released on March 4th.
demo release date announced
Continuing with our second faction feature - AIAD, the robotic faction in Star Villains and Space Heroes.
faction feature #2: aiad
Introducing our first starship feature - the EMPOL Kilo Class cruiser. Also, some awesome wallpapers!
starship feature #1: kilo class cruiser
Introducing our first faction feature - EMPOL, the human faction in Star Villains and Space Heroes.
faction feature #1: empol
We've just released our first trailer, with ingame and cinematic footage.
first trailer - including first ingame footage
In which we introduce our new website, complete with information on demo factions and 10 new screenshots.
website live, with faction information and more screenshots
Some background about the game and demo release plans.
game background, demo plans
News about upcoming patch information as well as a method to solve the pink arrows problem
upcoming tdh patch news
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