You can post your technical difficulties or other questions here if you like, and I will do my best to answer them. Please do not post the following: spam - yes, I don't want any question about the release date or mod progress - I'm not allowed to comment on such things, so don't ask. suggestions - We have plans, we'll open up a suggestions thread on the forum if we need something. Beta tester slots - We don't randomly hand out Beta Tester slots, we only give them to respected community verterans and people we knoe in real life. Even then, only the higer-ups have the power to do so. Praise or critiism of the mod: Post this stuff on the mod pages, not here.

Comment History  (0 - 30 of 1,636)
NergiZed
NergiZed Dec 26 2012, 9:42pm replied:

Wotan has the funniest voice me thinks.

*Ding* Oh, my pop-corn is ready.

+5 votes     mod: Rise of the Reds
NergiZed
NergiZed Dec 20 2012, 4:36am replied:

It would be nice if EA weren't ******** and removed the possibility for Mod compatability.

Also, the first decade is like what, 5 bucks? Buy that instead.

+2 votes     mod: Rise of the Reds
NergiZed
NergiZed Nov 14 2012, 9:16pm replied:

1.72 just came out last month, you expect us to push another entirely new faction a month after release?

+4 votes     mod: Rise of the Reds
NergiZed
NergiZed Nov 5 2012, 8:20am says:

And that's why they call you Captain Slow!

On a serious note, thanks for enjoying our mod.

+3 votes     mod: Rise of the Reds
NergiZed
NergiZed Oct 25 2012, 12:37pm replied:

Buy the First decade, which costs 5 bucks.

+4 votes     mod: Rise of the Reds
NergiZed
NergiZed Oct 23 2012, 1:45pm replied:

It's because we didn't reveal it yet. An old relic of a unit from the Rise of Europe mod which we will included in ours. Obviously it's gonna get remodeled and pretty much everything new.

+1 vote     mod: Rise of the Reds
NergiZed
NergiZed Oct 16 2012, 11:20am replied:

Rumor has it: puppies.

+10 votes     media: European Dog Kennel
NergiZed
NergiZed Oct 16 2012, 11:06am replied:

I can't even find the image for General Rex, nor the other cat one either.

+2 votes     mod: Rise of the Reds
NergiZed
NergiZed Oct 14 2012, 4:32am replied:

The artillery are powerful, but you actually need to scout for them to be effective. Obviously, if you comp-stomp all day, you won't realize this, but if you play online against decent players, they'll likely try harder to take out your eyes or try to take a peek into your base.

+2 votes     mod: Rise of the Reds
NergiZed
NergiZed Oct 14 2012, 1:15am replied:

Why? 'Manche is newer and much cooler looking. The Apache is in every mod ever everywhere.

+1 vote     media: European Panzerfaust
NergiZed
NergiZed Oct 14 2012, 1:13am replied:

No idea yet, stats aren't set yet. One thing's for sure, they're much more unique considering they're the only basic infantry that can't capture anything and can shoot at aerial targets. They also fairly important for ECA vehicles, the reason which should become apparent in later updates.

+1 vote     mod: Rise of the Reds
NergiZed
NergiZed Oct 14 2012, 1:11am replied:

A LOT faster, basically instant. Definitely should keep an eye out for these buggers.

+3 votes     article: Rise of the Reds Update #69: Risen from Ruins
NergiZed
NergiZed Oct 14 2012, 1:10am replied:

Well, China still saved Europe butt, and is gonna be invovled in the recontruction effort.

China for the most part is 'good', but is the least 'good' of the three 'good' factions. Although they are as of right now, the most successful of the five factions. It's probably good to think of them as the big semi-neutral faction in the background, perfectly OK at minding it's own business in it's own backyard but will very much willing to take advantage of whatever opportunities that present themselves. For instance, the Russians being entirely focused on the European campaign and leaving it's far eastern territories relatively unguarded...

+4 votes     article: Rise of the Reds Update #69: Risen from Ruins
NergiZed
NergiZed Oct 13 2012, 8:56pm replied:

Because just having them stand there is boring~

+2 votes     mod: Rise of the Reds
NergiZed
NergiZed Oct 13 2012, 11:11am replied:

Well, uh, we've been continuously working on stuff since '10, old stuff from 2008 and 09 are likely to be remodeled.

+1 vote     mod: Rise of the Reds
NergiZed
NergiZed Oct 4 2012, 1:05pm replied:

That's because your friend either didn't install 1.72 or that you're playing on a map that you don't have.

Otherwise, try a clean re-install.

+1 vote     mod: Rise of the Reds
NergiZed
NergiZed Sep 9 2012, 5:05am replied:

Nope, and while the Gazelles are perfectly fine for GLA, we're trying to find a way to make the interceptors more useful. We'd like to keep its built limit, but try to improve in some way.

+4 votes     media: GLA Gazelle Toxin Sprinkler
NergiZed
NergiZed Sep 5 2012, 1:38am replied:

Yeah, that actually would be a cool map to make.

+4 votes     mod: Rise of the Reds
NergiZed
NergiZed Sep 3 2012, 9:59am replied:

Thanks for the homage, I'm a fan of this mod as well. :P

+2 votes     media: Arsenal of April #2
NergiZed
NergiZed Sep 2 2012, 2:29am replied:

noooope, tomorrow is when a normal update would happen, but we're all out of updates...

+2 votes     mod: Rise of the Reds
NergiZed
NergiZed Aug 30 2012, 4:31am replied:

Not sure if you know this or not, but RotR doesn't accept suggestions. We've got everything planned to the letter and there's literally no more room for anything else when 2.0 comes along.

+2 votes     mod: Rise of the Reds
NergiZed
NergiZed Aug 30 2012, 4:29am says:

There is going to be new AI apparently. Not sure if it's noticeable.

+7 votes     mod: Rise of the Reds
NergiZed
NergiZed Aug 29 2012, 9:47am replied:

Grad gets nerfed in 1.72. It was mildly broke in 1.7. :P

+5 votes     media: Russian Sentinel Arena Upgrade
NergiZed
NergiZed Aug 27 2012, 8:30am replied:

yup. If you want to read it, it's on the forums. It'll also get here in a day or two after authorization.

+5 votes     media: Russian Sentinel Arena Upgrade
NergiZed
NergiZed Aug 25 2012, 11:03pm replied:

Diversifying the naval arsenal is very far down our list, ekranoplanes was discussed but nothing decided yet as it's too early right now.

+3 votes     mod: Rise of the Reds
NergiZed
NergiZed Aug 25 2012, 1:35pm replied:

Well, we added GLA in 1.7, 1.72 adds some stuff and fixes others. While 1.8 will add ECA. I predict that there may be a patch after that similar to 1.72.

+4 votes     mod: Rise of the Reds
NergiZed
NergiZed Aug 24 2012, 11:59pm replied:

Doing that would make them harder to select, complicating things for infantry-heavy factions such as China and GLA.

+4 votes     mod: Rise of the Reds
NergiZed
NergiZed Aug 24 2012, 11:58pm replied:

1.8 will bring ECA and not much else.

+1 vote     mod: Rise of the Reds
NergiZed
NergiZed Aug 24 2012, 4:42am says:

Nope. We're gonna stick to the cartoony style and unit sizes of the original Generals. There are plenty of other mods out there if you are looking for something like that.

+5 votes     mod: Rise of the Reds
NergiZed
NergiZed Aug 24 2012, 12:40am replied:

Already a BF2 Mod, IIRC.

+1 vote     mod: Rise of the Reds
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