So I have finally started to post some of the backlog of posts. I have been mainly doing this as a form of procrastination from other projects that I am currently involved in. I will do more recent updates once stability happens though I wont have an excuse to procrastinate then. The blogs are mainly supplementary to the posted images. Images maybe worth a thousand words but without overall context they lose meaning. I also welcome feedback and constructive criticism.
Game Review on Mar 11th, 2011
No review provided
Mod Review on Mar 7th, 2011 - 1 person agrees 1 person doesn't
Although I thoroughly enjoyed the mod there were some area where it fell down. The environments were somewhat sparsely furnished and boxy in construction. Though there were some very good custom models these could have been further expanded. Some variety in enemy uniforms could have avoided all the enemies looking like spawning clones.
The mod did seem to borrow from a number of games both in terms of storyline and gameplay mechanic implementation. It was very Doom-esque with pull lever, move to point B, find keycard, use keycard progression. Playing on the train system was fun and reminiscent of HL1 though im split if the scenario reminded me more of Red Faction.
The storyline itself reminded me of Bioshock on numerous occasions of dystopian society, the antagonists mirrored a number of characters from that game. The scene with the painting npc reflected the speech with Anthony Ryan. There speaker ordering you acted in a similar vein to Atlas and the final character mimicked his omniscient view and urge for control and disregard for human life. The man with the painted face mirrored the theatrical boss and certain elements like the vending machines and health vials had an overwhelming similarity to the artdeco style employed by Bioshock. This could of course be mere coincidence.
I though the crows was a little underdeveloped as adversaries as they were somewhat overpowered and rarely encountered. I know they played into the story but those elements could have been expanded.
There were some borrowed element that worked very well. For me the Data Log System drove the back and side stories. Informing the player that there were remaining logs ensure they could grasp the full story which you were guiding them on also helped this mechanic but still allowing them to proceed ensure that the player wasn't forced to collect them was a good design choice.
Although it may seem I am being critical I thoroughly enjoyed playing this mod and recommend everyone to play i
Mod Review on Jan 6th, 2011
This is easily one of the most solid mods that I have played in quite some time. This game breathes new life back into the Survival/Horror Genre that has been lacking in the general game industry for some time.
Having played the original Nightmare House this sequel has delivered in terms of gameplay, depth and overall production value.
NH2 picks up where the original left off and players get the whole cake instead of just a slice; while allowing new players the original experience. Utilizing the technology the team have included an updated version of the original NH1 as a prologue, bringing elements I knew in a revamped form, reworked visuals with enough changes to gameplay that the player is brought into the unfamiliar territory. Inspiring.
This game pits itself as a Horror and thankfully not the one based on the modern style like Resi-5(im a huge series fan though the genre has turned from Horror to Action, wider audience = more money). This game distils the essence of what's needed to keep the player wondering what's going on, what's round the next corner, what's will try and jump out at me. The varying pace helps avoid the gameplay becoming predicable.
The surreal sections project the player straight into a horror film. There were a myriad of segments that I had the classic look-over-the-shoulder noticing something changing yet having no control over the situation, the dread adding to the claustrophobic feeling. Excellent work there by the programmers. I can only imagine the hours necessary to get things working.
The elements of the storyline are reminiscent of F.E.A.R but for the right reasons; driving the compelling narrative, bringing the player on a journey that constantly changes direction. The team have improved on what they are given, adding non-generic models that make other mods feel like HL-2 clones.
Bar one or two times where lack of illumination and direction slowed play down this is a must play mod, one the team are surely proud of.