You should integrate this with Modern Firearms mod and balance the damage to fit the standards of Modern Firearms.
Modern-firearms-fo4.info
You should integrate this with Modern Firearms mod and balance the damage to fit the standards of Modern Firearms.
Modern-firearms-fo4.info
amazing mod and more detailed graphics and models, but it seems like either the bots are dumb as bricks (vanilla problem), or the First Order are overpowered. Granted the way rebel against empire fights should be asymmetric, but Battlefront is made symmetric for a reason.
It works so well but fix it there is a bug where if you upgrade nanorifle ammo it will revert to 30 ammo only instead of the modded 250 you got when the first time you unlock Nano rifle with this mod.
might change the upgrade to 500 or something.
Also if you may there should be a version with drastically improved weapon damage to make combat more tactical.
It works so well but fix it there is a bug where if you upgrade nanorifle ammo it will revert to 30 ammo only instead of the modded 250 you got when the first time you unlock Nano rifle with this mod.
might change the upgrade to 500 or something.
Also if you may there should be a version with drastically improved weapon damage to make combat more tactical.
I wish somebody will pick this up and continue. Too bad i am not a developer.
Any way to disable doomsday clock? I know people would say "GIT GUD" but a lot of players especially beginners take it slow to build armies and strength. Paradigm with its doomsday clock didn't pull any punches with those. Kind of a little shame because i absolutely loved the abstract world approach of this module (played it to hell a year and several months ago) and the fact that you can start with a freaking grenade launcher of all things.
Played this sometime in the past and while i like the early 20th century approach also higher amount of guns, i didn't really like how several features are removed such as arena fights, which was perfect for earning some money.
mzerosevenmarktwo
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