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RSS Reviews
5

Radiophobia 3

Mod review may contain spoilers

Spoilers ahead! You have been warned.

The Pros

- Beautiful graphics: Shaders for ENB non-compatible Steam version is an extra plus

- Nice Weapon additions

- Cool Armour Selection

- Great Athmosphere, enhanced by graphics, additional Music and so on...

The Cons (Plz read all)

- "Restored" Story line contains illogical steps. e.g. Doc free's himself from the mercs in Priryat due to connections in high places (High government officials have access to the zone's center? COP story?)

- Mercs in Wild Territory have been replaced by Freedom. This makes no sense since it forces the player to take sides. On the other hand, there are copies of weapons you have to find in missions, so the player can have one for him/herself. This brakes Immersion as the player originally had to choose whether it was worth it t keep the weapon or complete the mission and profit in the long run.

- BUGS!!!!!, mostly present in additional features breaking the "good" from the new features.

- ITEMS: Groza Ironsights are a mess, Sniper Rifle from Mission in Bar has the Sights of a PSO-1 Scope thus wrong pattern and magnification, weapon attachements are a mess, some guns show no silencer even when attached

- BROKEN GEOMETRY: in the Dead City, my suit got stuck in a wall: there goes my 150000 RU suit >:-(,

- LOAD FAILS or SKIPPING of new story content. Basically, when there is new dialog for different mission options, the games skips through them. The content isn't even registered in the message log, essentially denying the content to the player.

There's lot's more, but this is enough for now.
This Mod has Huge potential, but still needs some serious testing and debugging.

As it is now, for me it's a 5 only.

10

Autumn Aurora 2

Mod review