Hi, I'm Mugofdoom. Don't bother asking about the name, it's stupid as hell but I'm stuck with it unfortunately. I'm a 3D modeler, texture artist and level designer, I primarily work with the Source Engine, and I've been doing it for nearly four years now. I mainly do character, prop and weapon modeling, but I'm also rather fond of mapping for Source. I'm currently working for a mod called Missing Information, a mod which I've been a part of for a while now. We're working on recreating the original storyline of Half Life 2 as explained in the book "Raising the Bar".

Comment History  (0 - 30 of 239)
Mugofdoom
Mugofdoom @ Dark Secrets

I KNOW

Good karma+2 votes
Mugofdoom
Mugofdoom @ Dark Secrets

I THINK I EARNED IT THANKS

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7 Final Render

Nope.

Good karma+3 votes
Mugofdoom
Mugofdoom @ MP7 Final Render

It's not like the model took that long to make. Less than a week total.

I just have a life in between making models for Source mods.

Good karma+2 votes
Mugofdoom
Mugofdoom @ Borealis

Why would we...?

Do you really want to have to redownload all of the HL2 maps just to play through them with impulse 101 or whatever?

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7 Final Render

Yeah because the leak totally doesn't have an MP7.

Good karma+7 votes
Mugofdoom
Mugofdoom @ MP7 Final Render

Shhh, they'll never know.

Good karma+8 votes
Mugofdoom
Mugofdoom @ MP7 Final Render

The model isn't going to look much different in Source after phong, env maps, etc are applied.

The problem is HLMV sucks chode and is horrible for show casing models, so I use Marmoset.

Good karma+2 votes
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

It is to scale.

Good karma0 votes
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

I can't really put this one ingame, it's too high poly. I mean Source could probably handle a 600,000 poly model but I don't think it'd be good to test it.

I'm going to bake this as a normal map onto a low poly model, which I'm working on now.

Good karma+3 votes
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

Nope. That's the OICW now.

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

Thanks bro. It's meant to be one of the smaller variants. I'm not sure the exact model name but it's basically a shortened 552.

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

Yeah except it's an Uzi mag lol. The rounds wouldn't even fit.

Good karma+2 votes
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

It's the same gun, but the model is entirely different.

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

No big.

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

They didn't reuse the model in any form. They just simply modeled the MP7 and never bothered to give it an actual 45 round magazine for aesthetic reasons.

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

Shrug. I got the MP7A1 mixed up with the original MP7.

Anyway, it's a model, not a skin.

And that "straight mag" is an Uzi magazine. I have no idea what the **** is going on in those last few pics. It looks like someone took five different guns and slapped them together.

Good karma+2 votes
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

Not textured.

Good karma+16 votes
Mugofdoom
Mugofdoom @ MP7A1 High Poly Final

It would be kind of asinine to model the serial number on.

Good karma+2 votes
Mugofdoom
Mugofdoom @ Missing Information

The first few images are from E3, go forward a few pictures, we've uploaded some really early photos of our C17. The E3 images don't represent our mod in any way.

Good karma+1 vote
Mugofdoom
Mugofdoom @ Missing Information

We haven't even released any pictures of our City 17 besides three outdated images. What are you comparing?

We know what kind of atmosphere we're going for.

Good karma+1 vote
Mugofdoom
Mugofdoom @ Missing Information

All ready started :)

Good karma+3 votes
Mugofdoom
Mugofdoom @ MP7

Eotech.

Good karma+1 vote
Mugofdoom
Mugofdoom @ Missing Information

These are console commands by the way. In case you didn't know. To get to the console, go to the options menu, click keyboard, go to advanced, and tick "Developer Console". Click okay then okay again, then press ~ at any time to bring up the console. Enter those commands and you're good to go.

Good karma+1 vote
Mugofdoom
Mugofdoom @ Missing Information

npc_create npc_cremator
npc_create npc_houndeye
npc_create npc_bullsquid
npc_create npc_hydra
npc_create npc_fassassin
npc_create npc_mortarsynth
npc_create npc_odell

These are all the new NPCs in MI. The Cremator should spawn but it won't have a model, so it will just be an ERROR sign. We didn't include the model for various reasons, while we have working animations, the model is still way too buggy to include, plus it takes up space and we didn't need that. If you want it to work, you'll need to get a model with animations.

Good karma+1 vote
Mugofdoom
Mugofdoom @ Missing Information

Yes, one of the episodes will have the Airexchange.

Good karma+2 votes
Mugofdoom
Mugofdoom @ Missing Information 1.6 Full

Of course not. The full version will be an episodic release of our rendition of the RTB storyline.

Good karma+4 votes
Mugofdoom
Mugofdoom @ Missing Information

The Cremator is unfinished and hardly even works with the model. Its AI is just simple code and the model isn't rigged properly (haven't gotten around to it, I'm going to have to pull some major strings to get this guy moving fluidly).

Good karma+1 vote
Mugofdoom
Mugofdoom @ Missing Information

You can spawn them. I think the animations were fixed? Or something like that.

There was just no place to put them in any of the maps. Same with the houndeye, bullsquid and a few others.

Good karma+1 vote
Mugofdoom
Mugofdoom @ MP7

We're removing the grenade launcher from the MP7 and keeping it on the OICW.

Good karma+3 votes