Hi, I'm Mugofdoom. Don't bother asking about the name, it's stupid as hell but I'm stuck with it unfortunately. I'm a 3D modeler, texture artist and level designer, I primarily work with the Source Engine, and I've been doing it for nearly four years now. I mainly do character, prop and weapon modeling, but I'm also rather fond of mapping for Source. I'm currently working for a mod called Missing Information, a mod which I've been a part of for a while now. We're working on recreating the original storyline of Half Life 2 as explained in the book "Raising the Bar".

Comment History  (0 - 30 of 251)
Mugofdoom
Mugofdoom Jun 25 2011, 12:23am replied:

I KNOW

+2 votes     mod: Dark Secrets
Mugofdoom
Mugofdoom Jun 25 2011, 12:23am replied:

I THINK I EARNED IT THANKS

+1 vote     mod: Dark Secrets
Mugofdoom
Mugofdoom Jun 21 2011, 4:48pm replied:

Nope.

+3 votes     media: MP7 Final Render
Mugofdoom
Mugofdoom Jun 20 2011, 8:08pm replied:

It's not like the model took that long to make. Less than a week total.

I just have a life in between making models for Source mods.

+2 votes     media: MP7 Final Render
Mugofdoom
Mugofdoom Jun 20 2011, 8:06pm replied:

Why would we...?

Do you really want to have to redownload all of the HL2 maps just to play through them with impulse 101 or whatever?

+1 vote     media: Borealis
Mugofdoom
Mugofdoom Jun 20 2011, 7:12pm replied:

Shrug. In the end I just didn't model a 45 round mag.

OH WELL.

+1 vote     media: MP7 Final Render
Mugofdoom
Mugofdoom Jun 20 2011, 10:49am replied:

Yeah because the leak totally doesn't have an MP7.

+5 votes     media: MP7 Final Render
Mugofdoom
Mugofdoom Jun 20 2011, 3:47am replied:

Shhh, they'll never know.

+8 votes     media: MP7 Final Render
Mugofdoom
Mugofdoom Jun 20 2011, 12:34am replied:

The model isn't going to look much different in Source after phong, env maps, etc are applied.

The problem is HLMV sucks chode and is horrible for show casing models, so I use Marmoset.

+2 votes     media: MP7 Final Render
Mugofdoom
Mugofdoom May 20 2011, 2:03am replied:

It is to scale.

0 votes     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 18 2011, 11:49pm replied:

I can't really put this one ingame, it's too high poly. I mean Source could probably handle a 600,000 poly model but I don't think it'd be good to test it.

I'm going to bake this as a normal map onto a low poly model, which I'm working on now.

+3 votes     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 18 2011, 4:05pm replied:

Nope. That's the OICW now.

+1 vote     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 9:56pm replied:

Thanks bro. It's meant to be one of the smaller variants. I'm not sure the exact model name but it's basically a shortened 552.

+1 vote     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 9:55pm replied:

Yeah except it's an Uzi mag lol. The rounds wouldn't even fit.

+2 votes     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 9:38pm replied:

It's the same gun, but the model is entirely different.

+1 vote     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 9:37pm replied:

No big.

+1 vote     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 9:33pm replied:

They didn't reuse the model in any form. They just simply modeled the MP7 and never bothered to give it an actual 45 round magazine for aesthetic reasons.

+1 vote     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 9:31pm replied:

Shrug. I got the MP7A1 mixed up with the original MP7.

Anyway, it's a model, not a skin.

And that "straight mag" is an Uzi magazine. I have no idea what the **** is going on in those last few pics. It looks like someone took five different guns and slapped them together.

+2 votes     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 6:36pm replied:

Not textured.

+16 votes     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom May 17 2011, 6:35pm replied:

It would be kind of asinine to model the serial number on.

+2 votes     media: MP7A1 High Poly Final
Mugofdoom
Mugofdoom Apr 9 2011, 5:01pm replied:

The first few images are from E3, go forward a few pictures, we've uploaded some really early photos of our C17. The E3 images don't represent our mod in any way.

+1 vote     mod: Missing Information
Mugofdoom
Mugofdoom Apr 8 2011, 11:38pm replied:

We haven't even released any pictures of our City 17 besides three outdated images. What are you comparing?

We know what kind of atmosphere we're going for.

+1 vote     mod: Missing Information
Mugofdoom
Mugofdoom Apr 7 2011, 9:51pm replied:

All ready started :)

+3 votes     mod: Missing Information
Mugofdoom
Mugofdoom Apr 6 2011, 2:09am replied:

Eotech.

+1 vote     media: MP7
Mugofdoom
Mugofdoom Apr 5 2011, 9:57pm replied:

These are console commands by the way. In case you didn't know. To get to the console, go to the options menu, click keyboard, go to advanced, and tick "Developer Console". Click okay then okay again, then press ~ at any time to bring up the console. Enter those commands and you're good to go.

+1 vote     mod: Missing Information
Mugofdoom
Mugofdoom Apr 5 2011, 9:54pm replied:

npc_create npc_cremator
npc_create npc_houndeye
npc_create npc_bullsquid
npc_create npc_hydra
npc_create npc_fassassin
npc_create npc_mortarsynth
npc_create npc_odell

These are all the new NPCs in MI. The Cremator should spawn but it won't have a model, so it will just be an ERROR sign. We didn't include the model for various reasons, while we have working animations, the model is still way too buggy to include, plus it takes up space and we didn't need that. If you want it to work, you'll need to get a model with animations.

+1 vote     mod: Missing Information
Mugofdoom
Mugofdoom Apr 5 2011, 6:09pm replied:

Yes, one of the episodes will have the Airexchange.

+2 votes     mod: Missing Information
Mugofdoom
Mugofdoom Apr 5 2011, 5:40pm replied:

Of course not. The full version will be an episodic release of our rendition of the RTB storyline.

+4 votes     download: Missing Information 1.6 Full
Mugofdoom
Mugofdoom Apr 5 2011, 11:04am replied:

Open up gameconfig.txt in your sourcesdk 2007 bin folder. Copy an instance of Episode 2 and replace it with Missing Information, filling in all of the directories (minus the hl2.exe directory) with directories to MI. Where it prompts for an .fgd, give it the directory for the MI .FGD. You then run Source SDK in the Missing Information configuration, run Hammer, and you're good to go.

+1 vote     mod: Missing Information
Mugofdoom
Mugofdoom Apr 4 2011, 3:47am replied:

The Cremator is unfinished and hardly even works with the model. Its AI is just simple code and the model isn't rigged properly (haven't gotten around to it, I'm going to have to pull some major strings to get this guy moving fluidly).

+1 vote     mod: Missing Information
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