Been a member of moddb.com since v1. Self and professionally taught games designer/digital artist. Currently working as an Environment Artist at Jagex on Transformers Universe. Recently graduated from university with a First Class Honours degree in Computer Games Design, also having over 12 years experience working on successful game modifications and small independent projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of target game platforms and a keen focus on hard-surface modelling.
A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation
importing props from 3ds max to source with phyics properties and textures.
A brief tutorial covering some basic essential lighting techniques to get those sleek model renders ready to publish to your mod's media page pages.
basic lighting in 3ds max (video tutorial)
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