Been a member of moddb.com since v1. Self and professionally taught games designer/digital artist. Currently working as an Environment Artist at Jagex on Transformers Universe. Recently graduated from university with a First Class Honours degree in Computer Games Design, also having over 12 years experience working on successful game modifications and small independent projects. A strong and versatile games modeller being expert in both Max and Maya for a variety of target game platforms and a keen focus on hard-surface modelling.

Importing Props from 3DS Max to Source with Phyics Properties and Textures.
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Importing Props from 3DS Max to Source with Phyics Properties and Textures.

Oct 18, 2009 Basic mapping/technical 1 comment

A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation

Basic Lighting in 3DS Max (Video tutorial)
Game

Basic Lighting in 3DS Max (Video tutorial)

Jan 11, 2008 3D Artists Group Basic other 9 comments

A brief tutorial covering some basic essential lighting techniques to get those sleek model renders ready to publish to your mod's media page pages.

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