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No, as said in the commentary, all the models are only placeholders.
HECU is completely fictional, so it depends. Here we have a bit of a dilema. If we went with more realistic design, I´m personaly not sure if Half-Life fans would appreciate such a change from the original. We would also have to scrap quite a lot of stuff now and I think that´s not worth it. What we are going for right now is combination of both. You will see some equipment they use these days, but we also stick with original. So it´s kind of mixture.
We will also support modding and Steam Workshop, so I can imagine people will bring alternatives to our vanilla models.
Half-Life takes place sometime in 2000-2009. The exact year is not specified, therefore we cannot say whetever it is 2003 or 2001 or 2009.
The game has not specified time. Same as the original story, the game takes place in 200x.
You can count on some nasty gibs :)
It´s not that simple at all.
Not yet. We will simply make an announcement and update our FAQ regarding this once we decide to publish this information.
By overlay effects, do you mean something like film grain or rather blood splatters and similar?
Naturally, Black Mesa has set some standards for us and we always try to be as good as Black Mesa and if possible, even better :)
Go ahead and find your answer here ;)
these things are usually clear shortly before release and we are not there yet. But at this point I can say if you can run Black Mesa or any other Source Game, do not expect problems here.
What kind of collaboration do you have in mind here?
Not as easy as it sounds. Some people expect remake that remains true to the original, some expect something more different.
We wanna bring some changes to the game though, but how much will this certain thing change is yet to be decided as it is quite a complex problem.
Regarding briefing, please note that your squad wasn´t the first one that arrived to the site. Other squads arrived earlier or at least make it without crashing. These squads had the briefing as planned. Your squad didn´t make it though...
Also note HECU is fictional (it´s just a video game and cannot stick to reality at all times) and also co-operate with Black Mesa even before the incident, so that might be also a reason why they could actually move squads to site and then do the briefing. Anyway, there sure is a lot of holes regarding this and I must say I understand why Gearbox did it the way they did it. Scientists and Security guards are essential part of gameplay and I´m afraid cutting this out and make them treat you as an enemy would just bring drastic difference.
I agree that it was a bit weird (although if you listen to dialogues of scientists along the way, you notice they beg you if you just can get along together and similar. It´s not like they are completely fearless, but it was probably quite a problem to express it better back then.
And regarding the briefing, if you listen the dialogue at the very beggining, it´s clearly said briefing will be after arrival and that mission is "classified".
We cannot say it´s wrong, although nowdays, we stick with different concept of security guards at this point. This was pretty good concept though, especially considering the gear. That being said, it´s more than 10 years old and I can tell that Zitax is now on completely different level. He is producing some neat artworks these days, sadly not for us anymore.
Too early to think about this, we have two bigscale projects in production right now and these will keep us occupied for quite a while.
Hey, you can find answer for your question (and even more) in our FAQ:
After the release, there will be section on the forum dedicated to buh and glitches reports.
Glad you like it :).
This FAQ will andswer your questions and even more ;)
Don´t drink the water, they put something in it to make you forget.
We remake Opposing Force and Blue Shift. Our FAQ will shed some light on who we are and what we do.
Black Mesa care about clean and shinny environment!
It goes very well. 2016 as a good year and this trend seems to be continuing even in 2017 :). But soon, there will be a little bit more details about it ;)
We do not release updates only to make people vote for us. You either like us all year(s) long or not. :-)
That being said, we cannot win as we already won in "best unreleased mod" category. Any project can win only once in each category. For these projects, there is so called "honorable mention" - "for projects that either just missed out or have placed previously. These mods continue to impress and we eagerly await their gold release."
And I must say we are very impressed people still clearly have faith in us (as we got honorable mention) even with the lack of updates.
Thank you very much :).
About translations, it´s still too early. But we will spread the word when we are ready to start with translations, so people can apply.
Writing a story is least of a problem. Actual development of it is the hard part and we better to spend our resources on full-fledged campaign and multiplayer.
It´s curently not on to-do list. MAybe after release, who knows. But at this point, we are pretty busy with singleplayer campaign and multiplayer.
For honor and victory! :). We work hard. And yes, you can look forward to some new content quite soon.