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MR.sugar
MR.sugar Jan 24 2015, 1:59pm replied:

"Obviously it takes a bunch of work to do but it should and could have been out by this point."

How can you tell it should and could have been done? Do you even realize that we can't work fulltime on this and we also have to deal with real-life while working on this?

+1 vote   media: Hivehand
MR.sugar
MR.sugar Jan 23 2015, 3:16pm replied:

Hey, we are constantly in touch with our fans. Just a visit of facebook, website and it should be clear enough. We do not post big updates, but there are small ones here and there.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Jan 17 2015, 4:49pm replied:

Yes, we plan to do this. It will be optional feature you can enable. Those who prefer the old system will simply not enable it.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Jan 16 2015, 3:05am replied:

This will give you the answer:

Tripminestudios.com

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Jan 10 2015, 1:29pm replied:

Guard Duty got new screenshots last March and Operation Black Mesa got just few more. We will definitely update Guard Duty as well, don't worry about it :)

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Jan 7 2015, 4:28pm replied:

Ohhh memories :)

+2 votes   mod: Guard Duty
MR.sugar
MR.sugar Dec 30 2014, 3:58pm replied:

At this point, it looks like Guard Duty will be released as part of Operation Black Mesa or as it's DLC.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Dec 29 2014, 8:58am replied:

Yea, we will tweak this a bit for sure :)

+1 vote   media: Hivehand
MR.sugar
MR.sugar Dec 24 2014, 9:48am replied:

Well, you will be able to turn off the soundtrack if you don't like it :).

+10 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Dec 22 2014, 1:15pm replied:

No, there is no definitive eta for an upcoming update. It will be out as soon as we are ready to show it :)

+5 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Dec 15 2014, 11:43am replied:

No, but there may be some updates this year. We are not doing this for MOTY :)

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Dec 14 2014, 11:31am replied:

You are probably missing the multiplayer part :)

+6 votes   media: Hivehand
MR.sugar
MR.sugar Dec 13 2014, 4:17am replied:

Yes, most likely. I have never been an active member so far and I don't have all internal information, but that project seemed dead since the first day to be honest, that's why I didn't put much efforts into it myself.

+2 votes   member: MR.sugar
MR.sugar
MR.sugar Dec 11 2014, 2:10am replied:

Thanks! Nice to see you around ! :)

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Dec 2 2014, 11:38am replied:

Yes, but not this year.

+1 vote   mod: Operation: Black Mesa
MR.sugar
MR.sugar Dec 2 2014, 11:37am replied:

Thanks a lot :)

+1 vote   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 25 2014, 8:44am replied:

Guard Duty will be free.

+3 votes   mod: Guard Duty
MR.sugar
MR.sugar Nov 16 2014, 5:51am replied:

We will see about that. We haven't made this decision yet.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Nov 16 2014, 5:34am replied:

I have not very much in common with that project actually and lost touch with its leader years ago. Though I think it's probably dead, as the vision they had was quite unrealistic to be honest and the project never had actuall progress.

+3 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 8 2014, 6:48am replied:

We keep the same types you already know from original game.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 7 2014, 1:32am replied:

There are going to be achievements. And I recommend you to read our latest news post on the homepage. It may clear out your questions in regards of the commercial release.

Tripminestudios.com

;)

+3 votes   mod: Guard Duty
MR.sugar
MR.sugar Nov 4 2014, 9:41am replied:

Sorry, I wont elaborate on this one. These matters between us and Valve are usually considered confidential.

It's all part of the deal we made with Valve.

+3 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 4 2014, 2:25am replied:

As said few post bellow, yes, we are still alive. We just don't update as frequently as we used to.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 3 2014, 4:23am replied:

Yes, it this is planned as optional feature. People will be able to switch to classic flashlight they are used to from HL games, or use the flashlight from the early stages of Blue Shift development :).

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Oct 26 2014, 12:06pm replied:

We have enough on our plate, so we can't. Also, we made a deal with Valve that we are not going to remake Decay.

+5 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Oct 3 2014, 4:10am replied:

Yes, we are still working on it.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Oct 2 2014, 6:32pm replied:

No updates in works yet.

Though, if you want to be informed about everything, we recommend you to subscribe to our Facebook page and Twitter.

Facebook.com
Twitter.com

Besides big media updates, we will post some smaller stuff there ;).

+3 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 29 2014, 3:17am replied:

Imo, it's nonsence to set specific engine license right now. What if mod running on Source engine wins? Of course, there is possibility to port it over to UE3, but if it's in later stages of development, it's not so easy. So I would say, let it be Engine license, but the one developers choose, or ket it be money, so they can decide what they want to invest it to...

+3 votes   poll: MOTY Prizes You choose!
MR.sugar
MR.sugar Aug 21 2014, 4:17pm replied:

i'm working on that part actually. I hope to deliver very similar experience, just better.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 21 2014, 4:15pm replied:

it's .357

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 16 2014, 6:38am replied:

We keep it the same way it used to be in the original game.

+2 votes   mod: Operation: Black Mesa
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