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MR.sugar
MR.sugar Nov 25 2014, 8:44am replied:

Guard Duty will be free.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Nov 16 2014, 5:51am replied:

We will see about that. We haven't made this decision yet.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Nov 16 2014, 5:34am replied:

I have not very much in common with that project actually and lost touch with its leader years ago. Though I think it's probably dead, as the vision they had was quite unrealistic to be honest and the project never had actuall progress.

+1 vote   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 8 2014, 6:48am replied:

We keep the same types you already know from original game.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 7 2014, 1:32am replied:

There are going to be achievements. And I recommend you to read our latest news post on the homepage. It may clear out your questions in regards of the commercial release.

Tripminestudios.com

;)

+2 votes   mod: Guard Duty
MR.sugar
MR.sugar Nov 4 2014, 9:41am replied:

Sorry, I wont elaborate on this one. These matters between us and Valve are usually considered confidential.

It's all part of the deal we made with Valve.

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 4 2014, 2:25am replied:

As said few post bellow, yes, we are still alive. We just don't update as frequently as we used to.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Nov 3 2014, 4:23am replied:

Yes, it this is planned as optional feature. People will be able to switch to classic flashlight they are used to from HL games, or use the flashlight from the early stages of Blue Shift development :).

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Oct 26 2014, 12:06pm replied:

We have enough on our plate, so we can't. Also, we made a deal with Valve that we are not going to remake Decay.

+5 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Oct 3 2014, 4:10am replied:

Yes, we are still working on it.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Oct 2 2014, 6:32pm replied:

No updates in works yet.

Though, if you want to be informed about everything, we recommend you to subscribe to our Facebook page and Twitter.

Facebook.com
Twitter.com

Besides big media updates, we will post some smaller stuff there ;).

+3 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 29 2014, 3:17am replied:

Imo, it's nonsence to set specific engine license right now. What if mod running on Source engine wins? Of course, there is possibility to port it over to UE3, but if it's in later stages of development, it's not so easy. So I would say, let it be Engine license, but the one developers choose, or ket it be money, so they can decide what they want to invest it to...

+3 votes   poll: MOTY Prizes You choose!
MR.sugar
MR.sugar Aug 21 2014, 4:17pm replied:

i'm working on that part actually. I hope to deliver very similar experience, just better.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 21 2014, 4:15pm replied:

it's .357

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 16 2014, 6:38am replied:

We keep it the same way it used to be in the original game.

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 14 2014, 1:35pm replied:

You don't need Half-Life 2. This is completely free and stand-alone on STeam ;)

+6 votes   article: Beta 1.08 Trailer - No More Room in Hell
MR.sugar
MR.sugar Aug 12 2014, 5:52pm replied:

The best place would be our official forum, right here.

Tripminestudios.com

We are looking forward to see some :).

+3 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 10 2014, 5:37am replied:

Sure, you can count on that there will be some easter eggs scattered around :).

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Aug 7 2014, 4:12pm replied:

I managed to import some Operation Black Mesa content and map to this editor, so the answer is yes. At least for maps and models are pretty much easy to port. Just not sure about NPCs, coding side is quite unclear for now.

+2 votes   article: Dota 2 Workshop Tools Alpha Released
MR.sugar
MR.sugar Aug 7 2014, 9:21am replied:

You can still do Decay.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 3 2014, 3:16am replied:

There is no need to be nervous about the lack of updates. It's just that we think it's more effective to release them less frequently.

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 30 2014, 5:46am replied:

Yes, we would like to support Linux and MAC with both, OBM and GD

+2 votes   mod: Guard Duty
MR.sugar
MR.sugar Jul 26 2014, 6:01am replied:

Maybe, there is one thing we plan to implement from the early builds of Blue shift, but it will also be optional.

+1 vote   mod: Guard Duty
MR.sugar
MR.sugar Jul 26 2014, 5:58am replied:

The glass is still there, even after the accident. It's good way how to keep player in the tram ;).

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 26 2014, 5:57am replied:

It's hard to say, as each level designer has his own chapter and usually doesn't work on other chapters extensively. So far, I believe Xen maps are going to be the most challenging ones.

+5 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 21 2014, 7:52am replied:

Not yet, sorry.

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 21 2014, 7:52am replied:

If you mean if it's possible to gib the glass, then this is not planned.

+2 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 9 2014, 5:23pm replied:

Well, we will be able to elaborate on this more after we do some playtesting and stuff like that :)

+4 votes   mod: Operation: Black Mesa
MR.sugar
MR.sugar Jun 16 2014, 9:26am replied:

While it sounds awesome, it would be a lot of extra work for something that has no real positive impact on the game. The introduction is already long enough, if we make it any longer, game would suffer. Not good especialy for repeated playthroughs.

+3 votes   mod: Guard Duty
MR.sugar
MR.sugar May 5 2014, 9:37am replied:

We will reveal more about Uplink at some point. While the main point will be the same, we aim to intergrate the storyline better to the story and make it cannon, at least in terms of our universum. This may bring some changes you wouldn't expect. But later about this

+4 votes   mod: Guard Duty
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