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"Obviously it takes a bunch of work to do but it should and could have been out by this point."
How can you tell it should and could have been done? Do you even realize that we can't work fulltime on this and we also have to deal with real-life while working on this?
Hey, we are constantly in touch with our fans. Just a visit of facebook, website and it should be clear enough. We do not post big updates, but there are small ones here and there.
Yes, we plan to do this. It will be optional feature you can enable. Those who prefer the old system will simply not enable it.
This will give you the answer:
Guard Duty got new screenshots last March and Operation Black Mesa got just few more. We will definitely update Guard Duty as well, don't worry about it :)
Ohhh memories :)
At this point, it looks like Guard Duty will be released as part of Operation Black Mesa or as it's DLC.
Yea, we will tweak this a bit for sure :)
Well, you will be able to turn off the soundtrack if you don't like it :).
No, there is no definitive eta for an upcoming update. It will be out as soon as we are ready to show it :)
No, but there may be some updates this year. We are not doing this for MOTY :)
You are probably missing the multiplayer part :)
Yes, most likely. I have never been an active member so far and I don't have all internal information, but that project seemed dead since the first day to be honest, that's why I didn't put much efforts into it myself.
Thanks! Nice to see you around ! :)
Yes, but not this year.
Thanks a lot :)
Guard Duty will be free.
We will see about that. We haven't made this decision yet.
I have not very much in common with that project actually and lost touch with its leader years ago. Though I think it's probably dead, as the vision they had was quite unrealistic to be honest and the project never had actuall progress.
We keep the same types you already know from original game.
There are going to be achievements. And I recommend you to read our latest news post on the homepage. It may clear out your questions in regards of the commercial release.
Sorry, I wont elaborate on this one. These matters between us and Valve are usually considered confidential.
It's all part of the deal we made with Valve.
As said few post bellow, yes, we are still alive. We just don't update as frequently as we used to.
Yes, it this is planned as optional feature. People will be able to switch to classic flashlight they are used to from HL games, or use the flashlight from the early stages of Blue Shift development :).
We have enough on our plate, so we can't. Also, we made a deal with Valve that we are not going to remake Decay.
Yes, we are still working on it.
No updates in works yet.
Though, if you want to be informed about everything, we recommend you to subscribe to our Facebook page and Twitter.
Besides big media updates, we will post some smaller stuff there ;).
Imo, it's nonsence to set specific engine license right now. What if mod running on Source engine wins? Of course, there is possibility to port it over to UE3, but if it's in later stages of development, it's not so easy. So I would say, let it be Engine license, but the one developers choose, or ket it be money, so they can decide what they want to invest it to...
i'm working on that part actually. I hope to deliver very similar experience, just better.
We keep it the same way it used to be in the original game.