This member has provided no bio about themself...
Nothing like that. I believe BM team is more than cappable of fixing them on their own ;)
As I said, wait for the update where we announce everything in regards of our Steam release.
You will have to wait for our upcoming update(s). :P
All I can tell that we will release ONLY Steam version, there will be no non-steam version. It's better for us to mainain one version of the game instead of two. Releasing the Steam version was our initial goal with Greenlight. Even if the game is free, the game will be only on Steam.
Not entirely, but we don't cout with it atm.
We work rly hard, just behind the curtain. Our updates went on short holiday :P
As our FAQ on the homepage says and few released pictures hint, Boot Camp is part of OBM ;)
Yes, we indeed plan to add stabbing attack for knife. Whatever it will appear in the final version depends on the playtest results.
As for the Hazard course, we will probably stick with the opposing force version.
Exactly, I believe you are not going to make it, not because the game wouldn't be interesting, but it's your PR. I'm waitching your game since it was announced for Source and found out about kickstarter just today, through the Greenlight page...
It is slow. It depends on how much have you done and if it's worth to port it to different engine?
Whatever you decide for, I just hope I will be able to play high quality mod in the end.
Maybe you can take a look at this one? Haven't tried it myself, though it looks promising.
Couldn't agree more. I would rly suggest to move over to Source 2013, it's easy to port and offers support for MAC, linux and VR.
Other possibility may be even more interestting- How about Greenlight? If you pass through it, you can ask Valve for latest version of Source engine ;)
If you used Source SDK base 2013 singleplayer SDK, you wouldn't have these problems. Valve do not support Source SDK in your Steam library anymore.
I think it's better than moving to completely different engine. And Unity is kinda unoptimized I think.
Different roles were in original game already, so we gonna keep this.
The commands are going to stay pretty much same, as long as we don't find it fitting in playtesting and decide to add something else. The AI should be much better though and a ladder shouldn't be problem anymore for your squadmates.
Can you elaborate on what do you imagine under deeper role of squadmates ?
He is still in a womb, but his time will come... again.
Read that while ago, I hope he will enjoy his stay on BM team. I wonder, what are they up to, after Greenlight. :)
We are looking for more people to join our team. Check this out!
Are there any good 3D animators and rigger, who are looking for a project ? :)
No plans to do so yet, we are still not done with OBM's Greenlight.
I honestly find it a bit confusing. Why should we make it different in multiplayer? That's rly not good idea and could cause confusion.
I also think that experimental weapons (gluon, tau, displacer) should be more like in the same category.
And I thought it's better to keep it as it was. Most people are used to it already and there is no real need to make changes to it.
Yea, and as pointless as never before!
We don't plan to replace these cahracters. As for magnusson, maybe it was his casserole, but it doesn't mean he was present in the room. Maybe he put it into microwawe and go somewhere else in the mean time ;)
I started with Hammer for first HL when I was like 9. I wish I still had those maps :D. They were horrible!
Our new wrench and crowbar... :D
Just to tease you for our future updates ... :P
Sorry, but not, at least not now. It's already enough to finish up the projects we have. Taking one more would be suicide. As time goes by, it's even harder to find new people for the team, due to everyone goes Indie these days. It wouldn't be wise to take another project, while not being done with previous projects.
But still, as far as I know Operation Lambda is not completely dead. There is still a chance. ;)
As Comedian said, Guard Duty is not on hold and never was. We work on all projects simultaneously, with team members bscly freely moving among the projects. Sometimes more people focus on OBM:SP, OBM: MP or Guard Duty, as they wish. Currently, all our projects have people who are working on them, nothing is on hold.
Put on hold means there is not much people working on it right? Merge would bscly mean that our manpower would move onto that project, while we wouldn't rly get anything from that... That's nono.
It wouldn't be out of question if there was at least small, active and solid team behind it. Anyway, I don't think taking more projects for Tripmine studios would be a good idea.
Thanks for feedback, we will look into this and see what we can do about it :)