This member has provided no bio about themself...
I thinks this is much needed to boost the community.
glad to hear you are excited about the project :). HArd to say, huh? I think we might actually make it before Valve with their Half-Life 3, but I honestly hope I´m wrong :)
We can accept donations to help us with servers and hostings. If you want to donate, just PM me and I can tell you more :)
Hey, there is no gameplay video yet.
You just ruined it, didn´t you ?
We are doing our best, thanks! :)
Thanks for kind words :)
Thanks for your feedback. Something to consider. Although it would have been better to post feedback to the feedback part of our official forums. Tripminestudios.com
This is just for general chat and it´s actually possible that feedback posted here will get lost.
Bad AI can ruin the experience, so yea, we care about that aspect a lot.
Funny ragdolls is hardly the reason, it is the fact Source is dated and no longer updated... It´s end of Source era already.
Honestly, I don´t think I follow what you mean...
Oh yea, AI is something we definitely want to improve :D Getting them into the elevator leading to Friendly Fire is probably one of the most challenging things in video-game history.
A big Otis fan I see :). At this point it´s more-less the same, although we cannot say we won´t extend his appearance. ;)
About the engineers, do you mean only optional instances? If so, yes, there will be more places where he will need to set his torch on fire :P
I was wondering what makes you think this. Anyway, if there is MP beta, it will happen only shortly before the actual full release.
This one is alie, ZM2 is dead should be the biggest difference.
All feedback is being considered, no worries about being downvoted.
Please, just don´t start this discussion again.
I dont follow. Do you mean the black mesa game ( where i remember two tracks) or the facility as it is seen in Half-life? Whatever, ywo tracks make more sense from logistical standpoint. Also, this project is no based on Black Mesa, the hl remake. While some things are inspired by their work, some not. We do not plan to make replicas of their work for several reasons, including possible problems with copyrights
I will delete any further discussion related to this topic if continued here. Feel free to move the discussion over to our forum. This rly isnt the best place for such a discussion.
These are also our work. We do not use BM assets.
Very likely not. There is no reason to try to squeeze such a dialogue there. It would feel forced imo.
Well, containers do look pretty much the same and there is not many ways how to make them feel different. Here it´s probably the logo design that might resemble HL2 models, but it´s definitely not the case and out containers are also waaay more detailed.
We actually do not use HL2/ CSS content at all. Maybe a few exceptions, but it´s really rare.
These are custom containers actually. But besides only Black Mesa branded containers, you will see some other brands as well. We find it way more realistic to avoid stamping Black Mesa logo everywhere.
Huge explosion will appear when you approach the mirror, therfore you will never see him in the mirror !
Nah, just kidding :)
Honestly, I think Blue shift has just enough content considering it´s lenght. The way it is is pretty much balanced and also ok storyline-wise.
It doesn´t mean there won´t be anything new in Guard Duty, just don´t expect new weapons/enemies. As EGG said, this is not meant to be just a mere map pack and we want to make it slightly unique compared to OBM.
No, we currently do not have plans to add any extra classes
Nope, I would say that will be finished just shorty before the actual game
We want to keep this rather simple, more similar to what you already know from Half-Life universe.
We want to make them smarter, yet as you can imagine, we gonna have to restrict the npcs somehow. ;)
It sounds like you might have "calling reinforcement" in mind?