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Funny ragdolls is hardly the reason, it is the fact Source is dated and no longer updated... It´s end of Source era already.
It´s Source engine game, so you shouldn´t expect higher requirements than CS:GO
Honestly, I don´t think I follow what you mean...
Even before that, there was a team working on OpBM during 2006. In between 2009 and 2011 things started to change once again and in the end, Tripmine was born ;)
Oh yea, AI is something we definitely want to improve :D Getting them into the elevator leading to Friendly Fire is probably one of the most challenging things in video-game history.
A big Otis fan I see :). At this point it´s more-less the same, although we cannot say we won´t extend his appearance. ;)
About the engineers, do you mean only optional instances? If so, yes, there will be more places where he will need to set his torch on fire :P
Well, it would at least be better to not post it as reply but as a new post ;). And we are working on that one.
We currently have no tea for next updates. Hang in there
I was wondering what makes you think this. Anyway, if there is MP beta, it will happen only shortly before the actual full release.
This one is alie, ZM2 is dead should be the biggest difference.
All feedback is being considered, no worries about being downvoted.
Please, just don´t start this discussion again.
I dont follow. Do you mean the black mesa game ( where i remember two tracks) or the facility as it is seen in Half-life? Whatever, ywo tracks make more sense from logistical standpoint. Also, this project is no based on Black Mesa, the hl remake. While some things are inspired by their work, some not. We do not plan to make replicas of their work for several reasons, including possible problems with copyrights
I will delete any further discussion related to this topic if continued here. Feel free to move the discussion over to our forum. This rly isnt the best place for such a discussion.
These are also our work. We do not use BM assets.
Very likely not. There is no reason to try to squeeze such a dialogue there. It would feel forced imo.
Well, containers do look pretty much the same and there is not many ways how to make them feel different. Here it´s probably the logo design that might resemble HL2 models, but it´s definitely not the case and out containers are also waaay more detailed.
We actually do not use HL2/ CSS content at all. Maybe a few exceptions, but it´s really rare.
These are custom containers actually. But besides only Black Mesa branded containers, you will see some other brands as well. We find it way more realistic to avoid stamping Black Mesa logo everywhere.
Huge explosion will appear when you approach the mirror, therfore you will never see him in the mirror !
Nah, just kidding :)
Honestly, I think Blue shift has just enough content considering it´s lenght. The way it is is pretty much balanced and also ok storyline-wise.
It doesn´t mean there won´t be anything new in Guard Duty, just don´t expect new weapons/enemies. As EGG said, this is not meant to be just a mere map pack and we want to make it slightly unique compared to OBM.
No, we currently do not have plans to add any extra classes
Why not both ? :)
Nope, I would say that will be finished just shorty before the actual game
We are experimenting with Voltigore´s nest a bit and this is one of the concepts we have made for them. We want to refresh that part a bit.
Do not feed the troll. Just ignore him, all we can do.
We want to keep this rather simple, more similar to what you already know from Half-Life universe.
We want to make them smarter, yet as you can imagine, we gonna have to restrict the npcs somehow. ;)
It sounds like you might have "calling reinforcement" in mind?
Yes, they are back up again :)