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It's a surprise whater we keep it as surprise or not. :P
I can't honestly see us doing this. The thing is that I believe most of us would prefer to move on something brand new so we can unleash our creativity even more.
Yea, though it's still unclear what exactly will happen. Our team, in terms of PR, is focusing on OBM more right now and Guard Duty is being developed behind the curtain. And so far, it looks like we are never going to post it to Greenlight (or any kind of future Steam-approval process).
No plans to do it so far, mainly because Greenlight will shut down soon.
Yes, some new zombie types will appear, for example those "worker zombie" you mentioned :)
I don't want to play the game!
Maybe in the future, we can consider is as kind of DLC. But we dont rly know just yet
We considered this in the past, though still sticking with the original concept (as a weapon replacement) for now.
Due to some changes our game will go through, there is no sense in working on the trailer at the moment. We will speak about these more in our upcoming updates for sure. We can't tell much right now though.
You know, HEV is actually kind of protective armor. It can't rly be that slim. It must be thick, so it at least feels like it's something that can rly protect you. The proportions in HL artwork are completely off.
It's for multiplayer, but you can also see several NPCS in SP wearing this ;)
If you read this interview, you will find the answer.
Our data are completely safe :)
Nothing like that. I believe BM team is more than cappable of fixing them on their own ;)
As I said, wait for the update where we announce everything in regards of our Steam release.
You will have to wait for our upcoming update(s). :P
All I can tell that we will release ONLY Steam version, there will be no non-steam version. It's better for us to mainain one version of the game instead of two. Releasing the Steam version was our initial goal with Greenlight. Even if the game is free, the game will be only on Steam.
Not entirely, but we don't cout with it atm.
We work rly hard, just behind the curtain. Our updates went on short holiday :P
As our FAQ on the homepage says and few released pictures hint, Boot Camp is part of OBM ;)
Yes, we indeed plan to add stabbing attack for knife. Whatever it will appear in the final version depends on the playtest results.
As for the Hazard course, we will probably stick with the opposing force version.
Exactly, I believe you are not going to make it, not because the game wouldn't be interesting, but it's your PR. I'm waitching your game since it was announced for Source and found out about kickstarter just today, through the Greenlight page...
It is slow. It depends on how much have you done and if it's worth to port it to different engine?
Whatever you decide for, I just hope I will be able to play high quality mod in the end.
Maybe you can take a look at this one? Haven't tried it myself, though it looks promising.
Couldn't agree more. I would rly suggest to move over to Source 2013, it's easy to port and offers support for MAC, linux and VR.
Other possibility may be even more interestting- How about Greenlight? If you pass through it, you can ask Valve for latest version of Source engine ;)
If you used Source SDK base 2013 singleplayer SDK, you wouldn't have these problems. Valve do not support Source SDK in your Steam library anymore.
I think it's better than moving to completely different engine. And Unity is kinda unoptimized I think.
Different roles were in original game already, so we gonna keep this.
The commands are going to stay pretty much same, as long as we don't find it fitting in playtesting and decide to add something else. The AI should be much better though and a ladder shouldn't be problem anymore for your squadmates.
Can you elaborate on what do you imagine under deeper role of squadmates ?
He is still in a womb, but his time will come... again.
Read that while ago, I hope he will enjoy his stay on BM team. I wonder, what are they up to, after Greenlight. :)
We are looking for more people to join our team. Check this out!