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MR.sugar
MR.sugar Oct 3 2014, 4:10am replied:

Yes, we are still working on it.

+1 vote     mod: Guard Duty
MR.sugar
MR.sugar Oct 2 2014, 6:32pm replied:

No updates in works yet.

Though, if you want to be informed about everything, we recommend you to subscribe to our Facebook page and Twitter.

Facebook.com
Twitter.com

Besides big media updates, we will post some smaller stuff there ;).

+3 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 29 2014, 3:17am replied:

Imo, it's nonsence to set specific engine license right now. What if mod running on Source engine wins? Of course, there is possibility to port it over to UE3, but if it's in later stages of development, it's not so easy. So I would say, let it be Engine license, but the one developers choose, or ket it be money, so they can decide what they want to invest it to...

+3 votes     poll: MOTY Prizes You choose!
MR.sugar
MR.sugar Aug 21 2014, 4:17pm replied:

i'm working on that part actually. I hope to deliver very similar experience, just better.

+4 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 21 2014, 4:15pm replied:

it's .357

+2 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 16 2014, 6:38am replied:

We keep it the same way it used to be in the original game.

+2 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 14 2014, 1:35pm replied:

You don't need Half-Life 2. This is completely free and stand-alone on STeam ;)

+6 votes     article: Beta 1.08 Trailer - No More Room in Hell
MR.sugar
MR.sugar Aug 12 2014, 5:52pm replied:

The best place would be our official forum, right here.

Tripminestudios.com

We are looking forward to see some :).

+3 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 10 2014, 5:37am replied:

Sure, you can count on that there will be some easter eggs scattered around :).

+1 vote     mod: Guard Duty
MR.sugar
MR.sugar Aug 7 2014, 4:12pm replied:

I managed to import some Operation Black Mesa content and map to this editor, so the answer is yes. At least for maps and models are pretty much easy to port. Just not sure about NPCs, coding side is quite unclear for now.

+2 votes     article: Dota 2 Workshop Tools Alpha Released
MR.sugar
MR.sugar Aug 7 2014, 9:21am replied:

You can still do Decay.

+4 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Aug 3 2014, 3:16am replied:

There is no need to be nervous about the lack of updates. It's just that we think it's more effective to release them less frequently.

+4 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 30 2014, 5:46am replied:

Yes, we would like to support Linux and MAC with both, OBM and GD

+2 votes     mod: Guard Duty
MR.sugar
MR.sugar Jul 26 2014, 6:01am replied:

Maybe, there is one thing we plan to implement from the early builds of Blue shift, but it will also be optional.

+1 vote     mod: Guard Duty
MR.sugar
MR.sugar Jul 26 2014, 5:58am replied:

The glass is still there, even after the accident. It's good way how to keep player in the tram ;).

+2 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 26 2014, 5:57am replied:

It's hard to say, as each level designer has his own chapter and usually doesn't work on other chapters extensively. So far, I believe Xen maps are going to be the most challenging ones.

+5 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 21 2014, 7:52am replied:

Not yet, sorry.

+2 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 21 2014, 7:52am replied:

If you mean if it's possible to gib the glass, then this is not planned.

+2 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jul 9 2014, 5:23pm replied:

Well, we will be able to elaborate on this more after we do some playtesting and stuff like that :)

+4 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jun 16 2014, 9:26am replied:

While it sounds awesome, it would be a lot of extra work for something that has no real positive impact on the game. The introduction is already long enough, if we make it any longer, game would suffer. Not good especialy for repeated playthroughs.

+3 votes     mod: Guard Duty
MR.sugar
MR.sugar May 5 2014, 9:37am replied:

We will reveal more about Uplink at some point. While the main point will be the same, we aim to intergrate the storyline better to the story and make it cannon, at least in terms of our universum. This may bring some changes you wouldn't expect. But later about this

+4 votes     mod: Guard Duty
MR.sugar
MR.sugar Feb 2 2014, 1:19pm replied:

It's a surprise whater we keep it as surprise or not. :P

+1 vote     media: Missing in action
MR.sugar
MR.sugar Jan 29 2014, 6:11pm replied:

I can't honestly see us doing this. The thing is that I believe most of us would prefer to move on something brand new so we can unleash our creativity even more.

+4 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jan 18 2014, 3:51am replied:

Yea, though it's still unclear what exactly will happen. Our team, in terms of PR, is focusing on OBM more right now and Guard Duty is being developed behind the curtain. And so far, it looks like we are never going to post it to Greenlight (or any kind of future Steam-approval process).

+2 votes     mod: Guard Duty
MR.sugar
MR.sugar Jan 17 2014, 6:25pm replied:

No plans to do it so far, mainly because Greenlight will shut down soon.

+2 votes     mod: Guard Duty
MR.sugar
MR.sugar Jan 17 2014, 6:25pm replied:

Yes, some new zombie types will appear, for example those "worker zombie" you mentioned :)

+6 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jan 13 2014, 7:45pm replied:

I don't want to play the game!

+5 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jan 5 2014, 11:46am replied:

Maybe in the future, we can consider is as kind of DLC. But we dont rly know just yet

+5 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jan 4 2014, 6:49am replied:

We considered this in the past, though still sticking with the original concept (as a weapon replacement) for now.

+3 votes     mod: Operation: Black Mesa
MR.sugar
MR.sugar Jan 1 2014, 8:45am replied:

Due to some changes our game will go through, there is no sense in working on the trailer at the moment. We will speak about these more in our upcoming updates for sure. We can't tell much right now though.

+13 votes     mod: Operation: Black Mesa
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