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McSug4r
McSug4r @ Operation: Black Mesa

You just ruined it, didn´t you ?

Reply Good karma+2 votes
McSug4r
McSug4r @ Operation: Black Mesa

we will have our own voices Recorded and scopes in general are going to be enhanced.

Reply Good karma+3 votes
McSug4r
McSug4r @ Operation: Black Mesa

We are doing our best, thanks! :)

Reply Good karma+3 votes
McSug4r
McSug4r @ Operation: Black Mesa

No solid plans for update. But I assure u we are still working hard and some exciting things are actually going on

Reply Good karma+8 votes
McSug4r
McSug4r @ Operation: Black Mesa

Thanks for kind words :)

Reply Good karma+6 votes
McSug4r
McSug4r @ Operation: Black Mesa

Thanks for your feedback. Something to consider. Although it would have been better to post feedback to the feedback part of our official forums. Tripminestudios.com

This is just for general chat and it´s actually possible that feedback posted here will get lost.

Reply Good karma+3 votes
McSug4r
McSug4r @ Operation: Black Mesa

No, we currently do not have solid plan for an update.

Reply Good karma+1 vote
McSug4r
McSug4r @ Operation: Black Mesa

Bad AI can ruin the experience, so yea, we care about that aspect a lot.

Reply Good karma+3 votes
McSug4r
McSug4r @ Yes, we are still alive!

Funny ragdolls is hardly the reason, it is the fact Source is dated and no longer updated... It´s end of Source era already.

Reply Good karma+4 votes
McSug4r
McSug4r @ Operation: Black Mesa

It´s Source engine game, so you shouldn´t expect higher requirements than CS:GO

Reply Good karma+3 votes
McSug4r
McSug4r @ Operation: Black Mesa

Honestly, I don´t think I follow what you mean...

Reply Good karma+2 votes
McSug4r
McSug4r @ Operation: Black Mesa

Here:
Moddb.com

Even before that, there was a team working on OpBM during 2006. In between 2009 and 2011 things started to change once again and in the end, Tripmine was born ;)

Reply Good karma+1 vote
McSug4r
McSug4r @ Operation: Black Mesa

Oh yea, AI is something we definitely want to improve :D Getting them into the elevator leading to Friendly Fire is probably one of the most challenging things in video-game history.

Reply Good karma+3 votes
McSug4r
McSug4r @ Operation: Black Mesa

A big Otis fan I see :). At this point it´s more-less the same, although we cannot say we won´t extend his appearance. ;)

About the engineers, do you mean only optional instances? If so, yes, there will be more places where he will need to set his torch on fire :P

Reply Good karma+2 votes
McSug4r
McSug4r @ Operation: Black Mesa

Well, it would at least be better to not post it as reply but as a new post ;). And we are working on that one.

Reply Good karma+1 vote
McSug4r
McSug4r @ Operation: Black Mesa

We currently have no tea for next updates. Hang in there

Reply Good karma+1 vote
McSug4r
McSug4r @ Operation: Black Mesa

I was wondering what makes you think this. Anyway, if there is MP beta, it will happen only shortly before the actual full release.

Reply Good karma+3 votes
McSug4r
McSug4r @ Zombie Master: Reborn

This one is alie, ZM2 is dead should be the biggest difference.

Reply Good karma+2 votes
McSug4r
McSug4r @ Insecurity

All feedback is being considered, no worries about being downvoted.

Reply Good karma+1 vote
McSug4r
McSug4r @ Operation: Black Mesa

Please, just don´t start this discussion again.

Reply Good karma+5 votes
McSug4r
McSug4r @ Operation: Black Mesa

yes

Reply Good karma+4 votes
McSug4r
McSug4r @ Guard Duty summer media update

I dont follow. Do you mean the black mesa game ( where i remember two tracks) or the facility as it is seen in Half-life? Whatever, ywo tracks make more sense from logistical standpoint. Also, this project is no based on Black Mesa, the hl remake. While some things are inspired by their work, some not. We do not plan to make replicas of their work for several reasons, including possible problems with copyrights

Reply Good karma+2 votes
McSug4r
McSug4r @ Operation: Black Mesa

I will delete any further discussion related to this topic if continued here. Feel free to move the discussion over to our forum. This rly isnt the best place for such a discussion.

Reply Good karma+5 votes
McSug4r
McSug4r @ Guard Duty summer media update

These are also our work. We do not use BM assets.

Reply Good karma+8 votes
McSug4r
McSug4r @ Operation: Black Mesa

Very likely not. There is no reason to try to squeeze such a dialogue there. It would feel forced imo.

Reply Good karma+2 votes
McSug4r
McSug4r @ Captive Freight

Well, containers do look pretty much the same and there is not many ways how to make them feel different. Here it´s probably the logo design that might resemble HL2 models, but it´s definitely not the case and out containers are also waaay more detailed.

We actually do not use HL2/ CSS content at all. Maybe a few exceptions, but it´s really rare.

Reply Good karma+3 votes
McSug4r
McSug4r @ Captive Freight

These are custom containers actually. But besides only Black Mesa branded containers, you will see some other brands as well. We find it way more realistic to avoid stamping Black Mesa logo everywhere.

Reply Good karma+6 votes
McSug4r
McSug4r @ Insecurity

Huge explosion will appear when you approach the mirror, therfore you will never see him in the mirror !

Nah, just kidding :)

Reply Good karma+9 votes
McSug4r
McSug4r @ Operation: Black Mesa

Honestly, I think Blue shift has just enough content considering it´s lenght. The way it is is pretty much balanced and also ok storyline-wise.

It doesn´t mean there won´t be anything new in Guard Duty, just don´t expect new weapons/enemies. As EGG said, this is not meant to be just a mere map pack and we want to make it slightly unique compared to OBM.

Reply Good karma+3 votes
McSug4r
McSug4r @ Operation: Black Mesa

No, we currently do not have plans to add any extra classes

Reply Good karma+2 votes
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