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Comment History
Mr.Mongoose
Mr.Mongoose - - 9 comments @ rs1

Perhaps they chose the models based on the highest quality that still fitted into the correct style, rather than the type of car they were replacing.

Good karma+1 vote
Mr.Mongoose
Mr.Mongoose - - 9 comments @ A Noir Tale

Thanks for your detailed comment, we will definitely check out 'The Big Sleep'
We certainly plan to include all those elements familiar in the noir detective genre. Our current story does include these things, so hopefully you'll be pleased closer to completion.
At the moment however, we're focusing on the art side of things to make it presentable. But once its at a level we're happy with, including the above elements will be a priority.

Thanks again for your comment :)

Good karma+1 vote
Mr.Mongoose
Mr.Mongoose - - 9 comments @ A Noir Tale

Thanks, our modeler has got some basic characters ready, the real trick however is getting it rigged correctly to Unreal's skeleton, hopefully we'll have an example soon.

Good karma+1 vote
Mr.Mongoose
Mr.Mongoose - - 9 comments @ Star Wars Conquest version 0.9.0.3 Out

There appears to be a trail/blur effect on the maces and hammers in Warband during the attack animation. I think it would compliment a lightsaber fairly easily with minimal effort required.

Looking forward to the final release, thanks for your time and commitment.

Good karma+1 vote
Mr.Mongoose
Mr.Mongoose - - 9 comments @ FPS Terminator

Ha! I'm an idiot :S

Good karma+1 vote
Mr.Mongoose
Mr.Mongoose - - 9 comments @ FPS Terminator

I'm getting major Killzone vibes from the video. Particularly due to the way the weapon shifts to the right during reloading.

It looks amazing though, very professional.
How big is your team?

Good karma+1 vote
Mr.Mongoose
Mr.Mongoose - - 9 comments @ ColourRunners

How do you guys get matte materials looking so great?

Every time I apply a plain material to an object I see the light map and it comes out all blotchy!

Looking good, keep up the great work.

Good karma+2 votes
Mr.Mongoose
Mr.Mongoose - - 9 comments @ Just Hangin' Out

How did you go about setting up the skeleton for the raptor?
I'm struggling with adapting the base skeleton to non humanoid characters.

Good karma+1 vote
Mr.Mongoose
Mr.Mongoose - - 9 comments @ Black Mesa

Read the article in PCPP,

Best of luck guys. Everything I've heard sounds good.

Good karma+5 votes