For the editor probably.
Thanks for clarifying that. I was not the one who deleted our discussion, nor would I want to. I want to know these things about their stances for future discussions.
What about DCG and it's maps and map objects from Men of War Vietnam? Isn't that a newer game, newer than Assault Squad iirc? Most mods now have some content taken from a new game, look at all of the mods that have the Condemned Heroes humanskins. There are still some original mods like GSM and Total Krieg. Sorry if I mistaken you as a Beta tester, usually forums like digitalmindsoft will have a title for Dev Team members.
I think I remember that modders group, you guys were making Scorched Horizon for Vietnam back when you were still part of JG52 right? Was Gustav also part of the IL-2 Sturmovik mod for Men of War before it was shutdown? (This mod) Vtv2-il2s-mod.ucoz.ru
Let me look, Russian modder forums. Lots of interesting things on them. Jagdranther is his name, from this forum Live.cnews.ru
Edit: Some Shermans as well Live.cnews.ru
The canals are looking really good! Will you be making any Nova Prospect content too?
Thanks.
Really awesome, reminds me of the tabletop game.
Are you using Max 3Ds to port the models to Men of War?
Are you using the first MOW? This mod is for Men of War Assault squad.
Just downloaded it, it is really great! I noticed a bug though, it seems when I get a quest asking me to rescue a prisoner I accept it and move a few paces when it says down in the coroner "quest cancelled", I can keep going back to the person with the quest and get it again but it keeps cancelling it. Thanks.
I'll have to look at that one too, there was a post on the digitalmindsoft forums about it but for some reason the forums are down.
All of the models are in the 1.pat file. I think the resource folder is just there because it is required.
Yup figured it out. Open up the 1.pat file in the mod's main folder, go into set, then open interaction_entity, human.inc, Ctrl F search for headshot, and then delete this line and nothing else -
}
{if volume "head"
; {if not volume_armored
{if stuff "sniper" {die}}
{damage_report "head" "Headshot!"}
{delay 0.2
{start_sound "human/headshot"}}
; }
{if rand 0.03
{take_off "head"
{impulse up 5 2 dir 7 3}
}
}
I think I figured out how to do that. Just give me a few moments to confirm it.
Okay, I've noticed something weird about the gears. In the completed version of the mod when selecting gear in the inventory it goes into the unit's hand, but in the trash mod it will actually go on the unit's back. Other than that, the mod looks beautifully crafted.
It is strange though, because I can load the editor and other missions just fine. I'll have to try to load it in the editor and see what happens. Also, how do you apply the gear on a soldier, when I try it in the editor it just goes in their hands. Thanks.
Hello. I've done all of the instructions correctly, but when I load the first mission it reaches the "initializing panzer network"( or something similar ) and then crashes back to desktop say MOWAS has crashed in a unusual way.
Thank you.
Downloading it now, can't wait!
If you need help making any maps for this mod I will be glad to help. I'll send you a link to one of my maps if you like?
Looks great! Does it have the shiny features like the new T-34 model?
Thanks for the reply! Will the public release have the same content as the beta?
How will people be chosen for the Closed Beta if you don't mind me asking?
These look great! I'm glad the American tanks are getting a nice redo.
Wish I could help you guys with the humanskins, but I got the wrong version of 3ds Max :( I'm sure somebody will be able to help you. Good lucks guys.
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