Mad about game development! I am looking forward to a career in the games industry after I graduate my degrees. Also mad about C&C, the old ones.
Things have been going smoothly over the last couple of days.
Ok so the immediate goals at the moment to consider phase one complete are as follows:
- Model 1060's era themed units influenced but not exact copies of equivalent real life counterparts where applicable, not to constrain creativity of hypothetical vehicle designs of factions and technologies within an alternate 1960's universe. All while maintaining an acceptable and believable level of realism while not being too realistic that it impacts the level of enjoyment or ridiculously unrealistic that playing the game makes you feel stupider after you play it. Its all about balance while maintaining the all important escapist fun factor.
- Light Truck (for scouting and fighting infantry)
- Light Tanks
- Medium Tanks
- Heavy Tanks
- Bomber (for select and target bomb runs)
For four factions.
So I finally finished a model from start to finish without stopping half way through! It is a good feeling indeed:) Normally I would start something and stop half way through, or just make a nice looking model, but will not go further on to texture it. But now I have continued onward and have finished something. This my friends is a proactive step forward, utilising goal based work ethics to produce something bigger. A total conversion:)