I got it, thanks! Will there be a fix? The controller addon is very immersive!
I got it, thanks! Will there be a fix? The controller addon is very immersive!
no log crash on Zaton when starting a new game
Before installing this modification, everything was fine
I sent the link in private messages
Yes, of course, use my file to update
The debug items have also been translated.
Tomorrow morning I will finish the translation into Russian and send it to you!
shader_param_6 is used in the Enhanced Shaders mod
Will everything work correctly if, for example, I enter the number 11 in your mark_adjust shader there?
Or is the number 6 critically necessary?
I checked, no, the files from this mod
Do you think the problem is with my installation? Does anyone else have one?
ES is installed with the appropriate patch,all SSS modules are installed, and a mod for visible legs is installed. There doesn't seem to be any more overlap with other mods, but I can't say for sure.
When viewed from a certain angle, some lamps on the walls begin to flash with black artifacts near the light source (lamp).
The problem exists only in update 19
I note that LTTZ DC has a DLTX version authored by MrDemonized
Understood, thanks! Since the problem is in the engine, I will wait for the engine update.
Hi! I'm not sure if it's related to this mod, but there hasn't been such a log before, what if it has something to do with it? Army depots
Expression : left_eye_bone_id != u16(-1) && right_eye_bone_id != u16(-1)
Function : CBaseMonster::update_eyes_visibility
File : D:\a\xray-monolith\xray-monolith\src\xrGame\ai\Monsters\BaseMonster\base_monster.cpp
Line : 1050
Description : assertion failed
stack trace:
I'm sure someone has asked before, but
Is it compatible with this mod?
No problem! I will redo your translation into Russian as soon as I have time.
I found out what the problem is!
MrDemonized helped me!
typo in the modxml_lmdl_rus_ui_st_jamming.script file
It should be deleted line 11 "</string>"
You probably don't have this problem because I play in Russian language
I'm almost like the wpo has been updated to the current state, I'll check later. I'm sorry in advance if the problem is on my side, I'll check and write later
I'm using 1.5.2., it's just a folder,
This is a script from Modded EXEs
The problem disappears if I delete your mod
The latest version mod, the latest version of the engine is installed
Crash when starting the game
I use WPO
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] ...nomaly-1.5.0-rc15/1.5.1.2\gamedata\scripts\slaxml.script(623) : startElement
LUA error: ...nomaly-1.5.0-rc15/1.5.1.2\gamedata\scripts\slaxml.script:623: attempt to index upvalue 'current' (a nil value)
Check log for details
stack trace:
Всё работает, спасибо!
Спасибо! Я проверю работоспособность и отпишу, если что!
Есть ли возможность сделать мод совместимым с базовой аномали с nav's masks?
Я честно пытаюсь, но в гамма как-то сложно намудрили с custom_msgs, я не совсем понимаю гамма изменения этого файла
Hi!
The same problem as in some comment above:
I can't fall asleep until the yellow sleep icon
I am using the "Immersive sleep" mod and I have applied a patch
If the sleep icon is gray or even yellow for some time, the character still does not sleep with the inscription "I am not tired"
Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...0-rc15/1.5.1.2\gamedata\scripts\pda_inter_x_trade.script:146: attempt to perform arithmetic on local 'quantity' (a nil value)
stack trace:
При попытке для теста купить шлем, во время поиска открыл консоль и получил этот вылет
Hi!
I have already written about the problem of glossy machines, I just manually reinstalled all my shader mods and the problem is still there, have you not figured out the reason? Maybe the problem is in my installation, I don't know what to think anymore.
To transfer the old shaders to the new version of the reshade, you must take the "reshade-shaders" folder from your game folder, install a new reshade and copy this folder there, also, to save your preset, you must take your "ReShadePreset" file and also then copy it to the bin folder
warning
It worked in my case and I do not promise that in the case of your ReShade everything will definitely work correctly.
I have a guess, but I'm not sure if that's the case.
The "Glowsticks" addon has its own shaders and a patch for "ES", maybe that's the problem?
I have the same problem, I checked, the necessary files are installed, are you sure it disappeared after reinstalling?
Hi, I use the latest version with "improved shaders", a truck in a Dead city has a very bright mirror shine even in clear weather
Yes, of course, I have configured this shader as recommended, it is quite possible that this is really the normal behavior of Enhanced shaders in sunny weather, I don't know. I saw the same problem in sunny weather in one Youtube video :)
I checked one assumption
Disabling the "disable distant shadows" option helped me
Maybe the problem is that some shader of the "enhanced shaders" addon has gone bad, I don't know what happened
What do you think about it?
I also have to say that I turned on GGX in "Enhanced shaders", maybe that's the reason? In sunny weather, the trees in the distance are white and turn colored when I get closer.
Hi, Lvutner above gave a link to a patch for enhanced shaders, it requires an update, will you look at this?
I'm playing with enhanced shaders and glossy ssr mod and I see bugs, in sunny weather, shadows from trees appear right in front of my nose, and shadows on weapons look like noise. Disabling MSAA does not change anything.
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