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mololu
mololu @ Scaffold 22 Final Beta Release

I really wish I could translate it. Sadly, the game has all the text tied directly into the code, which is less than optimal for localization. Once I've released version 1.0 I'll look into splitting the text off so it's simple to edit. And thanks for the offer. It's much appreciated - just wish my code weren't such a mess.

Good karma+1 vote
mololu
mololu @ Scaffold 22 Final Beta Release

Thanks for the kind words and vote of confidence! Doing my best to keep quality high and polish off the last few rough edges.

Good karma+2 votes
mololu
mololu @ stats

You should see the new designs ;)

Good karma+1 vote
mololu
mololu @ Meyer-Fraulicher - Space Cowboys

Good question.

Because most forms of xenofauna and many abominations are vulnerable to plasma burns. It isn't intended for hunting food but killing dangerous predators.

Hunting in the Scaffold 22 universe has a very different connotation, as most people live on hab-platforms and don't want bothersome xenofauna nibbling on power leads or murderous abominations interrupting their sleep - or shopping.

Good karma+1 vote
mololu
mololu @ Vindel RUG-family Redesign

Totally xD

They're used by too many other manufacturers and I ran out of ways to variate. In particular Sanction and CalTech have handguards on almost everything, and Reaper & Meyer-Fraulicher have traditional trigger guards. Vindel, Blackthorn, Nitewood, and Illitivan have less to even it out. Trying to vary design as much as possible so things don't look so 'samey' anymore.

Good karma+1 vote
mololu
mololu @ Lavandri Bloodsports! Sponsored by Nitewood

Thank you :)

I'm hoping to update everything to this sort of quality and a unique style; where it feels special and cool to own a certain weapon. One of those last touches I want to make.

Good karma+1 vote
mololu
mololu @ Scaffold 22

It will probably block a rather major mission unless you take a specific alternate path. So I've uploaded a quick (and stupid) workaround.

If you have neuronodes installed and go to your apt, then listen to music, it will remove the augment. This will allow you to speak to Anska again.

Bit of a hacky solution but it should solve the immediate problem.

Good karma+2 votes
mololu
mololu @ Scaffold 22

This appears to be a (admittedly very annoying) bug. Neuronodes and cyberskel were incorrectly flagged as visible cybernetic implants. Unfortunately, there's currently no way to remove them as the nodes were not intended to block access to Anska. Will be fixed in the next release.

If you find any more issues, please do report. And glad you're enjoying the game!

Good karma+2 votes
mololu
mololu @ Scaffold 22

Thanks.

Hacking is a work in progress; it's supposed to be a minigame but at present the puzzles are just ASCII strings converted into various encoding formats (binary, hex, base64). It needs a rework.

Good karma+2 votes
mololu
mololu @ Hostiles

Glad you enjoyed it :) location graphics and visual content are in the works.

Good karma+1 vote
mololu
mololu @ Nitewood LAMP

Monsters. Or, to be more exact, genetically or technologically augmented humans that were created in a way deemed to be illegal. The distinction is rather arbitrary at times, usually due to political or racial motivation. There'll be news article that deals with the topic of abominations sooner or later.

Good karma+1 vote
mololu
mololu @ Ingame PDA

It was concieved as a non-helixical drum shaped to allow the bolt to carry through the bottom of the magazine, stripping a round and loading the chamber. But it occurred to me that a coil accelerated fiream might not need a bolt. At any rate, it's a non helixical cylinder.

Good karma+1 vote
mololu
mololu @ Nitewood LAMP

Abominations and hostile humans.

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mololu
mololu @ An Introduction to Scaffold 22

I agree; it's a hard concept to sell because it's a niche market - the rule of thumb I'd use is if you enjoy reading novels, you'll enjoy the game. Otherwise, probably not so much.

Still, there's no harm in trying to bring Scaffold 22 to a larger audience.

Also thanks for the suggestions. I really like the variable text idea and, yeah, painted art is planned. That said, I haven't looked into presentation, interface, etc. quite as much. Getting the plot down in its entirety is my priority. Once I know what has to be said, I can cut it down and play around with it to see what works.

Oh, and about about HTML, it's technically SugarCube based (which is a jquery/javascript framework built on Tiddly Wiki designed for interactive fiction) but it's rather obscure. Might be better to describe it as javascript-based.

Good karma+1 vote
mololu
mololu @ Scaffold 22

Whenever you like :)

The story is intended to be episodic, so you can play part I, keep the save file at the final screen, and continue on once part II is released, and so on.

the gameplay/story will be pretty much fleshed out for each release, though future updates will probably improve on issues with earlier releases as they become known (or I find better ways to solve problems).

I'll be writing up a launch announcement later today or tomorrow that explains the concept in a bit more detail.

Good karma+2 votes
mololu
mololu @ MER Game Launcher V2

very sleek :) excellent work. like the added touch the dlc text :D made me giggle.

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mololu
mololu @ Path To Victory

It does? Cool! Good to know :D I wasn't sure

Good karma+2 votes
mololu
mololu @ GPS Scrambler Station

dunno to be honest. Maybe typewriters...

Good karma+2 votes
mololu
mololu @ Teaser.

I didn't realize it would be that... big. This is to scale, right?

Good karma+1 vote
mololu
mololu @ Russian Shocktrooper

So 50's b-rate sci-fi. Not sure that's a good thing but I, for one, like it.

Good karma+1 vote
mololu
mololu @ GPS Scrambler Station

I love the magnet.

Can just hear the GLA dudes thinking: Ooh, let's build a big huge magnet which won't scramble our OWN computers in the process, now, will it?

Good karma+1 vote
mololu
mololu @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

Had to chuckle when I read this. Know the feeling all too well.

"What a year went by? But I only..."

Wish you all the best for the anticipated release ;)

Good karma+1 vote
mololu
mololu @ Path To Victory Alpha 7.1

I'd be hard pressed to give you an exact list. They ammount to:

- fixed some typos and in-game descriptions
- fixed missing build options
- re-wrote gamerule scripts so they no longer use random values (MP compatibility - in theory at least)

There may have been more changes I can't remember.

Good karma+1 vote
mololu
mololu @ Final Release

Vaygr

Good karma+3 votes
mololu
mololu @ Small exercise

This looks pretty smooth, pouk. Didn't even see it at first. Excellent integration.

Good karma+1 vote
mololu
mololu @ Teaser.

gla haz scarez xD

Good karma+2 votes
mololu
mololu @ Path To Victory

military storm

Good karma+1 vote
mololu
mololu @ Path To Victory

I have an updated version sitting around which fixes a lot of minor issues. I can put it up if you guys want, just can't guarantee much support or that it will work.

Good karma+1 vote
mololu
mololu @ New hangar door

bloody epic xD

Good karma+1 vote
mololu
mololu @ Battlecruiser Drones

Oh okay, makes sense. Seems like the most elegant solution. I really like how it turned out!

Good karma+1 vote