Scaffold 22 is a web-based interactive story set in the distant future. You take on the role of Vine, a former mercenary lieutenant turned abomination hunter, on a quest unravel an ominous conspiracy. The game can be played by visiting the homepage listed on the profile.

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The Voidheart

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The Voidheart

"Curse the Loving Stars. Their light is frail, as transient as all things in this galaxy. The void between however? The endless darkness that spans the expanse between the stars? That endures for all eternity, floating in shadow, cold and remorseless, devoid of light and hope.

So too is it among humans. Where the hopeful few burn bright, the countless many linger in shadow and doubt. So many fear this darkness, struggling to find a path to the light, when in fact they could simply accept the truth: while some burn bright, most human souls linger in endless shadow.

Accept this truth, that cold, unfeeling darkness dominates the vast majority of our existence, and we might find peace. We not fear the shadow, for we are one with it. We need not doubt our solitude, for we always alone. Embrace this truth, and your shadow will stretch farther than that of any misguided 'believer'.

We are the void. And we do not fear what dwells between the stars, just as we do not fear the shadows that dwell in our hearts. That which is undesirable by most in fact makes us strong as a race, and through this unfeeling, remorseless certainty we shall ensure the survival of the human race - against all odds."


- On the Voided (Unknown Source)

Representing the player character embracing the darker aspects of human existence, the Voidheart is a secretive loner who has cast mainstream society aside and has decided to fight the dark beings they hunt with calm, unfeeling determination. They are by definition among the most dedicated hunters and remorseless individuals in the galaxy.

Redecorated Player Apartment

Allegiance & Skills

"Voided One. Darkness Between. Whoever or whatever you are.."

- Vine, upon cursing the Loving Stars

The Voidheart has decided to forsake what is 'right' and 'good' in life, choosing to turn away from mainstream society. They have few friends save those whose alegience they have earned through effort and repute. Even so, they prefer to operate alone, pursuing the goals they deem imperative, regardless of outside opinions.

Voider Shrine (Level B40)

Though arguably religious, the Voidheart does not pledge themselves to a certain view or belief. Instead, they reject all notion of morality and ideology. They perceive no right or wrong, and no not judge based on what is human or abhuman. In their mind, there is only what works, and what does not.

As a result, they are prepared to go to any length to pursue their prey, and place extreme importance on cold, unfeeling perfection. There is no idea more important to the Voidheart than becoming the best they possibly can be. Not because others will respect their skills, but because one cannot trust allegiance or loyalty in the shadowy underworld of Scaffold 22. The Voidheart stands alone in the shadowy passages, and might best serve humanity by employing their considerable skills against abominable threats.

A potential Hunting Ground

Consequently, the Voidheart is a pragmatic perfectionist with a poor opinion of humanity and society at large. Gameplay wise this is represented in the Voidheart's InZtinct sheet, which groups available skills into three loose categories:

Merciless

Cruel, calculating, and mesmeric, the Voidheart is an expert with railarms and similar breech-loaded weapons. One shot one kill is their mantra and perfection the ultimate goal.

Shadow

Having grown used to the cruel reality of solitude and abandonment, the Voidheart frequently remains in the shadows, going unnoticed amidst the masses as they pursue their shadowy agenda.

Abhuman

Having forsaken the traditional notions of society and companionship, the Voidheart finds a twisted seance of solace in cybernetic augmentation and technological solutions that set them apart from 'mainstream' society.

Regardless of whether the Voidheart opts to creep unseen along the gloomy back alleys of Scaffold 22, hones their skills to perfection in open combat, or forsakes their humanity in favor of transhumanism, they are a ruthless and deadly foe that stalks humans and xenos alike with no fear or regret.

After years of disappointment, they have realized that there is no hope to be had in the light of 'society. Their future lies deep in the shadows, and from there they will strike against any and all who oppose their goals.

Stalking potential Prey

Beta 0.6.1 Released

Beta 0.6.1 is live. With improvements to the intro, social interaction system, stress mechanic, and some minor bugfixes. Let's be honest though: 0.6.1. isn't the holy grail of Scaffold 22. Rather, it's a stepping stone toward 0.7.

Redone Intro
(B28 Tramway Maintenance)

In addition to refining the experience (even better intro, improved combat, etc) we're working on finalizing the roleplay experience and balancing the game. What we mean by that is: if you think an option should be available, we're trying to make it possible. The world of Scaffold 22 is huge and varied - and we want players to experience it from all angles, with no single path being objectively superior to another. Subjective experience - in other words, the roleplay - is what we want to be central. Your character should be allowed to go countless ways, solve problems as they deem fit, and that is what Beta 0.7 is about - completing the catalog of options.

As always, if you're intrigued by what you've seen here, why not give Scaffold 22 a try and follow us for future updates? The interactive novel / RPG is free to play on any browser-capable device at:

The Theophobe

The Theophobe

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Introducing the Theophobe archetype, a disdainful outlook on the world of Scaffold 22.

The Edenite

The Edenite

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Beta 0.6 released - and let's take a moment to introduce a religious character archetype: the Edenite.

The Atheist

The Atheist

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Representing the status quo for the player character and the world of Scaffold 22, the Atheist archetype is where Scaffold 22 begins. Let's take a closer...

Scaffld 22 - Beta 0.5

Scaffld 22 - Beta 0.5

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Expanded content and improved RPG features, bringing to life a deeper cyberpunk roleplay experience - also looking for beta testers.

Comments  (0 - 10 of 11)
Xamp
Xamp

I don't know if this is the right place to ask but i'm having a bit of a problem. Nothing bug related though.

So i had this neurointerface node thing installed, so i could go to the EPROM club and do some investigations for the sidequest. But now Anska refuses to talk to me because i apperently am too much of a machine now and she tells me to remove it.

I'd like to do that, even if just to talk to her about the main and a side task, although i wouldn't mind keeping it or reinstalling it right after. I can't figure out where i could get this thing removed though. Funny enough, SHE was the one that sold me that node thing in the first place but whatever.

But so far, gotta say, this is pretty top notch quality for a completly free game. I had a dig at a text adventure game, also trying to do the whole cyberpunk thing, that actually costs real money and it was the most linear crap and would not let you do much other than EXACTLY what it wanted you to do AND it had a lot more spelling mistakes than this game. Anyway, any help would be appreciated, thanks.

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mololu Creator
mololu

This appears to be a (admittedly very annoying) bug. Neuronodes and cyberskel were incorrectly flagged as visible cybernetic implants. Unfortunately, there's currently no way to remove them as the nodes were not intended to block access to Anska. Will be fixed in the next release.

If you find any more issues, please do report. And glad you're enjoying the game!

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Xamp
Xamp

Turns out it IS bug related.
Oh well, i hope it won't get in the way too much until the next release.

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mololu Creator
mololu

It will probably block a rather major mission unless you take a specific alternate path. So I've uploaded a quick (and stupid) workaround.

If you have neuronodes installed and go to your apt, then listen to music, it will remove the augment. This will allow you to speak to Anska again.

Bit of a hacky solution but it should solve the immediate problem.

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Xamp
Xamp

Okay, i'll check it out. By the way, i discovered another bug.

After you deal with the problem Cel has with her supplier, she can bring it up if you have a conversation with her at her place. Problem is, you have nothing to select to get out of the conversation.
I got around it by refreshing the page, which gave me another randomly selected piece of conversation that let me exit out of it.

Edit: Tried it out but i still have the aug installed.

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Xamp
Xamp

I've been having a bit of a problem with the game. This time it's really nothing bug related.

Basically, i kept getting into situations of finding weapons i'd like to take. But that ment abandoning my current primary weapon, or reloading a previous save file only so i could store my primary weapon and hope the same event happened again the same way.

So yeah, thats my biggest problem, besides not being able to talk to Anska, losing my weapons all the time for different ones, that work differently and having no easy way to store them before getting the new ones.

Edit: Just found another bug. You can't use the service of the cryolounge since you'll get stuck in saying something along the lines of "I'd like the basic treatment" over and over, because selecting the only option "lean back and relax" loops you back to the same piece of dialogue as before.

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HornetS
HornetS

Love the game though I really don't understand how the whole hacking thing works. The re-released version is awesome: I love the new stuff.

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mololu Creator
mololu

Thanks.

Hacking is a work in progress; it's supposed to be a minigame but at present the puzzles are just ASCII strings converted into various encoding formats (binary, hex, base64). It needs a rework.

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Raygoza
Raygoza

Looks interresting.

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Raygoza
Raygoza

When do you think the best time to play this game will be?
I mean after which update?

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mololu Creator
mololu

Whenever you like :)

The story is intended to be episodic, so you can play part I, keep the save file at the final screen, and continue on once part II is released, and so on.

the gameplay/story will be pretty much fleshed out for each release, though future updates will probably improve on issues with earlier releases as they become known (or I find better ways to solve problems).

I'll be writing up a launch announcement later today or tomorrow that explains the concept in a bit more detail.

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Scaffold 22
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RAGE Productions
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