A brief description of what kind of enemies you'll run into and how you can deal with them.
Scaffold 22 is a web-based interactive story set in the distant future. You take on the role of Vineo "Vine" Acrel, a former mercenary lieutenant turned abomination hunter, on a quest to absolve yourself of past sins. The story is intended to be episodic, beginning with Part I and expanding as development continues. Part I can be played by visiting the homepage listed on the profile.
Life on Scaffold 22 might be hard but you're not alone in the galaxy. Sure, you don't know all the countless billions of people who inhabit the space station, but you've come to rely on a select few who are willing to lend a helping hand.
So let's take a look at the people who've got your back…
Of course, you'll meet a whole bunch of other people as the story progresses, but let's not spoil too much. If you're interested, why not give Scaffold 22 a try?
One could take the conventional route and say that maintaining a positive relationship with every character is important but the fact of the matter is that's not the case. In Scaffold 22, the plot will progress regardless of how you choose to react to the people you meet so being a model citizen who's friendly to everyone isn't critical.
If you can't stand someone, ignore them or be an asshole. If you want to get to know someone better, focus on them; chat with them and get to know them better. Sure, there are places where you're forced to deal with a character to progress the story, but even there you're given certain leeway.
The concept behind of Scaffold 22 isn't to force the player into an "I must to befriend Y to achieve the best possible outcome "mentality. Certainly, your chosen actions will affect the manner in which your story continues, but there's no "wrong" ending to your adventure.
Note: there's currently no character list, reputation sheet, or anything similar included in the Scaffold 22 interface. I'd be curious to hear whether you think there should be some listing of characters you've interacted with, to help keep track of what's been going on.
Unlike most mechanics of Scaffold 22, which will be improved or expanded in Part II, character interaction will remain largely the same. Sure, there will be new characters and most of the old ones return in some capacity, but there won't be any major change to the system beyond allowing for a bit more freedom.
Instead, Part II focuses on continuing the relationships established in Part I and making your actions - past and present - more meaningful to the overarching plot. Since you won't always know how people react to your words, and might not foresee which characters will be affected, you'll have to deal with surprises, maybe even disappointment. Or, depending on how you progress, you may not experience any negative fallout at all. Hell, maybe you'll even be glad someone is out of your character's life forever - there's a lot of leeway in this department.
This all furthers the ultimate goal of Scaffold 22, which is to create a story that evolves based on the player's choices, and leads to vastly different experiences. Ideally, no two readers will end up experiencing exactly the same set of events, with so much as a single action being enough to make the story unique.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.