Scaffold 22 is a web-based interactive story set in the distant future. You take on the role of Vine, a former mercenary lieutenant turned abomination hunter, on a quest unravel an ominous conspiracy. The game can be played by visiting the homepage listed on the profile.

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Scaffold 22

Beta 0.8 Released

After almost two years in development, I'm happy to announce Scaffold 22 has completed the beta cycle and is rapidly moving towards version 1.0. For anyone not yet familiar with the game, I'm going to take this opportunity to practice my sales pitch:

Explore the cyberpunk-inspired space station Scaffold 22 as you take on the role of Vine, a former mercenary turned abomination hunter, on a mission to uncover the truth behind an insidious conspiracy. Hunt down vile abominations, sneak past security teams to hack into corporate systems, or forgo violence in search of diplomatic solutions - and potential allies to help you survive a futuristic world rife with corruption, political intrigue, abominable taint, and ideological conflict.

Scaffold 22 - Play now for free!

Key Features

  • Fully illustrated cyberpunk-inspired world
  • Branching narrative with multiple outcomes
  • 6-10 hours of core gameplay
  • Numerous combat and noncombat options
  • Intuitive turn-based combat system
  • Extensive gear, upgrade, and skill options
  • browser-based and available on any device
  • free to play

Beta 8 Features

Overhauled UI

The most recent and final Beta release adds numerous improvements, notably in the visual and gameplay department. Virtually every scene has been illustrated in some manner, with one or two omissions, and the UI has been completely overhauled and animated.

Overhauled UI with Illustration and Popup

Do note that there are still some issues with the mobile layout, and a few features did not make it into Beta 8. Notably, the shop UI does not allow cancellation of transactions, and the hacking UI doesn't properly clear its prompt or accept [ENTER] as a shortcut when entering text. These features will be present in the final 1.0 release.

The same applies to the combat interface, which has also been animated and overhauled to better display the player and enemy actions.

Overhauled Combat UI

Again note that there are some minor bugs in the combat UI and one attack type in particular has the wrong animated icon and flavor text listed. These issues, and any other that crop up in testing, will be fixed in the final release. Also note that the weapon used in these screenshots (CyberGun) is not actually available in Beta 8; the screens were taken in the current dev build - I don't have an older save on hand.

Balance Fixes

Another major improvement in Beta 0.8 is the completely overhauled treatment of combat, sneak, and negotiation options. I mentioned this in an earlier article but, to be brief, the system now acts as intended and numerous upgrades were included to make less desirable weapons more viable - and interesting.

SKUL Railgun - fleshed out upgrades

Further balance changes have been made to combat, which now handles various weapons and ammo types better, and for the sneak / negotiation calculations. Hard to get screens of those in action. You'll have to take my word for it.

Construction Site

Another 'feature' as of now is Construction Site, a vlog series I've uploaded to YouTube to talk a little more about Scaffold 22. I tend to ramble a bit but the series offers a wealth of information on new features, existing content, backstory, gameplay mechanics - basically the whole thing, narrated and presented (albeit not professionally) in an easily digestible format:



For a Final Release

Obviously development of Scaffold 22 isn't about to stop here. Work on the final release is already underway. Several improperly implemented quests have been added in. Bugs and display issues are being fixed. The website will be overhauled.... soon-ish. In simplest terms, everything is coming together as planned (with one little exception...)

Due to various reasons (file size on mobile devices and workload) Scaffold 22 won't have audio or soundtrack until a bit later on, provided I can finance further development of the game. That's the bad news. But everything else is moving along swimmingly.

And if you're read this far, give Scaffold 22 a try right now! It's available, free to play on any internet capable device at:

The Highborn

The Highborn

News 0 comments

Introducing the Highborn archetype and examining the gameplay mechanics of Scaffold 22 in more detail.

The Forsaken

The Forsaken

News 1 comment

Introducing the Forsaken archetype and a little more about the upcoming Beta 8...

The Cyberpunk

The Cyberpunk

News 3 comments

Introducing the Cyberpunk character archetype and a brief look at how development will proceed.

The Visionary

The Visionary

News 0 comments

Introducing the Visionary archetype and announcing the release of Scaffold 22 Beta 0.7.

Comments  (0 - 10 of 11)
Xamp
Xamp

I don't know if this is the right place to ask but i'm having a bit of a problem. Nothing bug related though.

So i had this neurointerface node thing installed, so i could go to the EPROM club and do some investigations for the sidequest. But now Anska refuses to talk to me because i apperently am too much of a machine now and she tells me to remove it.

I'd like to do that, even if just to talk to her about the main and a side task, although i wouldn't mind keeping it or reinstalling it right after. I can't figure out where i could get this thing removed though. Funny enough, SHE was the one that sold me that node thing in the first place but whatever.

But so far, gotta say, this is pretty top notch quality for a completly free game. I had a dig at a text adventure game, also trying to do the whole cyberpunk thing, that actually costs real money and it was the most linear crap and would not let you do much other than EXACTLY what it wanted you to do AND it had a lot more spelling mistakes than this game. Anyway, any help would be appreciated, thanks.

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mololu Creator
mololu

This appears to be a (admittedly very annoying) bug. Neuronodes and cyberskel were incorrectly flagged as visible cybernetic implants. Unfortunately, there's currently no way to remove them as the nodes were not intended to block access to Anska. Will be fixed in the next release.

If you find any more issues, please do report. And glad you're enjoying the game!

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Xamp
Xamp

Turns out it IS bug related.
Oh well, i hope it won't get in the way too much until the next release.

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mololu Creator
mololu

It will probably block a rather major mission unless you take a specific alternate path. So I've uploaded a quick (and stupid) workaround.

If you have neuronodes installed and go to your apt, then listen to music, it will remove the augment. This will allow you to speak to Anska again.

Bit of a hacky solution but it should solve the immediate problem.

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Xamp
Xamp

Okay, i'll check it out. By the way, i discovered another bug.

After you deal with the problem Cel has with her supplier, she can bring it up if you have a conversation with her at her place. Problem is, you have nothing to select to get out of the conversation.
I got around it by refreshing the page, which gave me another randomly selected piece of conversation that let me exit out of it.

Edit: Tried it out but i still have the aug installed.

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Xamp
Xamp

I've been having a bit of a problem with the game. This time it's really nothing bug related.

Basically, i kept getting into situations of finding weapons i'd like to take. But that ment abandoning my current primary weapon, or reloading a previous save file only so i could store my primary weapon and hope the same event happened again the same way.

So yeah, thats my biggest problem, besides not being able to talk to Anska, losing my weapons all the time for different ones, that work differently and having no easy way to store them before getting the new ones.

Edit: Just found another bug. You can't use the service of the cryolounge since you'll get stuck in saying something along the lines of "I'd like the basic treatment" over and over, because selecting the only option "lean back and relax" loops you back to the same piece of dialogue as before.

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HornetS
HornetS

Love the game though I really don't understand how the whole hacking thing works. The re-released version is awesome: I love the new stuff.

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mololu Creator
mololu

Thanks.

Hacking is a work in progress; it's supposed to be a minigame but at present the puzzles are just ASCII strings converted into various encoding formats (binary, hex, base64). It needs a rework.

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Raygoza
Raygoza

Looks interresting.

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Raygoza
Raygoza

When do you think the best time to play this game will be?
I mean after which update?

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mololu Creator
mololu

Whenever you like :)

The story is intended to be episodic, so you can play part I, keep the save file at the final screen, and continue on once part II is released, and so on.

the gameplay/story will be pretty much fleshed out for each release, though future updates will probably improve on issues with earlier releases as they become known (or I find better ways to solve problems).

I'll be writing up a launch announcement later today or tomorrow that explains the concept in a bit more detail.

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Scaffold 22
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RAGE Productions
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