Scaffold 22 is a web-based interactive story set in the distant future. You take on the role of Vineo "Vine" Acrel, a former mercenary lieutenant turned abomination hunter, on a quest to absolve yourself of past sins. The story is intended to be episodic, beginning with Part I and expanding as development continues. Part I can be played by visiting the homepage listed on the profile.

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0 comments by mololu on Sep 30th, 2014

Allies

Life on Scaffold 22 might be hard but you're not alone in the galaxy. Sure, you don't know all the countless billions of people who inhabit the space station, but you've come to rely on a select few who are willing to lend a helping hand.

So let's take a look at the people who've got your back…

Fisher "The Fish"

You might not be on the Wilkin's Raptors payroll anymore but you left a bright kid named Fisher in command of the mercenary group you helped establish prior to the events of Scaffold 22.

Fisher isn't the best fighter in the galaxy but, what he lacks in training and experience, he makes up in determination - and unquestionable loyalty to his former Boss.

If you're ever in a pinch, Fisher will probably watch your back for old time's sake, at least as long as you treat him well.


Celena Eresi

Formerly part of the Eresi Witches' Coven, Celena is both your ex-girlfriend and a small-time drug dealer.

She isn't the most rational or emotionally stable person in the galaxy but, provided you find common ground, she'll be all too ready to sell pills – or spread her legs if you'd prefer.

That is, unless you convince Celena to confront her past, in which case you might just see a darker side of her to seep through the cracks...


Merchants

The labyrinthine Bazar on Level B29 is best known for it's swindlers and crooks but that doesn't mean there aren't honest merchants around.

The eccentric flesh-melder Anska and a former gun-runner named Vladimir Petrovic come to mind, both of whom have taken a liking to you.

They'll only provide services in return for credits, of course, but their products will be indispensable in the pursuit of your chosen profession.


Of course, you'll meet a whole bunch of other people as the story progresses, but let's not spoil too much. If you're interested, why not give Scaffold 22 a try?

Scaffold 22 Beta 0.2 is available at: Scaffold22.swr-productions.com


Reputation & Plot

One could take the conventional route and say that maintaining a positive relationship with every character is important but the fact of the matter is that's not the case. In Scaffold 22, the plot will progress regardless of how you choose to react to the people you meet so being a model citizen who's friendly to everyone isn't critical.

If you can't stand someone, ignore them or be an asshole. If you want to get to know someone better, focus on them; chat with them and get to know them better. Sure, there are places where you're forced to deal with a character to progress the story, but even there you're given certain leeway.

The concept behind of Scaffold 22 isn't to force the player into an "I must to befriend Y to achieve the best possible outcome "mentality. Certainly, your chosen actions will affect the manner in which your story continues, but there's no "wrong" ending to your adventure.

Note: there's currently no character list, reputation sheet, or anything similar included in the Scaffold 22 interface. I'd be curious to hear whether you think there should be some listing of characters you've interacted with, to help keep track of what's been going on.


Continued Development

Unlike most mechanics of Scaffold 22, which will be improved or expanded in Part II, character interaction will remain largely the same. Sure, there will be new characters and most of the old ones return in some capacity, but there won't be any major change to the system beyond allowing for a bit more freedom.

Instead, Part II focuses on continuing the relationships established in Part I and making your actions - past and present - more meaningful to the overarching plot. Since you won't always know how people react to your words, and might not foresee which characters will be affected, you'll have to deal with surprises, maybe even disappointment. Or, depending on how you progress, you may not experience any negative fallout at all. Hell, maybe you'll even be glad someone is out of your character's life forever - there's a lot of leeway in this department.

Transportation - one of the mechanics which Part II does improve & expand

This all furthers the ultimate goal of Scaffold 22, which is to create a story that evolves based on the player's choices, and leads to vastly different experiences. Ideally, no two readers will end up experiencing exactly the same set of events, with so much as a single action being enough to make the story unique.


Post comment Comments
Raygoza
Raygoza Jul 29 2014, 1:28am says:

Looks interresting.

+1 vote     reply to comment
Raygoza
Raygoza Jul 29 2014, 4:14am replied:

When do you think the best time to play this game will be?
I mean after which update?

+1 vote     reply to comment
mololu Creator
mololu Jul 29 2014, 4:47am replied:

Whenever you like :)

The story is intended to be episodic, so you can play part I, keep the save file at the final screen, and continue on once part II is released, and so on.

the gameplay/story will be pretty much fleshed out for each release, though future updates will probably improve on issues with earlier releases as they become known (or I find better ways to solve problems).

I'll be writing up a launch announcement later today or tomorrow that explains the concept in a bit more detail.

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Scaffold 22
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Released Jul 28, 2014
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