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Comment History
ModDBVisitor
ModDBVisitor - - 8 comments @ EVE

I really want to see a eve-mod for EaW.
So, no matter how long it takes as long as you keep going. :)

Good karma+1 vote
ModDBVisitor
ModDBVisitor - - 8 comments @ EvE at War

What happened to this Mod? The few Vide0s i saw looked quite good. Did the Dev. lost his motivation?

Good karma+1 vote
ModDBVisitor
ModDBVisitor - - 8 comments @ Empire at War Expanded: Thrawn's Revenge

Yeah, thats why i was asking. i checked the values myself as far as my knowledge made it possible, and that is why didnt understand why this ship keeps missing targets even when they are really close.
where other corvetts keep smiling and shooting the asdoni starts to panic and doesnt anything anymore, so to speak.

the case im refering to right now is ma hand-fleet consisting of some syndics and asdonis get killed by 4 corona and 15 seperate fighter-squads. i tried, many times, but no matter what i try, the result is the same, because the asdoni's dont provide any usefull fighter-cover, i mean close-combat-fightercover. im sorry to bother you with something so banal, but i would like to have it "fixed" if there is anything to fix. syndic get killed by bomber because asdoni miss the bomber ... it's kinda gamebreaking for me. :/

Good karma+1 vote
ModDBVisitor
ModDBVisitor - - 8 comments @ Empire at War Expanded: Thrawn's Revenge

Good to know. How about my Question about the "Asdoni" below?

Good karma+1 vote
ModDBVisitor
ModDBVisitor - - 8 comments @ Empire at War Expanded: Thrawn's Revenge

I have a question regarding the Hand-Ships. ok, about one specific ship: the Asdoni. beside the fact, that its called "asd'r'oni" ingame its almost useless as anti-fighter ship. compared to corvetts of the other faction which can protect the fleet even against bigger swarms, the asdoni is already completly overung when there 5 suqads around. it keeps on shooting but most of the time hits nothing, where the other factions anti-fighter-corvetts have already annihilated 10 squads. its rediculous.
what do i have to change in the data to make that thing be usefull? i feel completly outgunned by an rebellion fighter-fleet simply because i have nothing against them.

Beside that, it's an absolutly great Mod. Thanks for that piece of Art. :)

Good karma+1 vote
ModDBVisitor
ModDBVisitor - - 8 comments @ Yuuzhan Vong at War

If i now get to know how, that would be great. I want to change that ingame for me personally because it's really fun-breaking for me to have my defending fleet-units get almost "random-spawnkilled" .... ^^

Good karma+1 vote
ModDBVisitor
ModDBVisitor - - 8 comments @ Spot the feature

And this picture tells us that you found out how prevend the entire defending fleet from randomly spawn until the unit-cap is full?

If so, would you pls tell us how? I would like change that in game for vanilla and any mod i want tu play in the future Because its really disturbing/ annoying to always have the defending Fleet spawn without any control by the Player. ^^

Good karma+1 vote
ModDBVisitor
ModDBVisitor - - 8 comments @ Yuuzhan Vong at War

Hey guys. First i want to say that really like what i've seen so far and can't wait to test this mod.
Second i have a question: Is there a way to set the initial Spawn-Units in Space-Battles for defence as the once that spawn first while attacking? Its really annoyying to have the entire defending fleet spawn, especially when the enemy come with something really big and you have only frigat-class-ships for defence.

It would be cool to know. Thanks in advance. :)

Good karma+2 votes