Where's the 3rd pic?lol. Good start though.:)
Where's the 3rd pic?lol. Good start though.:)
The vehicle looks alright, the large antenna sticking out makes it look like a remote controlled car though tbh. Level looks pretty nice too. :)
hahaha, boycotting L4D2,lolzz. What it is to have a life.
hahaha LMFAO, holy ****. That looks hilarious.nice one.
Nice article, I liked it, like Wills said it is something that needs to be said. A lot of people expect others to pull most of the weight in mod teams sometimes.
I think he is joking. Meaning that they already got crap from the members here and because it's a mod of a Valve game and is mentioned to look slightly like Fallout 3, he hopes he won't get crap from them.
haha, the videos are mega rofl cake. good work. :)
Very nice work guys. Things seem to be coming together quite nicely.
In Screenshot April2 the models on the far right and left are not properly lit ;)
everything else looks nice though. keep at it!
I really like the style you got going on. its different.
But one thing I think you should concentrate on is getting
some more alpha blend textures for the ground. Its the only thing
letting the visuals down atm.
Looks pretty cool. Only thing that looks odd is the narrow verticle doorway and hallway. It is the odds.
Eternal-Silence.
Downloaoding now. Quite the large file.
Very detailed environment you got going there. nice work.
Personally I'd try get a custom texture for the floor. Its just one of those stock
HL2 textures that I see everywhere. And because the floor takes up such a large area
a new texture would look quite pleasing to the eyes. but thats me being picky.:)
I'll take it as helpful crit, but until my job with Caliber starts getting payed from you're wallet don't tell us what to do. Please. We are not delaying development on purpose. to sum it up, **** happens.
Everybody on the team us doing their best. People come and go, its hard to maintain a team that does what they do for free over a long period of time. Like Thata already posted, were not dead, we have a now solid team and will begin to pump out more work than ever.
B)
Good to be back too ;) hope to see you guys over on the forums.
Crispy, head over to our forums and check out the new dev logs, There is some new screenshots up.Also on a recent update Coen has shown screenshots of his work on c_delphi.
Woohoo, great job, I posted on the forums too :)
man I didnt even notice the comments on the news updates, Cheers for the comments guys.
Crsipy: Detailing the map alot more now, Opening up chunks in the overhead rock, allowing to see out and daylight to shine in :) I'll work on the colour variation too.
Filler: They are a tad too dark, But alas easily fixed.
Loada cool new features added. . autosave,can now see the models in 2d view not just boxes, can see model fade distance, added texture stretching when resizing brushes. They seemed to have changed the font in the views aswell,displacments show up in 2d views, excellent new model viewer( you can now see the model).Also in the perspective biew you can select "shaded texture mode" makes thing abit darker?? I'm sure there is other things, but thats what I noticed so far.
Ok so we missed that friday, but . . . Its here now! :)
moconnor
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