I am a Level Designer and 3d modeler from Tampa, FL., and part of the Unreal PHD team. We are a global game design team, and have produced maps for Halo, Unreal Tournament 2004 and Unreal Tournament 3. Separately we do 3d for commercials, print, and websites, and have worked together for 2 years to enter the game market. As a studio we plan on releasing our first two games (one already in progress) in 2010, and plan to sell the first one for $8. It will be for PCs and built with the UDK.
This is just an early WIP before we created our map. The turret does not go on top of the base, but was rendered as is to show scale comparison. Rendered in Maya with Mental Ray Ambient Occlusion.