Thanks for the insightful article. It was very interesting to hear you talk about increasing FPS using the various methods. We have wondered about that and our Game Studio is just starting to develop our first iphone game using Unity. Normally, we use Unreal 3, and UDK, and are still learning Unity, and we are actually looking for another programmer to join our iphone team at Ipodtouch1.com and our main team at Unrealphd.com. We have several 3d modelers and textures, and can make anything from custom characters, weapons, and props, etc... now we just need a good Unity and iPhone person. We knew that we would encounter some different issues with the iphone and ipad than we are use to with UDK and next gen games, and its great to hear you discussing those things.
Thanks,
Mn8
UnrealPHD Game Studio
MN8
Anthony joined
I am a Level Designer and 3d modeler from Tampa, FL., and part of the Unreal PHD team. We are a global game design team, and have produced maps for Halo, Unreal Tournament 2004 and Unreal Tournament 3. Separately we do 3d for commercials, print, and websites, and have worked together for 2 years to enter the game market. As a studio we plan on releasing our first two games (one already in progress) in 2010, and plan to sell the first one for $8. It will be for PCs and built with the UDK.