I am a Level Designer and 3d modeler from Tampa, FL., and part of the Unreal PHD team. We are a global game design team, and have produced maps for Halo, Unreal Tournament 2004 and Unreal Tournament 3. Separately we do 3d for commercials, print, and websites, and have worked together for 2 years to enter the game market. As a studio we plan on releasing our first two games (one already in progress) in 2010, and plan to sell the first one for $8. It will be for PCs and built with the UDK.
Modeled by MN8, and textured and rendered by Andy Braun in Maya using Mental Ray and Maya Paint Effects.