Thanks
So BD_blursphere cvar won't work then? I'm assuming, ah well guess I'll play with the marines for now just a suggestion why not make it a toggle on/off option in Brutal DOOM Options menu? just a suggestion would be alot easier, maybe in the next update version you can do it no pressure take your time
Does anyone know how to enable the default invisibility spheres using the CVAR command? I thought the CVAR was bd_blursphere 2 but it's not working no matter how many times I try it, still can get it to work
TBH I don't really like the Marines in the Mod I just use that cvar to restore the partial invisibility spheres I prefer those much better than the Marines
Just started playing Project Brutality a few days ago enjoying alot, is there like any type of custom HUD to use with it?
I forgot I need to update to the newest version of DOOM BUILDER the version that was supposed to be vastly superior than DOOM BUILDER you know where I can get it?
The Shotgun has a sling strap on the bottom that's what your seeing swaying back and forth underneath it
Thank you sir glad ya think so makes me feel really good about myself :)
*Update* just changed my username
Old one>>>ErmacTheDoomer
New one>>>SeriousNukemGuyXC
XC stands for 90 in roman-numeral
abbreviated for 1990 the year I was born my permanent username for good will no longer change it ever lol
YEAHHHHHHHHH!
I'm grinning with delight
Cool! downloading now gonna try this out
Totally get wat your saying I'm extremely busy with real life, I'm working on my own maps to play your mod with but I can maybe only work on my map for like half an hour to an hour wish I could put more hours into creating some maps but real life and other issues are kicking my a**
Ah, I See thought it was a new feature, Auto-Taunting Nice kinda like Duke Nukem 3D
Great! Loving It!, whenever i'm shooting at enemies for a continuous time sometimes DOOMGUY says One-Liners/Advanced Taunts on his own, was that something intentional like a new feature instead of having to press a key to say One-Liners/Advanced Taunts?
Great! Loving this :) gave this mod a solid 9
Hopefully the dual(Akimbo Pistols) will be back I know they've been scrapped
Never played any other versions of the mod just this version that recently released
Nice gonna check out this new version I'm currently retired from playing any versions of BrutalDOOM for now till BrutalDOOM v20 release's
New Gibs look delicious can't wait for V20 of BrutalDOOM
I never thought about that, I mean not for the survival knife to overshadow(outclass) the fists you can still select between the survival knife and the fists so its optional it's not permantley outclassing the fists, but oh well I had an idea and I tried LoL
You know what would be cool? Adding a Survival Knife like the one from the Rambo movies, added to melee Slot DOOMGuy has the knife already acquired in his weapons inventory when u start he'll always have it never lose it even when he dies then when you pick up Berserk Packs Rune Stones etc. your knife attacks become more powerful you can cut some of your enemies in half and instagib them like when you punch'em after you've pick up Berserk Packs Rune Stones etc. Just a suggestion but I think its a awesome idea just thought of this idea today
Nice!
Lol I'm Texan too I say y'all quite frequently
Yep brought me tons and tons of fun and many hours of gameplay, I came across that Flesh Wizard enemie holycrap it scared me its the "SlenderMan" of BrutalDOOM
Ah I see, thanks will get the latest stable version thanks abunch :)
Oh yeah forgot to mention I'm playing version 5.1 of the mod with Oblige its tons of fun check it out and find out why :)
I take it back better to have a long comment with tons of info than a short comment with little to no information haha! XD
Whoa! Haven't been on here in awhile, playing version 5.1 of the mod its AWSOME! but the grenadelauncher I believe its the supergrenadelauncher its cool but it won't allow you to switch weapons on other selected grenade types except impact grenades, LVG Cryogenic Acid Rounds won't let you switch weapons and i think it won't let you kick either I think can't remember just started playing today, and also when u blow off a HellTroopers leg its not the correct gibbed leg should be a shotgun guys gibbed leg not a former human/pistol guy leg when u blow off a HellTroopers leg you'll know what I mean, sorry for the extremely long comment LOL
Yeah that could be the cause
Haven't played the test out version of V4 I was playing V3 encountered a bug not a game breaking bug its when you decapitate a chaingun commando with a chainsaw, I don't know if it happens with other weapons shotguns, revolver etc. his corpse disappears as soon as he hits the floor don't know if anyone has addressed this before or if I'm the only one experiencing it
Great! I fully support this mod, if I knew how to work with coding, and figure out how to add weapons and enemies and such I'd help out with this add on but sadly I know nothing on how to do all this although I do have an idea of how coding works since I've browsed through BrutalDOOM's files and other weapons mods using Slade 3 I'll probably try and make a beginner weapons mod for regular DOOM to start out and slowly work my way up and hone my skills but that'll take awhile I've got a long journey ahead of me lol
Mileena--Kahnumm
Jesse joined
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