Glad to read this.
We're going to make a full build release with our stuff, the github is kind of obsolete atm.
Everything made and included in the mod will be released, yes.
It sucks that we never got to finish it but we don't plan on releasing it and never coming back to it, after all literally all the voice overs are done (even Ross Scott worked for us), all the writing is done, all the map layouts are done. We just literally have no time to sit down and finish the game.
Chris has started porting content to the Source2013 build of Opposing Force 2. After he's done, we'll release a working build and then we'll officially halt development on this, indefinitely. We're sorry.
We've already released most of our content on our github.
You are going to get updates pretty soon! Don't worry, sorry for taking so long, we've been really busy with a big project of ours.
still some stuff to go but we'll probably upload the maps and binaries sometime soon, the binaries are definitely coming before the maps though.
Oh, no that one isn't. If it is, i'm pretty sure it's uncompiled. I'll ask Ferdam.
I'll keep giving you guys updates on when you're going to get the binaries and official compiled maps.
it's cut from urban chaos, we could rework a bullsquid in though.
Keep it, it's got the models, materials, sounds, particles, etc. This one has got our DEV stuff, including .vmfs, documentation (all map layouts, drafts, voice acting scripts, etc), prefabs and utilities.
I thought we uploaded the development assets zip, which includes our maps, but apparently we haven't. So I'm uploading it right now.
I had that explained the post down below, we still haven't got some of the older content (NPCs, the GAUSS-2, weapons) in game because Chris is reprogramming our stuff to release our source code. I feel like having maps compiled but unplayable is kind of weird so if you really want to test our maps, even if they're unplayable you should compile them yourself.
Next release will feature the binaries and compiled maps by us.
I'm going to make a development release right now, and you'll be able to check out our maps.
The development files & assets should be here in a couple hours guys, just letting you know. We're not making an official announcement on this release yet because we haven't got everything 100% yet as I mentioned.
The assets release includes all models, materials, sounds for OF2.
The development release includes all of our uncompiled maps (including ones never used), documentation (all map layouts, drafts, voice acting scripts, etc), prefabs and utilities.
Next release will feature the binaries and compiled maps by us. Remember this is not a definitive release, it should be interesting to whoever wants to browse our content, compile and try out our maps & start producing whatever they want with our assets.
If you're unfamiliar with github we'll release a tutorial soon.
Uploading the assets right now, We'll tell everyone how to download it from github and what not. Remember though that it's still not a playable condition but you should be able to extract stuff from .vpk and use that to make your own maps with OF2 content for now, browse through our models, textures, sounds library etc.
We're also uploading the development folder later today with -all- our maps (including ones never used), documentation (all map layouts, drafts, voice acting scripts, etc), prefabs and utilities. So this should be a pretty interesting release.
The working binaries with all our actual game content should be coming soon after this, Chris is gonna be spending this week mostly on OF2, and then you'll all be able to play everything we've done so far.
SORRY FOR TAKING SO LONG TO RELEASE THIS.
I'm actually packing up the assets right now to upload on github and I decided to go back and make a credits.txt, check this out:
It's really amazing that we've worked and connected to so many people during the development of OF2.
there are still missing bits from the game that Chris is reprogramming, if you compile it as it is right now you're probably not going to be able to enjoy or even get past some parts. you can still play, see the maps for now but trust me, we got a lot on our backs right now and we're doing the best we can to release this to you guys, even if our best isn't that satisfying to anyone (in which case we sincerely apologize).
releasing stuff tomorrow. remember it's mainly assets yet. we're still going to release the binaries later for those who don't know/can't compile the game.
all assets are coming out this week.
this is our github:
you can compile the mod using this, but it doesn't have the content necessary to play it. we'll be uploading the content to a svn for those who don't want to/know how to compile the mod themselves this weekend. (aka we'll give you guys a working build)
even though this is still not the release, we still feel like we need to let you guys know this is very close to it. if people have been wondering what we've been up to, this should probably make everything clearer.
we're trying really hard to push a release for this week.
It's great to read this man, we're deeply sorry we couldn't release you the finished product, I speak for Chris when I say this btw. I really hope you guys enjoy what we've worked on so far and create something amazing out of it. Even different branches and mods with our content.
That being said Chris has been uploading some of the source code to our github. I think there's still some things to be ported like the GAUSS-2 and a few npcs, but after that's added we'll make everything else available and do another news article here.
this is not the place to ask i guess. try interlopers or the modelling section of facepunch.
probably a few more days because we ran into some problems porting the content.
We need people who can model, do sound effects, voice act, facepose and map. We already have the story and all dialogue set in stone.
OF2 is already ported to the 2013 engine.
There will be no "team". Anyone willing to collaborate will be welcome to help as long as they present quality work.