Comment History  (0 - 30 of 1,301)
MenteR
MenteR @ Opposing Force 2

no. he asked me "what's the status on OF2?" and i told him to refer to the moddb page.

"Development has been halted indefinitely."

it's halted, indefinitely. at some point we might come back to this. -DO NOT- keep your hopes up for anything in the near future, though. but don't think we've completely forgotten about this. because we haven't. we know how much potential this still holds.

however, if a release ever happens, don't expect an announcement. don't expect news from this moddb page. don't expect it to brandish the title "opposing force 2", (which we've already decided is a very pretentious name). when it comes out, nobody will suspect it to be opposing force 2.

Good karma+4 votes
MenteR
MenteR @ Opposing Force 2

Glad to read this.

Good karma+4 votes
MenteR
MenteR @ Opposing Force 2

We're going to make a full build release with our stuff, the github is kind of obsolete atm.

Good karma+3 votes
MenteR
MenteR @ Opposing Force 2

Everything made and included in the mod will be released, yes.

Good karma+4 votes
MenteR
MenteR @ Opposing Force 2

It sucks that we never got to finish it but we don't plan on releasing it and never coming back to it, after all literally all the voice overs are done (even Ross Scott worked for us), all the writing is done, all the map layouts are done. We just literally have no time to sit down and finish the game.

Good karma+6 votes
MenteR
MenteR @ Opposing Force 2

Chris has started porting content to the Source2013 build of Opposing Force 2. After he's done, we'll release a working build and then we'll officially halt development on this, indefinitely. We're sorry.

Good karma+7 votes
MenteR
MenteR @ Opposing Force 2

We've already released most of our content on our github.

Good karma+2 votes
MenteR
MenteR @ Opposing Force 2

You are going to get updates pretty soon! Don't worry, sorry for taking so long, we've been really busy with a big project of ours.

Good karma+2 votes
MenteR
MenteR @ Opposing Force 2

still some stuff to go but we'll probably upload the maps and binaries sometime soon, the binaries are definitely coming before the maps though.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

Oh, no that one isn't. If it is, i'm pretty sure it's uncompiled. I'll ask Ferdam.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

I'll keep giving you guys updates on when you're going to get the binaries and official compiled maps.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

Yep.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

it's cut from urban chaos, we could rework a bullsquid in though.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

I thought we uploaded the development assets zip, which includes our maps, but apparently we haven't. So I'm uploading it right now.

Good karma+2 votes
MenteR
MenteR @ Opposing Force 2

The development files & assets should be here in a couple hours guys, just letting you know. We're not making an official announcement on this release yet because we haven't got everything 100% yet as I mentioned.

The assets release includes all models, materials, sounds for OF2.

The development release includes all of our uncompiled maps (including ones never used), documentation (all map layouts, drafts, voice acting scripts, etc), prefabs and utilities.

Github.com

Next release will feature the binaries and compiled maps by us. Remember this is not a definitive release, it should be interesting to whoever wants to browse our content, compile and try out our maps & start producing whatever they want with our assets.

If you're unfamiliar with github we'll release a tutorial soon.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

Uploading the assets right now, We'll tell everyone how to download it from github and what not. Remember though that it's still not a playable condition but you should be able to extract stuff from .vpk and use that to make your own maps with OF2 content for now, browse through our models, textures, sounds library etc.

We're also uploading the development folder later today with -all- our maps (including ones never used), documentation (all map layouts, drafts, voice acting scripts, etc), prefabs and utilities. So this should be a pretty interesting release.

The working binaries with all our actual game content should be coming soon after this, Chris is gonna be spending this week mostly on OF2, and then you'll all be able to play everything we've done so far.

SORRY FOR TAKING SO LONG TO RELEASE THIS.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

I'm actually packing up the assets right now to upload on github and I decided to go back and make a credits.txt, check this out:

Puu.sh

It's really amazing that we've worked and connected to so many people during the development of OF2.

Good karma+1 vote
MenteR
MenteR @ Opposing Force 2

there are still missing bits from the game that Chris is reprogramming, if you compile it as it is right now you're probably not going to be able to enjoy or even get past some parts. you can still play, see the maps for now but trust me, we got a lot on our backs right now and we're doing the best we can to release this to you guys, even if our best isn't that satisfying to anyone (in which case we sincerely apologize).

Good karma+2 votes
MenteR
MenteR @ Opposing Force 2

releasing stuff tomorrow. remember it's mainly assets yet. we're still going to release the binaries later for those who don't know/can't compile the game.

Good karma+4 votes
MenteR
MenteR @ Opposing Force 2

all assets are coming out this week.

Good karma+6 votes
MenteR
MenteR @ Opposing Force 2

this is our github:

Github.com

you can compile the mod using this, but it doesn't have the content necessary to play it. we'll be uploading the content to a svn for those who don't want to/know how to compile the mod themselves this weekend. (aka we'll give you guys a working build)

even though this is still not the release, we still feel like we need to let you guys know this is very close to it. if people have been wondering what we've been up to, this should probably make everything clearer.

Good karma+7 votes
MenteR
MenteR @ Opposing Force 2

we're trying really hard to push a release for this week.

Good karma+5 votes
MenteR
MenteR @ Opposing Force 2

It's great to read this man, we're deeply sorry we couldn't release you the finished product, I speak for Chris when I say this btw. I really hope you guys enjoy what we've worked on so far and create something amazing out of it. Even different branches and mods with our content.

That being said Chris has been uploading some of the source code to our github. I think there's still some things to be ported like the GAUSS-2 and a few npcs, but after that's added we'll make everything else available and do another news article here.

Good karma+5 votes
MenteR
MenteR @ Opposing Force 2

this is not the place to ask i guess. try interlopers or the modelling section of facepunch.

Good karma+2 votes
MenteR
MenteR @ Opposing Force 2

probably a few more days because we ran into some problems porting the content.

Good karma+2 votes
MenteR
MenteR @ Opposing Force 2

No.

Good karma+2 votes
MenteR
MenteR @ Regarding Opposing Force 2

We need people who can model, do sound effects, voice act, facepose and map. We already have the story and all dialogue set in stone.

Good karma+3 votes
MenteR
MenteR @ Opposing Force 2

OF2 is already ported to the 2013 engine.

Good karma+3 votes
MenteR
MenteR @ Opposing Force 2

There will be no "team". Anyone willing to collaborate will be welcome to help as long as they present quality work.

Good karma+7 votes
MenteR
MenteR @ Regarding Opposing Force 2

I'm replying to you because I want this to be on top; some people aren't truly understanding the news article, we must have made it unclear.

This shouldn't be sad news or whatever. It would be sad if we cancelled the mod. We're not. We still want this to see the light of day so we're turning this into a collaborative project.

If you do not understand this, this means that anyone skilled enough should be able to contribute with assets, even if it's the slightest contribution. This means: models, maps, textures, sound effects, voice acting and anything else related to the game. If you think your content is par to ours you're free to contribute, if not you can contribute with ideas and bug reports.

Right now me and Chris are really busy with a big project and we really haven't had any time to work on Opposing Force 2, hence the decision.

Good karma+44 votes
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