Hello, I am Megavin123. I am a modder for the game Star Wars Empire at War but I am also planning to give other games a try. Aside of that, I am also part of Bullseye; an indie gamedevelopment group.

Blog RSS Feed Report abuse Star Wars Return of the Shadows blog 1

0 comments by megavin123 on Dec 28th, 2014

As posted on Tumblr.

Hello everyone,This is my first post on here so first I am going to introduce myself, my name is Melvin and I am a mod developer who is developing a mod for the game Star Wars Empire at War Forces of Corruption. I will use this blog to keep everybody up to date with screenshots throughout the week and a lengthy status update every Friday. Since this is the first post I will go through the storyline of the mod along with the major features, both planned and already active.The mod is called Star Wars: Return of the Shadows and it takes place in an alternate timeline right after the events of the Imperial Civil War. Many years of constant warfare between light and dark have finally come to an end as the New Republic and the Main Imperial Remnant, led by Gilad Pelleaon signed a peace treaty. Together they formed the Galactic Alliance, uniting the majority of the Galaxy under a single banner. Correllian Engineering Corporation, Kuat Drive Yards and Mon Calamari Shipyards have been given the assignment to modernise the galactic fleets and design new vessels. In the meantime, the former Imperial Task Force is hunting down the remnants of the Black Sun Pirates. On several key locations, construction for colossal space stations is planned to bring the many different races of the Galaxy closer together. The stations have both a military as civilian purpose: During peace, the stations are huge trade hubs, business centers and re-creative areas. While at war, the stations host a vast supply of essential goods to survive a long time siege and on top of that, they are equipped with heavy armor, shields, weapons and a sizable defense fleet.Unfortunately, only few of those stations have actually been completed before the invasion. Four years after the signing of the Pelleaon Treaty an alien race, known as the Shadows invades the Galaxy with far superior technology. The first Shadow Assault took place in Sector 13, a small outpost near Kessel. There were no known survivors. News of this attack spread quickly and authorities assembled a strike force consisting of two Mc80 Liberty-Class Cruisers, two Imperatior-1-Class Destroyers and a newly designed CorSec-class Destroyer. This force was led by Pelleaon so everyone was convinced that the outpost was going to be reclaimed with ease. Shortly after, news came out saying Pelleaon died in this battle, along with the entire strike force, except one former Republic officer.This event caused major tension in the galaxy and a group of Imperial extremists use this distraction to establish a new Galactic Empire: The Tyranny. Soon many Imperials deflected to the rising Tyranny and the Galactic Alliance quickly lost its military might, making them defenseless against the Shadow invasion.Seven days later, 80% of the Galaxy has fallen to the Shadows. The Alliance has been pushed back to the south of the Galaxy while the Tyranny has been pushed north.In the mod we will be following the commanders of the Redemption; the only Alliance station which has been built successfully. It was located in the Vergesso Asteroids and from there a resistance begins to take shape. A spark of courage which may ignite the fires of hope.So far the storyline of the mod. Several features that are being planned right now are:

  1. Redesigned Skirmish
  2. Tons of new units
  3. Reworked Starfighter combat (done)
  4. New maps
  5. Reworked music (done)
  6. Reworked effects
  7. Enhanced sound effects
  8. In depth combat system
  9. 4 Story based campaign modes
  10. 5 Dynamic campaign modes
  11. Many sandbox campaigns

And many more to be announced.That would be all for now. I hope you all have had a nice X-Mas :)Regards,Melvin.

Alright, this to make this mod a reality I was allowed to use the assets from Rise of the Mandalorians made by the Farseer and on top of that I have also used models provided by Warb_Null and Nomada Firefox so many thanks and credits to them.

Report abuse Legends of the Keyblade series, United Galactic Federation units and starships

0 comments by megavin123 on Mar 21st, 2012

Fighters/Bombers:
Bladerunner-fighter: Pulse laser canons (2), missile launcher (2)
A9-Villigiance-class asault bomber: Laser canon (2), Ion canon (1) Torpedo launcher (1)
Swarmageddon-class gunboat: Rapid fire turreted laser canons (3), light MAC-gun (2), Missile launcher (4), Bomb bay (1)
Pulse drone: pulse canon (1)

Corvettes:
&Finity-class corvette: Quad laser canon (3)
&Finity-class corvette MKII: Quad laser canon (2), Magnapulse canon (1), Hangar bay (pulse drones) (1)
Ironheart-class destructor: Diamond Boron missile launcher (1), quad laser canon (4)

Frigates:
Tyrant-class escort frigate: Turbolaser canon (20), Concussion missile launcher (8), Hangar bay (Bladerunners, A9 Bombers)
S.T.A.R.S.H.I.P.:Turbolaser battery (3) Laser canon (2)

Capitals:
Gummi Star Destroyer: Turbolaser battery (60), Ion canon battery (45) Cocussion missile launcher (10), quad laser canon (225), hangar bay (Blader runners, A9 Bombers, Swarmageddons)
Arthur-class: Hyperlaser battery (4), Heavy ion canon battery (2), Turbolaser battery (66), quad laser canon (100), Light superlaser (1), Tractor beam emitter (1), Hanger bay (Bladerunners, Swarmageddons)
Consular-class: Heavy ion canon (4) Turbo laser battery (120), ion canon battery (100), Tractor beam emitter (1), Hangar bay (Bladerunners, A9 Bombers)

Dreadnoughts:
Keyblade cruiser: Turbolaser battery (250), Ion canon battery (177), Missile launcher (80), Hangar bay (Bladerunners, A9 Bombers, Swarmageddons, &finities, &finity MKIIs)

Supers:
MC104 MKII: Turbolaser battery (500), ion canon (450), Nucliar missile launcher (2)
Bellamy-class: Hyperlaser battery (20), Turbolaser battery (1309), Ion canon (500), Megamaser canon (600), Stygial Superlaser (5)

Infantry:
UGF trooper
UGF A.V.
UGF Assault trooper
Keyblade learner
Keyblade knight
Keyblade Master
Keyblade Destructor
Keyblade assasin

Vehicles:
Prairy dog
Hover tank
Scorpion tank
AT-MB (All Terrain Mobile Base)
AT-SC (All Terrain Support Canon)
AT-MFP (All Terrain Mobile Fighter Platform)
Thunderbird


Heroes:
Master Winthagen (Land: Keyblade master, Space: Flying marauder (Modified Arthur-class))
Admiral Ruben (Land: Booster bike, Space: Intergalactic Voyager (modified MC104 MKII))
Commander Justin (Land: Keyblade Knight, Space: Spire wing (Modified A9 Bomber)
Sora (Land: Keyblade master, Space: Highwind (Modified Kingdom-class cargo Gummi ship)
Admiral Julian (Land: Gunner, space: Pride of Germany (Modified Tyrant escort frigate)
General Dave (Land: Keyblade assasin, Space: Mother of heaven (Modified Consular-class)
Admiral Koy (Land: Scorpion tank, Space: Sudden Shadow (Modified Keyblade cruiser)
Matthew J. Bellamy (Land: Himself with combat guitar, Space: Knight of sydonia (Modified Bellamy-class)

Report abuse Possilbe next mod by Earth at war productions

1 comment by megavin123 on Dec 2nd, 2011

Hey people :D
When Earth at war is done we'll make another mod for you. I don't know if my team members also want to help me with another mod but I hope so :)

So what will the mod be about?
Well, I have 2 ideas for a future mod.
Idea one: Evolution at war.
Evolution at war will be about the developement of the human race. The eras will be:
Stone age, (primitive tech, land vehicles will be dinosaurs)
Medieval era, (Mediaval tech like swords, bows and arrows, catapults etc.)
Late medievals, (guns, bombs, light wooden tank like vehicles etc.)
Modern warfare, (Tech we have right now.)
Space age. (Futureristic tech)

And how will the mod look like?
Obviously space will be changed into sea.
each faction get's 4 fighter/bombers, 2 corvettes, 3 frigates, two capitals and a super. per era.

On land each faction gets: 4 infantry, 5 light vehicles, 3 heavy vehicles, 2 advanced vehicles and 3 aircrafts.

Factions will be: Light side, dark side and corrupt side (Think of all quida (Or however you spell it), pirates, etc.

Idea 2: Era's at war.
Era's at war will be a Star wars mod.
it contains every single star wars era (Canon and fanon)
those are:
Old republic/jedi civil war era
rise of the empire era
rebellion era
New republic era
Legacy era
Trek wars era. (7000 years after episode 6 the Earth federation from Star Trek discovers the Star wars galaxy)

Report abuse IMPORTAINT PLEASE READ. It's about our own future

1 comment by megavin123 on Nov 23rd, 2011

Hey everybody out there. I have super good news about 2012.

Scientist have found particles called 'neutrino' wich go even faster then light. If we use those particles in engine systems of space ships we can travel to other far-away exolar planets. Our first destination would probably be Gliese 581d En.wikipedia.org . You're now probably asking to yourself: What has this to do with 2012? Well, if rumors are to be believed they will start the space travel to far planets in 2012. Mars will be the the first destination to test it. The Maya prediction also doesn't predict apocalypse. They only say that life would make a major change in 2012. In other words: Next year we'll probably entering a new era.

Tell me how you think about this and feel free to post your comment :)

Regards
Megavin123

Report abuse Concept mods

0 comments by megavin123 on Oct 1st, 2011

Hey, Megavin123 here.

you probably know me from my mod Earth at war; if it is finshed I won't vanish from the community ;)
I'm going to make more mods then :).
Some mods I have in mind:
Star wars Return of the Sith: While Emperor Palpatine has died the Galaxy was in peace. The Rebellion was no more; they evolved into the New Republic, but the Evil hasn't completely vanished; while the New Republic was fighting the Imperial remnants the Sith Empire suddenly returns.
This mod is based on the brand new Star wars MMO game called 'Star wars the Old Republic'.

Star wars the battle of time: The secret of the Maw has been discovered, it was an ancient gate that leads to other eras. All the factins from the star wars history start a major war of time. Allthe factions have to work together to stand a chance against the other factions.
The eras will be:
Old republic era; Old Republic + Sith Empire
Clone wars era; Galactic Republic + CIS
Dark times era; Republic remnants + Early Empire
Rebellion era; Rebel Alliance + Galactic Empire
New republic era: New republic + Empire of the Hand*

Star wars good vs bad: An alternate way of the 'time war' All good factions (Including the Old Republic, Republic, Republic remnants, Rebellion, New republic) will battle all bad factions (Including the Sith Empire, CIS, Early Empire, Galactic Empire, Empire of the Hand*).

* If I get permission from the Thrawns revenge team.

Report abuse starting a new mod

0 comments by megavin123 on Apr 24th, 2011

hi everybody,

I want to start a new mod where three sci-fi factions including: the U.G.F. (United Galactic Federation)
(Formed when there will be peace in the universe), the Heartless they are a very strong and powerfull faction and they use brand new massive destuction weapons, and finally the last faction:
the hostile forces: they didn't join the U.G.F at the end of the first intergalactic war, the hostile forces includes: the borg collective, the sith, the anubis and the covonant.

but before I can start this mod I will first need a team.
if you're interested you can send an e-mail to megavin.winthagen@gmail.com

well, I hope that you guys like this idea.

so stay tuned fo more information

~megavin123

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