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We've been dormant for longer than six months quietly planning, growing and building our project up to form. Now, we have a clear game plan and a...
opening broadcast
Back very soon with some more goodies, Due to the large amount of requests to be on a beta tester list, we created one on our forums! So if you're...
road to gdc pt. ii
Hello everyone, Half the team will be heading up to San Francisco next week forGDC 07 so we felt like celebrating by updating all the old media and bringing...
road to gdc
Hello again, we're back with another update! This time, weapons! Hope you enjoy that. As for a team update, 6 of us are going to be heading out to...
out with the old...
Hello all, missed us? It hasn't been that long since our last update. Today, we off some screenshots of the first two levels: More screens available...
a pair of levels
Out with the old, in with the new. I know it's been a long while, but we've got ourselves an update folks! Aside from the media, our forums...
the little things
Alright, update time! We've been hard at work over here and this is just some of what we've been busy doing. Only two character models remain...
subsist - november media release
I know, it's been a loooong time since our last update. A lot of you might have thought we were dead. Well, guess what? We're alive and have...
subsist - october media release
Chemophobia is our level designer Nick Macholl's first map for Subsist. It's been in production for a few weeks now, and today we have the pleasure...
early screens of our first map
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