This member has provided no bio about themself...

Comment History
masterx285
masterx285 @ UEF T3 SAM

looks cool but where are the other factions? i love uef and all but no love towards aeon or cybran these past few post. keep up the good work though

Good karma+3 votes
masterx285
masterx285 @ UEF XP PD MK III

cool

Good karma+2 votes
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

thanks so much. people if you want to check my balance mod go here Moddb.com i would really like feedback.

Good karma+1 vote
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

hey i love this mod. im making a balance mod for the current revamp mod. i would like feed back because i would like to release it for other people enjoyment.
1 everything will be changed to make the factions more unique.for example
the uef will start with more mass. there mass extractors with no veteran will give 2.5 mass and leveled up will be 10.(the other factions start with 1.0 mass and leveled up is 8.0) the illuminate will give more research pionts. there research station will give 1.5 research.(the other factions start with 0.8)the cybran will start with more energy. there energy generators will give 10 while the other factions are 3.6. these are just some of the many changes i would like to do. give me feed back if you like the ideas and give me suggestions. thanks

Good karma+2 votes
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

hello guys at revamp. love the new 1.1b and its great i did find a bug where the p-shield can not be killed. if you can check that bug and see if you can fix it. the bug does not always happen but happens. thanks

Good karma+1 vote
masterx285
masterx285 @ UEF Hammer

when do we get illuminate please

Good karma+2 votes
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

i agree why would the ml be stronger than the uc when in the first game the gc could take on 4 ml and win. well in supcom 2 the illuminate got screwed over being the weakest faction in the game

Good karma+1 vote
masterx285
masterx285 @ Cybran Necro bot WIP

looks cool

Good karma+4 votes
masterx285
masterx285 @ Cybran GOD LVL XP render 1

cool what type of ex is this. is it a gunship or land unit( looks like air in my view) if its land is it a siege unit or a fast hitting unit?

Good karma+2 votes
masterx285
masterx285 @ How to make a stand alone mod

is there a video tutorial of this i just do not understand i did all the steps it still does not want to work.

Good karma+1 vote
masterx285
masterx285 @ How to make a stand alone mod

im stuck at Name it what every you wish but make sure you save it with a extension of .bp now create a new .scd file. what is a .scd file. i dont know what thats means

Good karma+1 vote
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

is it possible for me to edit health and damage for my own use. what files do i need to edit or what do i need to download?

Good karma+1 vote
masterx285
masterx285 @ Illuminate Colossus

FIRST AND LOOKS COOL

Good karma-4 votes
masterx285
masterx285 @ AEON ACU Wallpapper 1

that looks awesome

Good karma+1 vote
masterx285
masterx285 @ UEF T2 mass converter

awesome

Good karma+1 vote
masterx285
masterx285 @ Cybran Mega XP finished

Runination experimental megabot

Good karma-1 votes
masterx285
masterx285 @ Aeon prototype pd finished

i like the very first look. o well still looks awsome

Good karma+1 vote
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

it wont let me play it says steam path not found but when i do get it to work i can only play it once then it crashes on me this problem did not happen to me before but now it does can someone help

Good karma+1 vote
masterx285
masterx285 @ Cybran T2 mobile AA WIP

looks nice but it would look cooler if spikes at the top were longer and the barrels were just a bit longer. well thats jut my opinion

Good karma+1 vote
masterx285
masterx285 @ WHO WILL WIN

aeon will win

Good karma0 votes
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

this mod looks awsome keep up the good work. i have one question can you in the next mod somehow make the ai biuld naval units. i play on a map with sea and put ai on balanced but they never biuld naval units. and they biuld the same xp for the first 30 min of the match leave them at thier base and lag the match of how many units they have. i know im asking for a lot but if you could code the ai to do this and stop biulding the same xp i know im not the only one who would be happy.

Good karma+1 vote
masterx285
masterx285 @ Storm Strider Demo

It has a lot of health

Good karma+1 vote
masterx285
masterx285 @ Riptide RV v2

amazing

Good karma+1 vote
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

maybe for the portal wars mod you could have a separate pillar that focus only on navel units. because your trying to see what you can do with naval. or code the pillar to that when you biuld naval you can chose where to put the unit when it spawns. i know these are not the best ideas but you know just trying to help out

Good karma+1 vote
masterx285
masterx285 @ Revamp Expansion Mod (RVE)

i dont know what pm means (lol)nso i would like to test the portal war mod

Good karma+1 vote
masterx285
masterx285 @ Aeon ACU

that looks awsome i like the gun good job

Good karma+1 vote
masterx285
masterx285 @ PORTAL WARS MINIMOD

great mod take your time i just hope that it releases in janurary of 2012

Good karma+1 vote
masterx285
masterx285 @ UEF vs Cybran

AWSOME

Good karma+1 vote
masterx285
masterx285 @ Scale Preview

i believe the scle is perfect like it just the way it is on that picher

Good karma+1 vote
masterx285
masterx285 @ Illuminate Naval gets a teleport unlock

Looks epic when supcom 2 2 first came out i was like man wish the illuminate had navel units..... problem solved

Good karma+1 vote
Level
Avatar
Avatar
Status
Last Online
Country
United States United States
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
30
Per day
0.0
Mods
9
Articles
3
Media
18