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Comment History
masterx285 Aug 8 2013, 5:57pm says:

looks cool but where are the other factions? i love uef and all but no love towards aeon or cybran these past few post. keep up the good work though

+3 votes   media: UEF T3 SAM
masterx285 Aug 7 2013, 4:33pm says:


+2 votes   media: UEF XP PD MK III
masterx285 May 10 2013, 10:42pm replied:

thanks so much. people if you want to check my balance mod go here i would really like feedback.

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 May 10 2013, 1:36am says:

hey i love this mod. im making a balance mod for the current revamp mod. i would like feed back because i would like to release it for other people enjoyment.
1 everything will be changed to make the factions more unique.for example
the uef will start with more mass. there mass extractors with no veteran will give 2.5 mass and leveled up will be 10.(the other factions start with 1.0 mass and leveled up is 8.0) the illuminate will give more research pionts. there research station will give 1.5 research.(the other factions start with 0.8)the cybran will start with more energy. there energy generators will give 10 while the other factions are 3.6. these are just some of the many changes i would like to do. give me feed back if you like the ideas and give me suggestions. thanks

+2 votes   mod: Revamp Expansion Mod (RVE)
masterx285 Apr 20 2013, 11:47am says:

hello guys at revamp. love the new 1.1b and its great i did find a bug where the p-shield can not be killed. if you can check that bug and see if you can fix it. the bug does not always happen but happens. thanks

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 Feb 16 2013, 4:25pm says:

when do we get illuminate please

+2 votes   media: UEF Hammer
masterx285 Feb 11 2013, 10:30pm replied:

i agree why would the ml be stronger than the uc when in the first game the gc could take on 4 ml and win. well in supcom 2 the illuminate got screwed over being the weakest faction in the game

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 Feb 5 2013, 6:55pm says:

looks cool

+4 votes   media: Cybran Necro bot WIP
masterx285 Feb 4 2013, 6:41pm says:

cool what type of ex is this. is it a gunship or land unit( looks like air in my view) if its land is it a siege unit or a fast hitting unit?

+2 votes   media: Cybran GOD LVL XP render 1
masterx285 Feb 1 2013, 5:03am says:

is there a video tutorial of this i just do not understand i did all the steps it still does not want to work.

+1 vote   tutorial: How to make a stand alone mod
masterx285 Feb 1 2013, 4:28am says:

im stuck at Name it what every you wish but make sure you save it with a extension of .bp now create a new .scd file. what is a .scd file. i dont know what thats means

+1 vote   tutorial: How to make a stand alone mod
masterx285 Jan 31 2013, 2:40am says:

is it possible for me to edit health and damage for my own use. what files do i need to edit or what do i need to download?

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 Dec 5 2012, 4:01pm says:


-4 votes   media: Illuminate Colossus
masterx285 Jul 17 2012, 9:30pm says:

that looks awesome

+1 vote   media: AEON ACU Wallpapper 1
masterx285 Jun 15 2012, 11:54pm says:


+1 vote   media: UEF T2 mass converter
masterx285 May 23 2012, 3:09pm says:

Runination experimental megabot

-1 votes   media: Cybran Mega XP finished
masterx285 May 1 2012, 3:16pm says:

i like the very first look. o well still looks awsome

+1 vote   media: Aeon prototype pd finished
masterx285 Apr 7 2012, 11:40am says:

it wont let me play it says steam path not found but when i do get it to work i can only play it once then it crashes on me this problem did not happen to me before but now it does can someone help

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 Mar 6 2012, 5:36pm says:

looks nice but it would look cooler if spikes at the top were longer and the barrels were just a bit longer. well thats jut my opinion

+1 vote   media: Cybran T2 mobile AA WIP
masterx285 Feb 25 2012, 11:26am says:

aeon will win

0 votes   media: WHO WILL WIN
masterx285 Feb 6 2012, 7:53pm says:

this mod looks awsome keep up the good work. i have one question can you in the next mod somehow make the ai biuld naval units. i play on a map with sea and put ai on balanced but they never biuld naval units. and they biuld the same xp for the first 30 min of the match leave them at thier base and lag the match of how many units they have. i know im asking for a lot but if you could code the ai to do this and stop biulding the same xp i know im not the only one who would be happy.

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 Feb 6 2012, 1:58pm says:

It has a lot of health

+1 vote   media: Storm Strider Demo
masterx285 Jan 27 2012, 10:52pm says:


+1 vote   media: Riptide RV v2
masterx285 Jan 27 2012, 7:44pm says:

maybe for the portal wars mod you could have a separate pillar that focus only on navel units. because your trying to see what you can do with naval. or code the pillar to that when you biuld naval you can chose where to put the unit when it spawns. i know these are not the best ideas but you know just trying to help out

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 Jan 23 2012, 7:12pm says:

i dont know what pm means (lol)nso i would like to test the portal war mod

+1 vote   mod: Revamp Expansion Mod (RVE)
masterx285 Jan 17 2012, 3:14pm says:

that looks awsome i like the gun good job

+1 vote   media: Aeon ACU
masterx285 Dec 13 2011, 9:49pm says:

great mod take your time i just hope that it releases in janurary of 2012

+1 vote   news: PORTAL WARS MINIMOD
masterx285 Dec 13 2011, 4:24pm says:


+1 vote   media: UEF vs Cybran
masterx285 Dec 11 2011, 1:38pm says:

i believe the scle is perfect like it just the way it is on that picher

+1 vote   media: Scale Preview
masterx285 Nov 30 2011, 8:44pm says:

Looks epic when supcom 2 2 first came out i was like man wish the illuminate had navel units..... problem solved

+1 vote   media: Illuminate Naval gets a teleport unlock
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Jan 13, 2014
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