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looks cool but where are the other factions? i love uef and all but no love towards aeon or cybran these past few post. keep up the good work though
thanks so much. people if you want to check my balance mod go here Moddb.com i would really like feedback.
hey i love this mod. im making a balance mod for the current revamp mod. i would like feed back because i would like to release it for other people enjoyment.
1 everything will be changed to make the factions more unique.for example
the uef will start with more mass. there mass extractors with no veteran will give 2.5 mass and leveled up will be 10.(the other factions start with 1.0 mass and leveled up is 8.0) the illuminate will give more research pionts. there research station will give 1.5 research.(the other factions start with 0.8)the cybran will start with more energy. there energy generators will give 10 while the other factions are 3.6. these are just some of the many changes i would like to do. give me feed back if you like the ideas and give me suggestions. thanks
hello guys at revamp. love the new 1.1b and its great i did find a bug where the p-shield can not be killed. if you can check that bug and see if you can fix it. the bug does not always happen but happens. thanks
when do we get illuminate please
i agree why would the ml be stronger than the uc when in the first game the gc could take on 4 ml and win. well in supcom 2 the illuminate got screwed over being the weakest faction in the game
cool what type of ex is this. is it a gunship or land unit( looks like air in my view) if its land is it a siege unit or a fast hitting unit?
is there a video tutorial of this i just do not understand i did all the steps it still does not want to work.
im stuck at Name it what every you wish but make sure you save it with a extension of .bp now create a new .scd file. what is a .scd file. i dont know what thats means
is it possible for me to edit health and damage for my own use. what files do i need to edit or what do i need to download?
FIRST AND LOOKS COOL
that looks awesome
Runination experimental megabot
i like the very first look. o well still looks awsome
it wont let me play it says steam path not found but when i do get it to work i can only play it once then it crashes on me this problem did not happen to me before but now it does can someone help
looks nice but it would look cooler if spikes at the top were longer and the barrels were just a bit longer. well thats jut my opinion
aeon will win
this mod looks awsome keep up the good work. i have one question can you in the next mod somehow make the ai biuld naval units. i play on a map with sea and put ai on balanced but they never biuld naval units. and they biuld the same xp for the first 30 min of the match leave them at thier base and lag the match of how many units they have. i know im asking for a lot but if you could code the ai to do this and stop biulding the same xp i know im not the only one who would be happy.
It has a lot of health
maybe for the portal wars mod you could have a separate pillar that focus only on navel units. because your trying to see what you can do with naval. or code the pillar to that when you biuld naval you can chose where to put the unit when it spawns. i know these are not the best ideas but you know just trying to help out
i dont know what pm means (lol)nso i would like to test the portal war mod
that looks awsome i like the gun good job
great mod take your time i just hope that it releases in janurary of 2012
i believe the scle is perfect like it just the way it is on that picher
Looks epic when supcom 2 2 first came out i was like man wish the illuminate had navel units..... problem solved