Revamp Expansion Mod (RVE) A Supreme Commander 2 Complete Overhaul / Total Conversion Mod

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Report Scale Preview (view original)
Scale Preview
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Grievousc2
Grievousc2

I liked it more when the experimental s really felt "Experimental" Now they just seem like regular tier 3 units :(.

Reply Good karma Bad karma+3 votes
501General
501General

same here, their like really big and buffed T3 units.
experimentals in forged alliance really felt menacing and capable of dealing tons of damage. in SC2 just get couple dozen tanks close enough and their dead......just my opinion

the scale looks about right and the tank itself looks awesome btw.

Reply Good karma Bad karma+1 vote
Foxglove
Foxglove

I found I only had that problem with the original SupCom2 experimental units, the ported FA ones do seem very unique world shaking things that make me feel blessed when I get ONE of them, yeah, I'm talking about you asskicking fatboy 1.
SupremeCommander 2 was focused on having many experimental units. It would be impossible to defeat the enemy with just one (Even on an Easy, I've tried.), unlike FA. So with this mod you now have your gigantic army pieces, AND your experimental units, it's a good balance if you think about it.

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated

Sorry if i go off here a bit but what are you guys going on about maybe you should load up FA and have a look how the hell do they look like T3 units, I wasted my time on this screen shot bellow just to show u both game side by side, I Photoshopped this removing the background so you can get some idea of both games.

Imageshack.us

Reply Good karma+2 votes
501General
501General

i was mostly comparing the experimentals "hardiness" where in FA an experimental could absorb massive amounts of damage before going down, and in SC2 they died rather quickly.

not really talking about scale since experimentals are huge either way.

and srry that i couldn't explain myself better on the first response since i was a bit tired

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated

O ok i got you wrong there its just this is about the scale O_O that why i created the balance mod to buff them up.

Reply Good karma+1 vote
TheBetterguy
TheBetterguy

You should use that to replace the over-scaled rockhead experimentals (using their scale obviously). =P

Reply Good karma Bad karma0 votes
OverRated Author
OverRated

OMG if you want the answer go back to the 1st post about this tank.

Reply Good karma+3 votes
TheBetterguy
TheBetterguy

XD Sorry lol Did not see that. Fail on my behalf.

Reply Good karma Bad karma+1 vote
ololo
ololo

cool, but will show different techniques (tanks, robots, etc.) at Aeon?

Reply Good karma Bad karma+1 vote
Anubis_theDark
Anubis_theDark

Ohh man that tank looks so awsome. But the blue color looks like the one in the campaign and not the multiplayer color ... sooo ... is it possible you could add this blue to the skirmish/multiplayer options ( along with the cybran campaign red and aeor campaign green )?

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated

I didn't think the team colors were any different in campaign?

Reply Good karma+1 vote
Anubis_theDark
Anubis_theDark

Actualy they are. The campaign Colors are more intense while the skirmish ones look more desaturated. Play first mission and compare :)

Reply Good karma Bad karma+1 vote
Morsey
Morsey

Can you make an addon that lets us switch between vanilla SC2 textures and the new ones or something like that?

Reply Good karma Bad karma+1 vote
therealredmoth
therealredmoth

Relax guys, After 1.2 I'll maybe release a seperate scale mod wich looks a bit more like this:

Img687.imageshack.us

Reply Good karma Bad karma+1 vote
Grievousc2
Grievousc2

@Therealredmoth,I WANT THAT SCALING!!!!!

Reply Good karma Bad karma+1 vote
OverRated Author
OverRated

Thats the scaling of 1.05 --__-- which crates to many problems with AI and maps, The experimentals are getting scale down 10-20% to fix these problems.

Reply Good karma+1 vote
TheOmegaPyro
TheOmegaPyro

experimentals are experiments. surely they are'nt going to be buffed to be super awesome, a model at the "experimental" stage is never that good, its buggy and has bad animations (half the time), experimental meens its an experiment. it should'nt be buffed and huge. it makes sense for it to be big, but not huge.

Reply Good karma Bad karma+1 vote
masterx285
masterx285

i believe the scle is perfect like it just the way it is on that picher

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Here a early preview of the new scale its maybe changed a bit yet.

Details
Date
Size
1280×800
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report