Revamp Expansion Mod (RVE) The Ultimate Supreme Commander 2 Experience (New Scale, New Units, New Ability's, New Game)

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Grievousc2
Grievousc2 Jul 12 2011, 3:58am says:

I liked it more when the experimental s really felt "Experimental" Now they just seem like regular tier 3 units :(.

+3 votes     reply to comment
501General
501General Jul 12 2011, 4:48am replied:

same here, their like really big and buffed T3 units.
experimentals in forged alliance really felt menacing and capable of dealing tons of damage. in SC2 just get couple dozen tanks close enough and their dead......just my opinion

the scale looks about right and the tank itself looks awesome btw.

+1 vote     reply to comment
Foxglove
Foxglove Jul 12 2011, 7:51pm replied:

I found I only had that problem with the original SupCom2 experimental units, the ported FA ones do seem very unique world shaking things that make me feel blessed when I get ONE of them, yeah, I'm talking about you asskicking fatboy 1.
SupremeCommander 2 was focused on having many experimental units. It would be impossible to defeat the enemy with just one (Even on an Easy, I've tried.), unlike FA. So with this mod you now have your gigantic army pieces, AND your experimental units, it's a good balance if you think about it.

+1 vote     reply to comment
OverRated
OverRated Jul 12 2011, 8:02am replied:

Sorry if i go off here a bit but what are you guys going on about maybe you should load up FA and have a look how the hell do they look like T3 units, I wasted my time on this screen shot bellow just to show u both game side by side, I Photoshopped this removing the background so you can get some idea of both games.

Imageshack.us

+2 votes     reply to comment
501General
501General Jul 12 2011, 10:11am replied:

i was mostly comparing the experimentals "hardiness" where in FA an experimental could absorb massive amounts of damage before going down, and in SC2 they died rather quickly.

not really talking about scale since experimentals are huge either way.

and srry that i couldn't explain myself better on the first response since i was a bit tired

+1 vote     reply to comment
OverRated
OverRated Jul 12 2011, 12:47pm replied:

O ok i got you wrong there its just this is about the scale O_O that why i created the balance mod to buff them up.

+1 vote     reply to comment
TheBetterguy
TheBetterguy Jul 12 2011, 1:04pm replied:

You should use that to replace the over-scaled rockhead experimentals (using their scale obviously). =P

0 votes     reply to comment
OverRated
OverRated Jul 12 2011, 3:18pm replied:

OMG if you want the answer go back to the 1st post about this tank.

+3 votes     reply to comment
TheBetterguy
TheBetterguy Jul 12 2011, 8:42pm replied:

XD Sorry lol Did not see that. Fail on my behalf.

+1 vote     reply to comment
ololo
ololo Jul 12 2011, 3:59am says:

cool, but will show different techniques (tanks, robots, etc.) at Aeon?

+1 vote     reply to comment
Anubis_theDark
Anubis_theDark Jul 12 2011, 11:20am says:

Ohh man that tank looks so awsome. But the blue color looks like the one in the campaign and not the multiplayer color ... sooo ... is it possible you could add this blue to the skirmish/multiplayer options ( along with the cybran campaign red and aeor campaign green )?

+1 vote     reply to comment
OverRated
OverRated Jul 12 2011, 12:48pm replied:

I didn't think the team colors were any different in campaign?

+1 vote     reply to comment
Anubis_theDark
Anubis_theDark Jul 13 2011, 12:10pm replied:

Actualy they are. The campaign Colors are more intense while the skirmish ones look more desaturated. Play first mission and compare :)

+1 vote     reply to comment
Morsey
Morsey Jul 12 2011, 3:20pm says:

Can you make an addon that lets us switch between vanilla SC2 textures and the new ones or something like that?

+1 vote     reply to comment
therealredmoth
therealredmoth Jul 14 2011, 2:47pm says:

Relax guys, After 1.2 I'll maybe release a seperate scale mod wich looks a bit more like this:

Img687.imageshack.us

+1 vote     reply to comment
Grievousc2
Grievousc2 Jul 15 2011, 1:45am says:

@Therealredmoth,I WANT THAT SCALING!!!!!

+1 vote     reply to comment
OverRated
OverRated Jul 15 2011, 7:06am replied:

Thats the scaling of 1.05 --__-- which crates to many problems with AI and maps, The experimentals are getting scale down 10-20% to fix these problems.

+1 vote     reply to comment
TheOmegaPyro
TheOmegaPyro Jul 29 2011, 4:36pm says:

experimentals are experiments. surely they are'nt going to be buffed to be super awesome, a model at the "experimental" stage is never that good, its buggy and has bad animations (half the time), experimental meens its an experiment. it should'nt be buffed and huge. it makes sense for it to be big, but not huge.

+1 vote     reply to comment
masterx285
masterx285 Dec 11 2011, 1:38pm says:

i believe the scle is perfect like it just the way it is on that picher

+1 vote     reply to comment
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Description

Here a early preview of the new scale its maybe changed a bit yet.

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Date
Jul 12th, 2011
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