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Comment History
Marktoon
Marktoon - - 15 comments @ Able Archer Patch 1.4 with Original RA buildings

Thank you very much for the patch, I am recommending the mod to C&C fans that I know on social media along with C&C Dawn of Tomorrow.

Good luck with the mod and that everything goes well.

Good karma+2 votes
Marktoon
Marktoon - - 15 comments @ C&C Red Alert: Able Archer

It's a shame that the hand grenade animation can't be used, you did your best, thanks for the clarification.

This is not sarcasm, sometimes the google translator translates things in a somewhat cheeky or rude way, it has caused me problems in the past.

I was referring to the flame dancers campaign that comes by default in the CNCNet version and MegaCompilationBETA2, the original campaigns and expansion missions work without problems.

I will clarify that this is not the fault or a mistake of the mod, but that the mod responds differently to the campaigns made by fans, at first I thought that the mod was like that, but then I noticed that it behaves differently with the official campaigns.

In the MegaCompilationBETA2 the mod changes the armament of some units according to the campaign being played despite the fact that the weapons are the same as in the official campaigns, for the moment the mod works well in the MegaCompilationBETA2 even though the compilation is unstable and with bugs according to the CNCNet forum.

The craziest changes occur with the flame dancers campaign set 1 and 2, the Udalov ships are submerged as if they were submarines, the dragons of the light infantry have a greater range and it gives me the impression that they do more damage than the rocket soldiers and attack to air units, I have seen a single light soldier take down an Apache, even 2 apaches.

The AMX-30B2 tanks do not use their main cannon and only use the automatic cannon, the AI ​​is hyper-aggressive and sends everything it has against the player, for me that's great, but the most impressive thing is the rocket soldiers.

The rocket soldiers in set 1 carry as a secondary weapon a heavy machine gun that eliminates a soldier with one shot, I have seen that when they take cover they will carry something that looks like an m60 machine gun with a bipod.

Another problem that I remember was that the infantry heals while receiving damage from tanks and turrets, another fact is that in the flame dancers campaign the game crashed when loading a saved game, I do not remember if the same happened with the official missions, but that problem disappeared with MegaCompilationBETA2.

All of these catches my attention because only the tanks were changed the armament adding a machine gun to deal with the infantry in the original version, the flame dancers units also have strange secondary attacks with the mod.

In set 2 the flame dancers have long range incendiary missiles as a secondary attack, it is very strange because the flame dancers have no secondary attack in the original.

It is fascinating how the mod provides different secondary weapons to some units in each campaign, even more so because none of them have secondary attacks or weapon changes in their original versions.

In the rest of the MegaCompilationBETA2 these crazy things do not happen, the only strange thing that I have seen so far is that it seems that the AI ​​is off, although this may be due to a bug in the megacompilation, I still have a lot of the compilation to see.

Even with these problems I prefer to play the compilation with the mod, I am badly used to the weaponry of the mod and I prefer it to the absurd and ridiculous weaponry of the original Red Alert and I do not like the infantry of the original Red Alert, they seem like a deformed jumble of pixels.

This mod is very close to the more realistic and detailed style of the Tiberian Dawm, I think the original Red Alert must have been like this mod.

One question, this mod has some relation to Classic Revolution mod.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ C&C Red Alert: Able Archer

Thanks for taking it into account.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ C&C Red Alert: Able Archer

I just tested the mod on the CNCNet version and with the exception of the save game error everything works fine.

I will clarify that I have been testing the mod with the MegaCompilationBETA2 of the CNCNet forum and so far it works well with fan-maps and campaigns like flame dancers, but I have not yet tested it with the official Red Alert campaigns.

I would recommend removing the bazookas from the rifle soldiers and replacing them with hand grenades, those bazookas cause a lot of problems.

The rifle soldier with bazookas have an even greater range than dragons of the rocket soldier, being able to attack anti-infantry defenses with impunity at long ranges.

The worst thing is the anti-aircraft ability that the bazookas give to the rifle soldiers, there are occasions that this breaks some missions when shooting down transport helicopters that in the original game could pass without problems over the rifle soldier .

I took their bazookas from the rules notebook and wanted to replace them with hand grenades, but I don't know how to give them the old grenadier hand grenades.

I wanted to give them rifle soldiers hand grenades because it seems more suitable to me,but that these grenades must have the same amount of damage points as the assault rifle which is 15 points of damage or that they have a little more like 18 points of damage
and that they must have a rank of 4 points.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ C&C Red Alert: Able Archer

It will be possible to use the Construction Yard, Power Plant, Ore Refinery, Barracks, War Factory and the MCV of the Red Alert instead of the buildings of the Tiberian Dawn.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ Red Alert - Able Archer Version 1.4

Hello sir, great mod which you create, but all that about the patches is very confusing.
It seems I don't need the original mod and the patches are actually full versions of your mod.
Anyway thanks for the mod, I really liked it and it makes the old Red Alert more entertaining.

The google translator makes my comment look not as formal as I would like.

Good karma+2 votes
Marktoon
Marktoon - - 15 comments @ Modern Time Mod

Great mod friend, thanks for your great work.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ City Block Soviet

You have thought of using C&C Red Alert 2 buildings for Soviet cities.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ America Tech

but what great melons tanya has.

Good karma0 votes
Marktoon
Marktoon - - 15 comments @ Infantry

I know this is too late and nobody will see it, but it is very curious what you wrote regarding the ideology of the Nod and the GDI and the thinking of the member countries of each faction.
It always seemed to me that the Nod represents globalist values ​​or thinking, while the GDI represents nationalism and the defense of cultural and ethnic identity against globalization.
So that my explanation is better understood I will say that I live in a Hispanic American country (unfortunately) I was born in that country and it is not something that in any way I would have chosen.
In the so-called third world countries they are poor for many reasons, most of them in hispanic America and Africa are artificial nations without identity and with people with different cultural and ethnic identities with nothing in common and forced to live together, not to mention that in several that in most of these nations they still suffer the consequences of the colonial past that condemns these countries to perpetual poverty.
Already making clear how a third world country is and how it works, what would happen if a meteorite suddenly fell with strange crystals that collided with the earth, fused with plant life and spread throughout the globe destroying ecosystems and spreading infections mortals, you think the Third World nations I already explained will be able to deal with such danger.
If in the midst of this crisis an organization appeared that would put people safe and provide help and services and contain the spread of the Tiberius, it is more than certain that people will be very favorable to that organization and will surely be willing to fight for she.
It is more if that organization shows that it will give a better government than that of its own countries, it will surely give control to that organization to live better and with safety, l make it clear that they have to demonstrate it and not make promises, the people of these regions are Accustomed to unfulfilled promises, they simply will not respond to the call of the brotherhood if it does not demonstrate that they will give a better and fair government.
I will explain it to you in a simple way, they live in artificial countries without history and with false identities and under heavy oppression, not to mention how disastrous their nations are.
If the Nod offers them a better life in exchange for their homelands and national identities and embrace globalism they will accept the deal.
Clarifies that this only applies to hispanic America, the Philippines, Africa and the Arab world, not to the rest of the world.
Regarding why I think that the GDI represents nationalism, you just have to look at who its most prominent members are: USA, Russia, Great Britain, Japan, Korea, India and several European countries, all of them are nationalists and in no way will they let an underground brotherhood take control no matter how beneficial it was, they would rather protect their independence and national identities.
The reasons why these nations defended their national identities, you already know if you live in any of them, it is more, because China, Iran, Turkey, Vietnam and most of the Asian nations are from the Nod, none of those countries would allow may the Nod control them.
I think Westwood put all his prejudices and ignorance of the real world in this game, the one that should be painted almost entirely in red are Hispanic America, the Philippines, Africa and the Arab world, much of Asia and that includes Turkey, Iran, China and Vietnam would have to be GDI, Brazil would also be GDI and South Africa of the Nod.
BTW, I'm using the google translator, sorry and my comment looks strange.
Finally, I am from the Nod and it is unfortunate that our soldiers are not equipped with their M16a2 rifles and their M47 Dragon or M72 LAW, it is also sad that they do not have their Outer Tactical Vest (OTV) and their Advanced Combat Helmet (ACH).
According to the lore of the game, the Nod had a highly disciplined and well-trained superior infantry from the beginning and until the end of the war. For its part, the GDI from early stages of the conflict began to suffer from shortages of good troops due to the large casualties suffered at the front and massive defections, at the end of the war the GDI infantry only had the advantage of numerical superiority.


By the way the existence in Hispanic America is more horrible than I wrote it and there is an evil and racist elite that is the origin of all evil, I simply ran out of caracteres to tell it.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ Mapa Marathon M1A1 Latino

Hola chicos encontré que el nivel Blaspheme Quarantine, los terminales no tienen textos.

Good karma+2 votes
Marktoon
Marktoon - - 15 comments @ Marathon 2: Durandal Latino

Gracias por la traducción.

Good karma+2 votes
Marktoon
Marktoon - - 15 comments @ Mapa Marathon M1A1 Latino

Gracias por la traducción amigos, ojala lleguen a terminar la traducir de esta trilogía.

Marathon es llamativo y interesante por su vinculo con Halo, casi parece una beta o idea temprana de Halo.

Gracias por la traducción, espero que lo logren.

Good karma+2 votes
Marktoon
Marktoon - - 15 comments @ Alien Armageddon 3.14 Space Gladiators

Thank you to answer and I regret not having thanked you for your help earlier. Good luck with the mod, it really is one of the best.

Good karma+1 vote
Marktoon
Marktoon - - 15 comments @ Alien Armageddon 3.14 Space Gladiators

Great mod they have created, it is without a doubt the most outstanding mod there is for the Duke Nukem 3D. By the way, it would be possible that they can make a 32bits eduke.exe. Anyway, thanks for the mod.

Good karma+4 votes