Creative Director at Avalon Studios

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Building the Galaxy Class

Building the Galaxy Class

Excalibur 1 comment

As the Excalibur team launch their new Galaxy Class starship, we grab a few questions with Mark Ward who's job it was to texture this hugely popular ship...

User Interface Update

User Interface Update

Excalibur 2 comments

Hey! Aric here, this month I'm going to chat with you about how the STE team has gone about creating the code side of our LCARS inspired interface, and...

Danube Class

Danube Class

Excalibur 6 comments

This week to go hand in hand with some images of the Danube, Matt has kindly agreed to answer a few quick questions for us.

Modder's Development Journal, Pt1

Modder's Development Journal, Pt1

Excalibur 1 comment

Luiz Cordova, lead artist for ST Excalibur, gives his thoughts about what modding means to Excalibur and shares some of his experience with modelling...

Competition Results

Competition Results

Excalibur

It was great to see the strong effort people have put into designing their textures. I think one thing Star Trek had over all the TV shows and films in...

2012 Ship Export Guide

2012 Ship Export Guide

Excalibur

This month we are focusing our attentions on Excalibur's art team and as part of that we feel that this is a great time to give a preview release of the...

Question and Answer – The Art Team

Question and Answer – The Art Team

Excalibur

Today we have a question and answer session with Luiz and Jules who are two key members of our Art team.

Meet The Team - UI Team

Meet The Team - UI Team

Excalibur 1 comment

"Meet The Team" feature with the UI Team. Here we here from Aric and JD.

Meet The Team - Public Relations

Meet The Team - Public Relations

Excalibur

Star Trek: Excalibur's Public Relations Team introduce themselves, and give an insight into their plans.

The Hardpoint Editor - An Interview with John

The Hardpoint Editor - An Interview with John

Excalibur 4 comments

An interview with the Techincal Lead on Star Trek: Excalibur about our new Hardpoint Editor

Information Strategy

Information Strategy

Excalibur 3 comments

Excalibur is a community-driven project; we rely on the support and contributions of the community to make the game a possibility. This is why we released...

Q+A | Matt Hooker

Q+A | Matt Hooker

Excalibur 3 comments

This blog item was posted some months ago on the Excalibur Forums. Matt Hooker has been a member of Excalibur's development team since it began in 2008...

Interior & Exterior Gameplay Integration

Interior & Exterior Gameplay Integration

Excalibur 11 comments

Chris Larkin asks: I would love to hear more about how you're going to integrate third person starship combat with walking around in your own vessel/other...