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Comment History
Manni_D_M
Manni_D_M - - 6 comments @ Fallout: New Vegas

This is probable one of the best fallouts I've playerd yet. Even with the glitches that still need to be fixed after the patch, this game still rocks and I could spend hundreds of hours playing.

Good karma+1 vote
Manni_D_M
Manni_D_M - - 6 comments @ Team Fortress 2

This is a very fun game I cant wait till more content comes out

Good karma+4 votes
Manni_D_M
Manni_D_M - - 6 comments @ Left 4 Dead

This game is so much fun

Good karma+2 votes
Manni_D_M
Manni_D_M - - 6 comments @ Gears of War

Gears Rocks

Good karma+5 votes
Manni_D_M
Manni_D_M - - 6 comments @ MechCommander Omnitech

Well any models or code used will be cited in both the credits and in a credits file. It would be great if the code was open source but I understand that your leaving that to the coders themselves to decide.

The main reason I ask is that I want both the old client and the new one I'm making to be able to play together online. This means the networking code must match exactly and pass the same information in the same way which is very hard to do without the code.

I'll probable be playing the alpha as soon as I get the chance to see the changes you have made and make the changes to mine as well.

Let me know If and when any code or models are posted so we can see the origionals.

Good karma+1 vote
Manni_D_M
Manni_D_M - - 6 comments @ MechCommander Omnitech

Good job guys! My team looked at doing this a year ago but we found the code to be way too archaic! Also I think The engine of the game needs to be completely overhauled but so far you guys have done more than I thought would be possible with the code in the state it is in.

Although Starman I would like to know if you are releasing your changes open source so everyone could have access to the new models/code in there origional editable format and also if you are making higher poly models to use with the game. As my team is working on a new source code based on the origional and your changes would be welcome to add to our new source code. The reason we decided to do this is because unless you rebuild the rendering engine you can only do so much. So any insight you are willing to procide would be a great asset to our project which in the end will probable be completely open source

Good karma0 votes