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machotacoman
machotacoman - - 72 comments @ 1.5 BETA RELEASED!

The link's shut down. It says too many people have accessed it too quickly. Is it possible to upload to this site for everyone??

Good karma+2 votes
machotacoman
machotacoman - - 72 comments @ Repeater bolt thrower

Pretty sure these are called Eagle Claw Bolt Throwers. The Dark Elf version is the Reaper.

Good karma0 votes
machotacoman
machotacoman - - 72 comments @ Tzarina Katarin - The Ice Queen

It's better not to ask. The response is ultimately, "We'll release it when we think it's ready."

Good karma+7 votes
machotacoman
machotacoman - - 72 comments @ New Steam Tank

is the extra turret functional as a 2nd cannon?

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ UA AutoAbilities Mod

The original lacks many abilities included in more recent versions, and many didn't fire off at all. This addon adds in the more recently added abilities.

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ UA AutoAbilities Mod

It shouldn't overwrite anything, just drag and drop the folder and module and find the name in the mod manager.

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ UA AutoAbilities 1.3

The one originally in UA vanilla doesn't have as many abilities enabled as I have. Start the one called UltimateApocalypseAutoAbilities, and it will load UA THB along with it.

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ UA AutoAbilities 1.3

a wincondition called 'Auto Abilities'

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ UA AutoAbilities 1.3

As described on the front page, some abilities won't be auto cast. orbital bombardment and eldrich storm, when left to the AI, tend to fire on enemies too close to allies, resulting in friendly fire. But frag/phosphor/inferno grenades should be used. It works in my tests.

And unfortunately, I could never get abilities cast by buildings to work.

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Revamp Expansion Mod (RVE)

Probably a stupid question, but how do I tier up? Or is that not in the Alpha version yet?

Good karma+2 votes
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Auto Abilities 1.12

Stand alone. instructions in the readme.

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Auto Abilities 1.12

It should be there named Fallback Rule

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Auto Abilities 1.12

Rally will only activate when the squad's morale breaks (if you have the fallback rule enabled as a wincondition)

Good karma+2 votes
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

Auto Abilities updated.

Mediafire.com

Noise marine noise grenades are no longer auto triggered because they are stun grenades and hit their own men.

More Space marine librarian abilities, All Out War, Tau missile barrages, and plague marine fumigation smoke grenades added.

And a few more.

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

I've just created an auto-abilities wincondition based off the original addon, working with the Inquisition and Chaos Daemons, and if there's another version of the Fanmade Addons pack updated for THB, I'd love to add it as my own contribution. Installation instructions in the readme.

Mediafire.com

It's still a work in progress as I'll still be finding and adding abilities to add to the auto-triggers. Really, the only difficult parts were determining which abilities were cast on enemies and which were cast on 'self', so there won't be every ability working, but there will be many magic spells and ordnance/grenades enabled. Updates in the future.

I deliberately chose not to integrate abilities like stun grenades, Angron's Doomblast or the sorcerer lord's chaos storm because that would be hella-overpowered if they could auto-cast/throw it again and again, and possibly self destructive if they cast the spell or throw the stun grenade too close.

Good karma+2 votes
machotacoman
machotacoman - - 72 comments @ Behold - The DoW Mod Manager

At first I was like, "Why? There's already a mod manager in-game."

Then I read the description and I was like, :D

Good karma+7 votes
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

Faithful, enlightened, ambitious brethren. In but six months, a few mere swipes of the pendulum, we have waited out the next patch, that will make Ultimate Apocalypse legend. Though it was Reddit and YouTube that kept me entertained during the spring semester of school, it was Lord Cylarne's mod that showed me true entertainment from the pathetic corpse Soulstorm once was.

In mere days, thousands will rejoice. Noobs and veterans, young and old, lovers of Warhammer 40,000, ALL OF THEM. They will play, they will kill, and for no purpose but that this summer will be set alight by the fires of war. And in this void of purpose, boredom or fresh, dank games, we will at long last be fulfilled!

Mods for Moddb! Breathe life into Soulstorm! Let my CPU... BURN!

Good karma+18 votes
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

Does anyone else have a problem where there are no listed games in multiplayer? I tried launching the vanilla game too with the same problem.

Good karma-2 votes
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

The news that's up now is the last news until the release. Given there's been monthly updates, it can't be *too* long now. I'd still give it another month through like, May until I start panicking.

I want them medics for every squad! Fearless Nids (no more migrating hordes of gaunts), I think conscripts will now continuously reinforce, even while under attack (they're already really weak and low morale. probably just need decent firepower). Just check out the THB changelog for full info on what's to come.
Moddb.com

Good karma0 votes
machotacoman
machotacoman - - 72 comments @ yoden mod......2016

The Imperium class? That's nuts

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

It seems to do something particularly strange. Tactical space marine ranged attack of 198...

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

mmm... that Necron Lord VO. The guttering buzz sends mmm...sensations... through me.

Good karma+2 votes
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

will chaos terminators have similar models to the Space marine terminators but with chaos aesthetics so they don't look like the bubble guys from vanilla anymore?

Good karma+3 votes
machotacoman
machotacoman - - 72 comments @ DoC - Planetary Conflict 0a1(Dead)

I think the only reason this doesn't get more people playing is because it takes literally 6 hours to download by Yandex even with an account and saving it to the disk.

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

Does anyone know wehre I can find the universal teamcolors for all of the marine chapters, guard regiments, chaos warbands, etc?

Good karma+1 vote
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

Please oh please tell me you're doing to use the Bloodline textures for 1.74.

Good karma+2 votes
machotacoman
machotacoman - - 72 comments @ Ultimate Apocalypse Mod (DOW SS)

Noticed something with the Orks, not sure if it's a 'bug' though. Their fighta bommas are ridiculously long ranged, firing missiles far beyond the range of any anti-air unit. Even IG hydras can't get to them, so I have to play with aircraft restricted.

Good karma+3 votes
machotacoman
machotacoman - - 72 comments @ Operation Firestorm Beta 01 Main Files

If anyone can help, I'm getting the "Technical Difficulties Error" on startup.

Good karma+1 vote