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Mod Review on Oct 6th, 2012 - 14 people don't
It would be good but for some reason I can't extract the second file.
Mod Review on May 25th, 2012 - 1 person agrees 2 people don't
So many things need to be fixed, mostly combat balance and weird game mechanics. You as the player are unusually frail in comparison to human enemies due to the lack of medkits and how little armor protects you, and how rare good armor is. Enemies in exoskeletons and skat-9 suits pop up really early, where you are stuck in a paper-thin stalker suit, at least in the beginning levels. You would think that enemy npcs would be worse equipped, and in worse health than you but enemies always seem to be very durable where I was always walking around with half health all the time because I didn't want to use one of my 4 medkits (I never had more than 7) I would like medkits to be looted more from enemy bodies so combat isn't quite so harsh. Small problems, zombies hurt you when you loot them???, small rats and hamsters take multiple rifle rounds, pseudogiants and bloodsuckers are too weak, snorks are too durable, pseudodogs are too hard to fight (it would be better if they made you unequipped your weapon rather then knocking it on the ground) controller fights need to take place where you have cover (not behind a friggin tree where you die from their psy effect when you take cover from their ranged attack) npcs like wolfhound take 30 bullets to the face to kill even with the classic wimps setting, npcs waste too much ammo, hipfire is too accurate so sights are kind of useless, some artifacts give you rads when not on your belt then you are given a case that gets rid of the rads so it was pointless to begin with, your vision is constantly shoddy due to all the screen shaking effects, armor degrades pretty fast, carry weight is too high, enemies get a weapon bashing attack but i dont?, that cave level is just terrible, it plays and looks like crap, Overall this mod basically introduces tons of cool stuff, with no real control over it all. Some real work and polish would make this mod stellar, where it is currently nigh unplayable.
Mod Review on Sep 17th, 2011
No review provided
Mod Review on Sep 14th, 2011
Improves upon the game greatly without being intrusive.
Mod Review on Sep 4th, 2011
Makes the game alot more easy to manage, and balances out the skills and augs.