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I'd imagine a thousand hamsters in the tall grass.
Hoping to find some creepy mutants in here.
Looks just a little ominous...
Why not a lead box?
Actually looks like a city.
That gun is lovely.
Im glad there are more factions out to get you. cop and clear sky didnt have nearly enough people to shoot.
Progress on a mod? IMPROSSIBLE
This gonna be good :)
This makes me giddy like a little school girl
God i hope this mod doesn't end up like stalkersoup...
Hey i just started this mod, and i noticed some of the soldiers under the bridge have transparent exosuits on. I was wondering if i should re-install, or if this is an intended feature?
This is what i always wanted stalker to be... thank you.
Are you guys going to keep the crysis gauss rifle? I think it looks much better than the stalker gauss rifle. The crysis one actually looks like a manufactured gun, where the stalker gauss rifle looks kind of cartoony.
Wait you can dual wield? That would make pistols actually useful... this mod is looking much better then i expected.
I try to install mod on steam version of warband, but it wont install. The option to select the mod does not appear in the menu on the start menu like all mods should.
Ugghh i really want to play stalker... but i want to wait until i can play it with this.
Just started playing the mod, can someone describe to me how the ammo percents work? Will an 4 accuracy ak 103 with a 90% accuracy ammo be more accurate than a 5 accuracy ak 74 with a 100% accuracy ammo?
This mod is good, but fixing a few problems would make it great. 1: The reaction when you get damaged is much too great, when some bandit shoots me with a pistol my screen reacts like it got hit by a truck. Combat become really annoying for this reason. 2: In exact opposite when i shoot npcs, especially in the torso they seem to not even be phased, even unarmored opponents such as bandits. you think they would have more reaction to being shot in the gut with a large caliber rifle round.3: The weapons added to this mod arent balanced in the slightest. The 9mm berretta does almost twice as much damage per bullet as a .50 action express desert eagle. That is truly ridiculous, and this applies to many, many weapons the mod introduces. 4: I first encountered "electric chimeras" in the area west of the bar, and i do not know why they are in the mod. If you are within 20 feet of them, and you shoot them you are instantly killed unless you have 80%+ in electric protection. To make it worse they leap at you, which makes them hard to hit. If you shoot them, you die and if you dont shoot them you die. This would be fine if they only appeared in open areas, but i only find them in urban encounters where i cannot get out of their range. 5:This mod needs some form of fast travel, Oblivion lost has cars, and stalker complete has the teleport system. It would be awesome if you incorperated some kind of teleportation system, so you could travel to different areas without having to run/walk across multiple maps just to get where you want. 6: Kruglov (the scientist that you accompany to yantar) seems to die because there are too many anomalies in his path, this is unpreventable and kind of messes up some quest lines. So if you could remove some of the anomalies under and after the bridge that would be great.
Me too :( just got the itch to play stalker again, and none of the other mods have quite as much stuff.
Yay military warehouses :D
Whats the first area in the video it looks really freakin awesome
Well as long as people are modding stalker im happy
So revision will be adding more npcs and such too? Nice
All the chinese guards must be brothers or something.
This + hdtp + shifter + Revision = best game ever