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Comment History  (0 - 30 of 35)
Lurkingbunny Mar 31 2013, 2:01pm says:

I'd imagine a thousand hamsters in the tall grass.

+1 vote   media: Reload (Title)
Lurkingbunny Nov 22 2012, 11:49pm says:

Hoping to find some creepy mutants in here.

+7 votes   media: Hospital Concept
Lurkingbunny Nov 15 2012, 12:41am says:

Looks just a little ominous...

+1 vote   media: Cathedral
Lurkingbunny Oct 13 2012, 8:50pm says:

Why not a lead box?

+1 vote   media: Blood Diamonds
Lurkingbunny Oct 3 2012, 8:34am says:

Actually looks like a city.

+3 votes   news: Champs-Élysées Finished!
Lurkingbunny Oct 1 2012, 9:37pm says:

Me likey.

+2 votes   media: Chateau
Lurkingbunny Sep 28 2012, 9:38pm says:

That gun is lovely.

+7 votes   media: Clear Skies Gameplay #1
Lurkingbunny Sep 10 2012, 9:06pm says:

Im glad there are more factions out to get you. cop and clear sky didnt have nearly enough people to shoot.

+2 votes   feature: RCOM Final Feature List
Lurkingbunny Sep 5 2012, 8:32pm says:

Progress on a mod? IMPROSSIBLE

+2 votes   media: StarCry - Trailer 2012
Lurkingbunny Aug 27 2012, 8:16pm says:


+1 vote   media: NPCs traveling
Lurkingbunny Jul 8 2012, 6:22pm says:

This gonna be good :)

+1 vote   mod: Project HDTP
Lurkingbunny Jun 22 2012, 11:25pm says:

This makes me giddy like a little school girl

+1 vote   news: Steller Veil
Lurkingbunny May 25 2012, 8:40pm says:

God i hope this mod doesn't end up like stalkersoup...

+1 vote   mod: S.M.R.T.E.R. Pripyat
Lurkingbunny May 23 2012, 6:40pm says:

Hey i just started this mod, and i noticed some of the soldiers under the bridge have transparent exosuits on. I was wondering if i should re-install, or if this is an intended feature?

+1 vote   mod: STALKERSOUP
Lurkingbunny May 7 2012, 10:34pm says:

Me likey

+1 vote   media: WIP* Weapon
Lurkingbunny Jan 6 2012, 12:55am says:

This is what i always wanted stalker to be... thank you.

+2 votes   media: New screenshots of May 23, 2011.
Lurkingbunny Jan 6 2012, 12:54am says:

Are you guys going to keep the crysis gauss rifle? I think it looks much better than the stalker gauss rifle. The crysis one actually looks like a manufactured gun, where the stalker gauss rifle looks kind of cartoony.

+2 votes   media: Exclusive Interview Screens
Lurkingbunny Jan 6 2012, 12:52am says:

Wait you can dual wield? That would make pistols actually useful... this mod is looking much better then i expected.

+3 votes   media: Exclusive Interview Screens
Lurkingbunny Nov 4 2011, 1:18am says:

I try to install mod on steam version of warband, but it wont install. The option to select the mod does not appear in the menu on the start menu like all mods should.

+2 votes   mod: Mount and Musket: Battalion
Lurkingbunny Oct 3 2011, 5:33pm says:

Ugghh i really want to play stalker... but i want to wait until i can play it with this.

+1 vote   media: no matter the weather...
Lurkingbunny Sep 17 2011, 10:57pm says:

Just started playing the mod, can someone describe to me how the ammo percents work? Will an 4 accuracy ak 103 with a 90% accuracy ammo be more accurate than a 5 accuracy ak 74 with a 100% accuracy ammo?

+1 vote   mod: L.U.R.K.
Lurkingbunny Sep 14 2011, 9:56pm says:

This mod is good, but fixing a few problems would make it great. 1: The reaction when you get damaged is much too great, when some bandit shoots me with a pistol my screen reacts like it got hit by a truck. Combat become really annoying for this reason. 2: In exact opposite when i shoot npcs, especially in the torso they seem to not even be phased, even unarmored opponents such as bandits. you think they would have more reaction to being shot in the gut with a large caliber rifle round.3: The weapons added to this mod arent balanced in the slightest. The 9mm berretta does almost twice as much damage per bullet as a .50 action express desert eagle. That is truly ridiculous, and this applies to many, many weapons the mod introduces. 4: I first encountered "electric chimeras" in the area west of the bar, and i do not know why they are in the mod. If you are within 20 feet of them, and you shoot them you are instantly killed unless you have 80%+ in electric protection. To make it worse they leap at you, which makes them hard to hit. If you shoot them, you die and if you dont shoot them you die. This would be fine if they only appeared in open areas, but i only find them in urban encounters where i cannot get out of their range. 5:This mod needs some form of fast travel, Oblivion lost has cars, and stalker complete has the teleport system. It would be awesome if you incorperated some kind of teleportation system, so you could travel to different areas without having to run/walk across multiple maps just to get where you want. 6: Kruglov (the scientist that you accompany to yantar) seems to die because there are too many anomalies in his path, this is unpreventable and kind of messes up some quest lines. So if you could remove some of the anomalies under and after the bridge that would be great.

+1 vote   mod: AMK: Sidorovich Edition
Lurkingbunny Sep 13 2011, 7:44pm replied:

Me too :( just got the itch to play stalker again, and none of the other mods have quite as much stuff.

+1 vote   mod: S.T.A.L.K.E.R. - Oblivion Lost 2010 Mod Pack
Lurkingbunny Sep 9 2011, 3:04pm says:

Yay military warehouses :D

+1 vote   media: Testing Faction Fronts alpha 1.99
Lurkingbunny Sep 8 2011, 2:44pm says:

Whats the first area in the video it looks really freakin awesome

+1 vote   media: Gunfire echoes
Lurkingbunny Sep 6 2011, 5:55pm says:

Well as long as people are modding stalker im happy

+2 votes   news: S.T.A.L.K.E.R.: Way of the Wolf - Final Status Update
Lurkingbunny Sep 4 2011, 12:31am says:

Friggin sweet

+4 votes   mod: Deus Ex: Revision
Lurkingbunny Sep 2 2011, 2:49pm says:

So revision will be adding more npcs and such too? Nice

+2 votes   media: Comparison pictures from HK
Lurkingbunny Sep 2 2011, 2:48pm says:

All the chinese guards must be brothers or something.

+2 votes   media: Ship Below
Lurkingbunny Sep 2 2011, 2:42pm says:

This + hdtp + shifter + Revision = best game ever

+1 vote   media: Tomb
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Apr 18, 2015
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