I like gibbing corpses in Half-Life. -------------- Discord: lukkasz323#6869

Comment History  (0 - 30 of 166)
lukkasz323
lukkasz323 - - 166 comments @ True Stalker

Tips (Spoilers):

-You get a +30 kg backpack aroun Chapter 5

-There is a +25kg -2rad artifact in the extended part of Cordon (House with a truck and a dead body). You might need Svarog detector to get it, but maaaybe Veles is enough.

-Make sure to get all +weight suit upgrades, the mod seems to scale well stamina with max weight unlike certain versions of STALKER.

In Chapter 5 I have 80 max weight (90 with drugs) just using the 2nd suit you get in Cordon.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ True Stalker

Just equip Jellyfish. I had 0 radiation problems post Chapter 1 and I didn't even avoid walking through radiation.

Good karma+3 votes
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

Yes. There is maybe 2-4 weeks of work left if I were to work on it daily. I wasn't able to complete it in a timeframe I previously set for myself, so for now I left the release date TBA, until I'm 100% certain it's finished.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

BSP, packed in ZIP

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

Nice, thanks for playing!
In the full version the 'Answers' chapter will be much more alive.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

"in March" hopefully

Good karma+2 votes
lukkasz323
lukkasz323 - - 166 comments @ Pit of Death

this comment section is pretty strong lol

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Uplink - Mod version (ZIP)

This one doesn't use an installer and depends on an existing Half-Life installation, also all config / DLL files are used from "valve" HL1 folder, so it's fast and easy to install and play.

Good karma+2 votes
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Uplink - Mod version (ZIP)

All of these links are installers, also the original installers are standalone and are linking to different game DLLs. This is the only easily findable ZIP version.

File itself is the most important here, so if the mod page (which I've included for easier search) is an overkill, I don't mind it being archived, but it only helps users find this.

Good karma+4 votes
lukkasz323
lukkasz323 - - 166 comments @ Companion Piece 3: To The Grave

Probably an outdated mapbase. Make sure to remove the old mapbase first and then place the new one.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

I hope you will like the full version; Older maps were redesigned and the item pickup mechanic enhanced.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

I've ran out of time last year so now it's taking me a lot longer than I expected. I've done a lot of work since that time though.

All that's left is the final map, rework of 2 older maps and minor changes across the rest of the mod. There should be 24 or 25 maps in total.

Good karma+3 votes
lukkasz323
lukkasz323 - - 166 comments @ Volumetrics 2

it looks great!

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Randomguy7s Painkiller Fix Compilation New

Removing "alsoft.ini" from Bin helped me.

Good karma+2 votes
lukkasz323
lukkasz323 - - 166 comments @ Randomguy7s Painkiller Fix Compilation New

IMPORANT NOTE:
Audio is very poor quality for me with this fix, this didn't happen on 1.64 GOG version.

Removing "alsoft.ini" from /Bin/ fixed that for me. Don't know if it causes any issues, but it does definitely sound much better.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Gerard

I had similar problems, I had to noclip through a few doors to progress.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Gerard

A lot of cool and unique ideas.

I think there is a little too much of the same ones used repetatedly though, NPCs unlocking doors is cool, but not if it's done so many times throughout the whole mod, same with keycards.

You seem to be using 32 units as a default wall width for most things, I suggest changing that to 16, it will make your maps look much nicer and more realistic.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Developer's Notes

I think the mod was really well balanced in terms of all supplies, but I didn't find it hard... And I've played on Hard.

Good karma+3 votes
lukkasz323
lukkasz323 - - 166 comments @ Soon...

Soon...

I will be removing all outdated images/videos from this ModDB page.
Let me know if there is a way to archive / hide / private them, so I'll do that instead.

Fun fact:
The total size of all BSP maps from the demo version of the mod was "3,74 MB".
Current size of the "maps" folder is "104 MB" and is espected to increase to around 100-150 MBs in total on the full release.

Current expected release date of the mod is either December 2021 or Q1 2022, but that depends on various factors.

Good karma+5 votes
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

The mod should be finished by the end of this year. I'm still finishing the last part of the mod. Expect screenshots, an article and downloads in the next few months.

By the way if anyone wants to playtest the final version, please message me on Discord or ModDB. I need help with balancing and finding bugs.

Good karma+3 votes
lukkasz323
lukkasz323 - - 166 comments @ Another Mission 2 sneak peek!

I love the skybox.

Good karma+8 votes
lukkasz323
lukkasz323 - - 166 comments @ Mission 2 sneak peek!

Brushwork looks good. You should try playing around with the light_environment values (Color, Angles, Brightness) as shadows help a lot in outdoor scenes.

By the way, by decreasing the brightness value, you can make shadows darker and direct sun lighting stand out more.

Good karma+3 votes
lukkasz323
lukkasz323 - - 166 comments @ Uplinked v1.1

It's a great mod on it's own, but the pacing is way too slow for that part of the game so playing through the whole game with it feels off.

Good karma+2 votes
lukkasz323
lukkasz323 - - 166 comments @ Image 17

Yeah EP2

Good karma+4 votes
lukkasz323
lukkasz323 - - 166 comments @ Wolfenstein - Blade of Agony

Yup, I have a RTX 2060 Super

Turning off Color Grading helped.
Vulkan mode works too, even with Color Grading ON.
Thanks.

Good karma+2 votes
lukkasz323
lukkasz323 - - 166 comments @ Wolfenstein - Blade of Agony

I can't play it, because every 3D rendered thing is covered in red mess. If anyone knows what causes it or how to fix it, thanks.

Screenshot: Imgur.com

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ Half-Life: Revenge

I'm working on a different project at the moment. Two of my maps can be played in just released Map Labs #12 and upcoming Test Tube #12.
Moddb.com

Because of that I haven't worked on this project in the last 2 months, but I'm getting back in a week or so.

Good karma+1 vote
lukkasz323
lukkasz323 - - 166 comments @ BM:C Black Op's Assassin

I love these Aperture Science fall damage supports.

Good karma+3 votes