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Comment History
Lprsti99
Lprsti99 - - 6 comments @ Maelstrom

Also, can we have some different names for capital ships, rather than all of them just being "Battlecruiser"? Just a little thing, not important in the slightest, but it just seems off.

Good karma+1 vote
Lprsti99
Lprsti99 - - 6 comments @ Maelstrom

Like the mod a lot, but are Ringworlds supposed to be so ridiculous? I assume Dyson spheres are even more powerful (Saw one, but didn't get to colonize it). Any player that gets one is pretty much going to run the game, and if there are two players with ringworlds the game will revolve around them. I feel like they should be more heavily guarded, and/or require a high level tech to be colonizable. It'd be justified considering they're artificial worlds, say the research is required to override security protocols or something.

Also, do Replicator cap ships just have innately ridiculous armor? A group of 4 that I had could solo a big fuckoff group of cruisers and cap ships (slowly, but they could do it). Shields went down quick, but then their health did pretty much nothing.

Finally, how do the Replicate abilities actually work? I would assume it would create a (temporary?) copy of a ship, but trying it with my first pathfinders did nothing, and none of my other ships ever generated any antimatter to use the ability. Unless I'm missing something.

Good karma+2 votes
Lprsti99
Lprsti99 - - 6 comments @ Homing rockets

Oh, forgot to mention, the firer and his teammates are fair game on the seeker launcher. If you fire it while running around, the rocket's quite likely to turn around and blow your *** up. Likewise, random firing will often lead to teamkills, and much anger at you. So, it's best to treat it as an instagib version of the laser-guided rocket, unless you're in deathmatch....

One other property I didn't mention is that when the seeker hits a wall, it spawns a new projectile traveling away from the wall (So, it bounces off, essentially). It can do this up to 4 times, on the fifth it dies. I don't know if that would work here, though, as in the mod, it could be destroyed by gunfire, but, with this being rockets only, I doubt it'd be a good idea.

Good karma+2 votes
Lprsti99
Lprsti99 - - 6 comments @ Homing rockets

Hmmm, weapon ideas:

Swarm Launcher: Launches many small rockets, maybe make regular fire force them to track the same enemy, alt-fire let them each choose their own, relatively fast, or maybe make them fly in a "drunken" pattern.

Regular: like the example you posted above.

Remote rocket: Like the Redeemer alt-fire in Unreal Tournament.

Laser-guided: Alt-fire locks your view on the enemy you're facing, so your laser stays on them, but only tracks while locked on. When not locked on, dumb-fire only. Highly maneuverable and fast, but can be dodged if the player is paying attention. (Can circle the enemy and make sharp turns, only real escape is to get out of sight of the enemy, kill him, or dodge the rocket and make it hit a wall)

Seeker launcher: (Ripped from an AvP mod I used to play a lot) One-shot rocket that has full AI, and map wide awareness. Uses pathfinding (so, it can navigate tight areas quite well), locks onto moving enemies (if you're moving, ANYWHERE, you're a potential target). Makes a loud, highly distinctive sound when flying, so it's easy to just freeze, preventing it from targeting you. However, has a lock on like the laser-guided rocket, that makes it track one specific player, regardless of movement (also LoS dependent).. If the seeker is already flying about, and the person with the launcher locks on to someone, it will fly as quickly as possible to hit that player (moving through the map). It's quite slow when flying around, but once it's close to its target, it speeds up quite a bit, but if it loses lock, it goes back into seek mode. Obviously instakill, but limited to like one on the map at a time (the rocket, fired or unfired) also does not get ammo from regular pickups, only from the weapon pickup. The weapon will not respawn unless the first rocket has been fired and detonated.

Haha, I miss that mod...

Good karma+2 votes
Lprsti99
Lprsti99 - - 6 comments @ 4th Dimension [FA]

A bit late, but it's Path Vol. 2 by Apocalyptica.

Good karma+1 vote
Lprsti99
Lprsti99 - - 6 comments @ StarForge-old

spoo, you still around? This looks too kickass to die!

Good karma+2 votes