This member has provided no bio about themself...

Comment History
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Maelstrom

I agree it would certainly effect balance. But I personally feel like it moving more slowly would make it all more tactical and immersive. It taking longer (and the extra space to move in) to engage enemy ships in a gravity well opens up a lot more strategic movement options, and would make micro fleet management a lot more valuable.
But range scaling for planetary defences would definitely need adapting. Or maybe even a planetary upgrade could be added "Orbital canons" where they bombard any enemy ships from groundside that are bombing the planet.

Just spitballing some thoughts. Love your mod and whatever changes you make I'm sure I'll love it. :)

Good karma+1 vote
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Maelstrom

This is hands down my favourite mod for Sins! I've recently gotten over my binge on the Halo mod and shifted back to this one, but one thing in the Halo mod that I felt was superior, which I think you could apply and even do better in this mod was the scaling.

Would it be possible to scale up the planets and gravity wells? Or scale down the ships and structures? So that the scale of ships and structures feels more realistic and immersive next to the massive bulks of planets/stars?

If anything, that was my biggest dislike in vanilla Sins. The scale of the ships and structures next to planets just felt wrong and dragged me out of immersion.

Ahhh I dream of a day where a game that's like a crossover of Sins and Stellaris is created.

Good karma+1 vote
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Sins of the Prophets

You guys could totally build your own absolutely awesome space strategy game from scratch!

Just saying ;)

PS. I love your mod. It has its bugs, but totally refreshes playing the vanilla game, which will always be held in high esteem.

Good karma+2 votes
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Sins of the Prophets

Just a question about the mod handling maps and sizes?

I absolutely love the mod, but I LOVE playing on either small 30-50 planet maps where everythin in the middle is hotly contested until something finally breaks, or MASSIVE hundreds of planet maps where you have to strategically place and move fleets and units to prioritise important worlds and defensible locations whilst still making ground.
I have just imported a map from the Mass Effect mod, the Milky Way map, and converted all of the Mass Effect assets on the map into Halo assets, which worked just fine, and I was able to load up the map with 3 AI active on it before it crashed.
What is the maximum planet/asset limit for the Halo mod for me to play a huge galaxy scale game on?
That map, for example, has a bit over 600 planets on it.
I also have the fleet limit scalar turned up to double.

Good karma+1 vote
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Sins of the Prophets

Hmm do you think that might have something to do with the maps? I played that game on a custom forge map I made with 14 stars, 360 planets and no wormholes.

Good karma+1 vote
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Sins of the Prophets

I absolutely love this mod! I think you've done a stunning job!

I just have one question: Could you please translate the difficulty settings?

I played a game with all the AI set to Reclaimer, expecting that would be a long hard grind game, but it was incredibly easy.

Good karma+2 votes
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Map Makers Requested!

I'm no expert on galaxy forge, hell, I'm a noob on it. But I'm a quick study, and I'd love to see some more maps. I'll give it a whirl!

If I come up with anything that I think is up to your standards I'll get in touch :)

Good karma+2 votes
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Sins of the Prophets

So I've been playing your mod for around a week now and I feel like I am in a place for some more constructive feedback.
It's all positive still though!

Gameplay issues - Lighting effects and such. I have an exceptionally good computer, I used to use it for graphics work and is top of the line, but even I have had a few laggy moments in the game. Mind you, that is late game with all the AI slots full and all with capped fleets. I imagine that would be worse for someone with not as good a computer.

(THE MOST IMPORTANT POINT) The Flood - Early game, the flood were an awesome introductory adversary, and when I first came across a carrier form I was super cautious about the flood spores in tow. However, I quickly learnt that they didn't really pose too much of a threat, and the flood carrier forms were the most dangerous flood hurdle.
Mid to late game, the flood aren't very difficult to deal with.
I think the Flood need a big step up to make them into the galaxy threatening parasite that they should be.
There should be a greater probability/risk of the flood spores infecting your ships or planets. But not in a mindlessly ravenous way that spreads faster than you can keep up with.
I'd love fighting the flood with them being a frightening empire unto themselves that threaten every faction in more than just a harassing manner.

The Forerunner faction - First encounter was against sentinels at a portal, was super hyped for what more of them I might come across. But unfortunately they were the most I came across for the Forerunners, and the rest were just UNSC class vessels. Not that was bad, I still enjoy the little challenges of it, but fighting Sentinels got my hopes up.

I think I saw an image of the Mantles Approach?
The Didact, or Warrior-Servants, would make a great "pirate style" faction, similar to the flood. But one that attacks less often and less randomly, but when they do are absolutely devastating.

Maps - I have only played on one map so far against all the AI with one set to Ally. But I selected a multi-star map, as I always tend to do. I enjoy the feeling of scale that multi-star maps give.
Are there any Halo dedicated maps? Linked to the story? I saw an image of the Ark, and was wondering if that were in a map I skimmed past?
I'm certainly enjoying it still... But it would be awesome to have a map that roughly follows the ingame story.

AI difficulty - More just a direct question than a review, is "Reclaimer" the most difficult setting? I selected two AI as Mythic, two as Legendary, and the rest as heroic, being unsure if Reclaimer was either easy or hard.

My overall rating - 8/10
I NEVER rate anything 10/10 almost no matter what.
And I haven't rated this 9 simply because I know it is still a work in progress and things are still being tweaked and added.
You've done an amazing job on this mod and it feels like a great immersive Halo experience. Even the main menu feels like something from a genuine Halo game.

PS. Do you guys have a Patreon or something? Not sure if that would infringe on terms of service and conduct and such... If it didn't though, I'd chip in.

Good karma+1 vote
LoxtonAxios1
LoxtonAxios1 - - 9 comments @ Sins of the Prophets

I would like to congratulate all of the folks behind this mod hugely!

Loading up this game and the first sight of the main menu I felt like I was opening up a genuine Halo game, the feel of this is perfect!
Then loading into the game for my first play attempt as the UNSC and it was the Halo space strategy game I've always dreamt of playing.
No it was not without its minor flaws, but still instantly lovable.

It would be incredible if it had a real Halo Universe map with all of the ingame locations.

But all up: I LOVE IT!
You guys have delivered what feels like a genuine Halo experience.

Good karma+1 vote