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For me too. @Ambient_Malice, Can't you use this (or a custom version) to inject the new shaders?
Hey man, any way to reduce the performance hit? It's really hitting hard.
Gunner is working here (maybe unzip ALL the skin pack).
I'm using the integrated demo1.dm2 timedemo :/
There's a problem with the demomap fuction (to benchmark using the demos): "Illegible Server Message" error 1 second after the demo starts.
Enjoyed? MUCH MORE! It's Q2 time again :D
As i asked before (on Steam :D ), any chance to see SWITCH gadget - press - and Gadget Wheel - hold - consolidated in one key (and rebindable) ?
AH! Correct! You're right.
And about the journal/map? TAB is perfect but now journal/map is not rebindable.
Left and Right for the drone must be free for the lateral movement (now they're assigned to nightvision and thermalvision)
Tab for "journal/map" is perfect but maybe let see/assign the key in the binding menu!
Another good thing to get more free keys is to remove, if possible
*Switch Weapons / Sidarm (we already got 2 ways to select a weapon! Why THREE ways? :D )
*Every remaining hardwired "help/hint"-related key (TAB is hardwired to "tab select in journal" so you can't use it to EXIT the journal if you use TAB to enter the journal)
Some suggestions about the key bindings:
ENTRIES RENAMING (to reflect the REAL working)
*Gadget wheel -> Gadget wheel (hold)
*Ammo/Fire rate wheel -> Weapon customization wheel (hold)
*Use gadget -> Use gadget / Aim gadget (hold)
*Quick heal (hold) -> Select adrenaline / Quick heal (double tap)
*Medkit wheel -> Medkit wheel (hold)
* "Loot weapon" key can use the Ammo/Fire rate wheel key (NOT HOLDING)
* "Gadget switch" key can use the "Gadget wheel" (NOT HOLDING)
PRP (Pripyat Reclamation Project) is included (some aspects or in toto)?
Hey man! Can you add entries in graphic settings menu?
It would be awesome to have the possibility to switch between AA types/qualities and a toggle for Film Grain (HDRGrainAmount) option!
Hi Nikolai! And about your other port of Opposing Force? Any news? Thanks!
Rend2 (alternative new renderer) has some problem with weapons shaders/textures/materials/whatever:
An update for the new LA release?
The grass shadows (r2_sun_details) are superb but the range - actually it's a square :p - is too much short! Give us the possibility to extend it!
It's the ReShade Suite ASCII shader applied to prove it.....
RS 3.1 working flawlessy here with R4 (DX11), depth buffer access too :)
Thanks but the performance of this new version is really good in DX11.
And about the grass shadows distance?
1) differences between HBAO quality levels (medium/high/etc)
2) how to increase grass shadows distance
Thanks man! MUCH appreciated! ;)
I deleted the MD5 signature file, LOL.
Can you upload it somewhere or tell me a way to bypass the setup file check?
Is this mission pack integrated?
commandos-bcd-mission-pack -> Moddb.com
Thanks for keeping C2 alive :)