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Comment History  (0 - 30 of 417)
lowenz
lowenz Feb 23 2015, 5:33pm says:

Verison -> version?

+2 votes   download: Hexen Weapons Improvement Project
lowenz
lowenz Feb 21 2015, 5:21pm says:

"Russian Nuclear Icebreaker" -> Cryostasis inspired? :D

+1 vote   game: Stowaway
lowenz
lowenz Feb 1 2015, 9:07am replied: 0 votes   mod: RtCW: Dark Matter's
lowenz
lowenz Jan 24 2015, 9:03am says:

A final version: when?

+1 vote   mod: Black Mesa: On a Rail Uncut
lowenz
lowenz Jan 23 2015, 6:27am says:

Typo in the title "Resloutions" -> "Resolutions"

+1 vote   download: Resolutions 1280x768 and 1280x1024
lowenz
lowenz Jan 20 2015, 2:06pm says:

Please, use the Unofficial Patch 1.42c as mod base!

+1 vote   mod: RtCW: Dark Matter's
lowenz
lowenz Jan 18 2015, 8:22pm says:

CS/CoP versions? :D

+1 vote   article: Version 2.0 CTP - Release Notes
lowenz
lowenz Jan 12 2015, 9:40pm says:

Just WOW!

+1 vote   article: Version 2.0 CTP - Release Notes
lowenz
lowenz Jan 7 2015, 11:22am says:

LOL, you made my day :D

+1 vote   download: DX Soccer Mod
lowenz
lowenz Jan 3 2015, 8:07am says:

Thanks! :D

+1 vote   download: BCD - Mission Pack v2.151
lowenz
lowenz Jan 2 2015, 11:52am replied:

OK, found the cause of blinking: your exe is older than last GoG-release one. Can you update the mission pack and let the user hack the exe?

+2 votes   mod: Commandos: BCD - Mission Pack
lowenz
lowenz Jan 1 2015, 5:28pm replied:

P.S.: and there's a ddraw.dll too in your package: is it necessary? Why? (Excuse me for all these questions but I'm really picky :D)

+1 vote   mod: Commandos: BCD - Mission Pack
lowenz
lowenz Jan 1 2015, 5:09pm says:

The included already-1280x720-hacked-exe is necessary?
Is it hacked with the last resolution hack version (1.2)?

With your version I still have the menu entries rapid-blinking (and base game 1.2-hacked doesn't)

+1 vote   mod: Commandos: BCD - Mission Pack
lowenz
lowenz Dec 30 2014, 8:43am replied:

Thanks! Why the "extra-lite" texture pack is bigger than the mod itself? :|

+1 vote   mod: Remake
lowenz
lowenz Dec 27 2014, 4:23pm says:

Halo HUD? :D

+1 vote   media: ConcussionRifle
lowenz
lowenz Dec 26 2014, 7:22pm replied:

Set the texture quality slider to 75% ;)

AA works only with D3D8 rendering path :D

+1 vote   mod: Remake
lowenz
lowenz Dec 25 2014, 7:04pm replied:

LOL, obviously no :D

+1 vote   mod: Remake
lowenz
lowenz Dec 25 2014, 1:21pm replied:

No problem for DoF, I remember now, it's an AF3 feature, right!
For the texture, I lowered the quality in menu options (75%) and.....voilĂ , now it's working :D

+1 vote   mod: Remake
lowenz
lowenz Dec 25 2014, 12:51pm replied:

No problem man! Take your time! Actually the game *loads* removing the "trees" folder :D
See here: S14.postimg.org

The problem lies in some bump shaders or bump textures (maybe).

Apart, is it possible to disable the integrated DoF (it's not linked to the config option)? Great Christmas present, thanks!

+1 vote   mod: Remake
lowenz
lowenz Dec 25 2014, 11:55am replied:

Missing a line, excuse me (with DX11 now):

[code]
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 493
[error]Description : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
[error]Arguments : c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\trees\trees_bark_a_01_bump#.dds
[/code]

+1 vote   mod: Remake
lowenz
lowenz Dec 25 2014, 11:46am says:

*Win 7 SP1 64 bit + 8 GB RAM + Radeon 7850
*Clean WORKING installation of CoP (EU) + "Gamespy patch".
*Crash to Desktop loading Zaton (xrengine @3,5 GB in task manager)

[code]
Problem signature:
Problem Event Name: APPCRASH
Application Name: xrEngine.exe
Application Version: 1.6.0.2
Application Timestamp: 4b275197
Fault Module Name: xrCore.dll
Fault Module Version: 1.6.0.2
Fault Module Timestamp: 4b25fc61
Exception Code: 80000003
Exception Offset: 0001e12e

Log:
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : CRender::texture_load
[error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 502
[error]Description : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
[/code]

+1 vote   mod: Remake
lowenz
lowenz Dec 25 2014, 9:24am says:

WOW!

+2 votes   mod: Tom Clancy's Rainbow Six (Door Kickers Mod)
lowenz
lowenz Dec 10 2014, 8:26am says:

Voted, Beac :D

Glad to see you active ;)

+4 votes   article: Call of Pripyat: Redux - 'Welcome to X-12'
lowenz
lowenz Nov 28 2014, 12:13pm replied:

Yes +1 !

+2 votes   mod: F.E.A.R. Resurrection
lowenz
lowenz Nov 26 2014, 11:40am replied:

An "official" windowed mode+frame limiter would be awesome.....but for the sake of perfection it would need the possibility to choose the window resolution! Another time, thanks for your dedication and work!

+1 vote   mod: MechCommander Omnitech
lowenz
lowenz Nov 26 2014, 11:39am says:

Truly a legend!

+1 vote   mod: MechCommander Omnitech
lowenz
lowenz Nov 25 2014, 12:17pm replied:

I really appreciate your work, it's awesome.
On Windows 7 the game runs *perfectly*, it's pure bliss.
On Windows 8.1 it has the issues ALL DX5-6-7 games have: Forums.guru3d.com

So maybe you can add the "windowed mode" in menus (it's already in the config file) and a *frame limiter*!
Just to let you know....or maybe can you update the engine to DX8 or DX9? This will solve everything but I know it's a big job :D

+1 vote   mod: MechCommander Omnitech
lowenz
lowenz Nov 24 2014, 4:10pm replied:

And it's really 1920x1080, not a stretched 1680x1050.

+1 vote   mod: MechCommander Omnitech
lowenz
lowenz Nov 24 2014, 4:02pm replied:

Oh, thanks :D

+2 votes   mod: Stalker Clear Sky OGSM 1.8 CE - 2014 Ger/Eng
lowenz
lowenz Nov 24 2014, 4:00pm says:

MCO 424 works fine on my Win 8.1 64 bit + GeForce 750Ti! Only one little problem: MCO doesn't see 1920x1080 resolution but when I select 1680x1050 (max resolution in game menu) it uses 1920x1080 :p

+1 vote   mod: MechCommander Omnitech
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