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Is there a list of "HL2 style/canon compliant/compatible" (sort of) mods (on Steam and on ModDB" ? Like this or Prospekt (but better implemented :p )
Up. And for 1.4.22?
CoC totally deserves the 1st place :) "Forever STALKER".
LOL, isn't that screenshot from an old UE3 mod/map?
Proposal: can you release a CoC benchmark tool too?
The linked Absolute Structures package has no problems with 1.4.19?
Thanks! I don't know why I can't get the "take the chalice" action available :/
Yes, enemies are bullet sponges.
Request: can you run the second catacombs level and take the chalice? I can't take ("activate") it :|
I use GOG TDS release.
Put d3d8.dll of dgVoodoo2 in Thief "System" Folder and configure the options through the setup tool.
These are my options: S13.postimg.org
About the wrapper, dgVoodoo2+ReShade 3 toolchain is working great in Thief DS, but I don't think it's enough for your project.
Please, join us here: Ttlg.com
newHUD not working in 0.40?
Best ideas are really the simple ones like this :D
Steyr AUG has a strange behaviour with alt fire.
Good guide, man!
Radiation poisoning effects label missing on mutant eatable parts?
I dare to re-ask: Why "sun shadow" is disabled by default? What we miss keeping it disabled?
I mean the QUALITY setting, not the technique.
In CoP "Ultra" uses compute shaders with HDAO.
And about the sun_shadow? I know sun_details is the grass shadow setting.
Pardon, "reply button" victim :D
Little issue: mutant parts don't show radiation malus in inventory label.
Awesome work guys!
*Why "sun shadow" is disabled by default? What we miss disabling it?
*How Does SSAO quality High compare to Very High?
Can I suggest some features?
*stamina consumption on running too (not only sprinting)
*lean left/right (maybe no shoot allowed to balance)
The quicksave workaround is working but it stops the music playing on re-load :p