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It's a good section but you can't enjoy the City17 outskirts :p
Are you using some ideas from Half-Life 2: Update ? (it's a simple question about the mod development) -> Store.steampowered.com
Maybe you must join the team/project and use the "update" version for your "spin".
It seems it's already possible, leaving the original DLL.
Please add the possibility to use this patch with higher 4:3 custom resolutions (1440x1080 and above). Or is it already possible?
It happens starting in Rostok bar level.
Got this sound error in console (loading a level/save in 1.5 b6): Postimg.org
What is new "Extended HUD" option? It seems to do.....nothing.
LOL, hairboy, are you trolling? :D
Thanks. Ah, about that, there's a new version of the package: Openil.sourceforge.net
Can you upload here: Yadi.sk the 3 .dlls along quake2xp.exe? Thanks!
Cave Johnson wisdom!
I'm here waiting :D
FOV (85->125) option not working (it doesn't anything :| )
It's always set to maximum, looking in-game (125)
ioRTCW got an update (1.51).
Can you update this mod too?
Up for the request! :D
Can you add the multires solution of Sin War HD? Moddb.com (it's perfect and 1280x720 is the optimal trade-off on today systems)
Please, document it! It's really weird!
"We put a mod in your Dark Mod" :v
A fov slider / dedicated dll?
VSync issue has been solved by the ioRTCW author ;)
Can you update your build?
Thanks! Oh, FTEQW, awesome news! (it got a vulkan renderer too!)
Where I can find more info about this new engine implementation? (gluh2_bsp2.exe / uh2_bsp2.exe)
'cause it runs H2 too really well!
Small issue: the trench gun arm texture is not "Classic Blasko Suit" compliant :D
Brainscorcher, can you make your ModDB profile public, so we can see all you modding works?
I confirm UI/HUD/menus overbight in DX10 and DX11 mode.
No problem in DX9 mode.
It has nothing to do with the tonemapping settings, it seems a renderer bug.