C64 will never die only the players
granted I'm not in the loop with exactly what Quake Champions (from Bethesda) is trying to pull off, but I've been an avid Doom/Quake 1 player since their respective releases (i.e., I play these games on a regular basis, much like many other fans, also Unreal 1 and UT99), either which way - I for one have little to no interest in the multiplayer FPS genre since Quake 3/UT2004 and have mainly stuck to Quake 1/2 and Doom 1/2, due to their perfection of the genre, in respective 'fields' (i.e. Doom being the more 'primitive 2.5D', rather than full 3D and using sprites, rather than 3D models, etc. - thus allowing for quite different feel from Quake 1 and 2)
QC:DE (for short), combines the best of the Doom and Quake franchise, whilst at the same time borrowing characters from other franchises, such as Heretic/Blood, etc. - due to the 'class-system' in QC:DE, whereas at the beginning of the game (i.e. when first you join the server), you choose one of several classes, ranging from "small", "medium", "large" characters, basically - all with individual perks (and hit-boxes)
there's a very nice variety in weapons and power-ups and each class comes with their own special attack as well
the action is extremely fast-paced and due to the choice of not including any 3D models, everything runs perfectly smooth
the mod also includes enemies from Quake 1, 2 and 4, all who have been perfectly realized as their 2D counter-parts, blending seamlessly into the game
there are various modes available, but my preferred one is Deathmatch
since it's Doom we're talking about, there are plenty of maps - also bundled specifically for this release
the mod itself runs off the Zandronum engine (for MP) and since said engine come with a server-browser, finding others to play with has been no issue thus far
keep in mind that this is not the Doom that you may have been used to, from back in the 90's, but rather a new 'iteration' of Doom(s), as it were, what with 'true' 3 dimensional environments, several floors on top of one another, mouselook!!! and whatever else modern fanciness y'all got used to after Duke 3D/Quake 1
I'd say that this really brought some much-needed attention back to Doom (not that there's not enough mods being made; Brutal Doom being an excellent example), but this truly keeps up with the times, whilst retaining the true OldSkool gameplay and flexibility
well worth buying a new copy of Doom 2, if your floppies don't work, if you ask me.
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