C64 will never die only the players

Comment History  (0 - 30 of 99)
Lord_Santa
Lord_Santa Jun 1 2014, 3:41pm replied:

finally someone doing an [actual OldSkool] game, rather than just having it 'look/feel' OldSkool. kudos for sticking to a tried and true formula, rather than getting on the bandwagon that every game needs randomized levels and save-ability.

gaming in the 80's/early 90's, it was an actual challenge in and by itself, merely to endure the game to the end, due to lack of save-game functionality; and even though I do love me some randomized dungeons, etc. - I think we've reached a point where it's become a skewed 'norm' in gaming that every 'new indie game'' [has] to be a 'rogue-like' (a term which has strayed so far away from its original meaning/game, that it's simply absurd). I will gladly throw moneys your way, if nothing else because I wholeheartedly support the idea that there is and always has been a market for the games of old; and there needs little refinement in terms of making it 'endlessly enjoyable' (such as with the aforementioned 'rogue-like' aspects; too much randomization leads to generic gameplay and levels; save-functionality in even the simplest of platforming games remove a great deal of the [challenge] in these games (not to mention the new Super Mario Bros games with endless lives)

+1 vote   game: Shadowcrypt
Lord_Santa
Lord_Santa May 29 2014, 12:19pm replied:

you are aware that what Lost Alpha and Oblivion Lost - Remake are trying to capture the spirit/gameplay of... S.T.A.L.K.E.R. - Oblivion Lost? (i.e. the earlier 'versions'; before the change to S.T.A.L.K.E.R. - Shadow of Chernobyl)

+2 votes   mod: Oblivion Lost Remake
Lord_Santa
Lord_Santa May 29 2014, 9:02am says:

looks astoundingly beautiful (both aesthetically and gameplay-wise) - eagerly anticipating.

+1 vote   game: Shadowcrypt
Lord_Santa
Lord_Santa Mar 31 2013, 2:46pm replied:

thank you for fixing this!!
now I can fully enjoy this and the demo finally felt like it should
this will be my next game to buy!
brilliant.

+2 votes   game: On A Roll 3D
Lord_Santa
Lord_Santa Mar 14 2013, 8:04am says:

tried the demo, but my screen only supports 800x600/1024x768 and the game-screen was kinda fubar (i.e. I could only see part of it) any tips?

+1 vote   game: On A Roll 3D
Lord_Santa
Lord_Santa Dec 16 2012, 8:04am says:

didn't realize I needed any other reason than DooM itself to reinstall DooM - this mod proved me wrong
I think you just managed to put DooM back at the top of all FPS's ever created again...
Mod of the Year, without a single doubt.

+4 votes   mod: Brutal Doom
Lord_Santa
Lord_Santa Dec 10 2012, 4:16pm says:

finally Beta.
try to launch
crashes.

win7 x64
ATI Radeon HD 6850
AMD Phenom (quad-core)
8GB DDR3 RAM
etc.
sincerely doubt it's the system requirements that's missing
any suggestions?

:edit
crashes when music is "on"

+2 votes   game: Wyv and Keep
Lord_Santa
Lord_Santa Nov 23 2012, 12:11am says:

is ironsight implemented yet?

+1 vote   article: Mod Progress News - FCAM
Lord_Santa
Lord_Santa Oct 8 2012, 3:46pm says:

YES! Thank you!

+2 votes   article: Iron Sights Release
Lord_Santa
Lord_Santa Oct 7 2012, 1:55pm says:

peaked my interest immediately after I saw a screenshot
booted it up and.... no option to invert mouse
=/

please keep in mind that there are a lot of people out there who play with inverted mouse-controls (Y-Axis) event-though "most people don't"

+2 votes   game: Sovereign
Lord_Santa
Lord_Santa Aug 3 2012, 5:44am says:

just want to say thank you for this
this mod brought Vice City back to life for me, in ways I did not even realize the original lacked

+1 vote   mod: GTA Vice City .Lod Mod
Lord_Santa
Lord_Santa Jul 22 2012, 3:53pm replied:

now [that] is some serious tinkering behind the scenes - sorry if I doubted you, this does indeed seem like a very clever way of balancing the game, without losing any of the immersion

kudos to the team - you approach the difficulties of balancing the game by letting [the player] be in charge

innovative and well thought through, sorry if I doubted you

+2 votes   article: Features (Version 2.0) - What's new?
Lord_Santa
Lord_Santa Jul 21 2012, 6:27pm says:

Realism Improvement: "There is no longer a maximum weight limit."

exactly how are you thinking here?
is it that I am able to carry a set amount of weapons at once? (1 small gun, 1 big gun, 1 knife?) or are you completely removing restrictions on how much one can carry?

surely by giving the player the ability to carry however many guns/items one wants, this cannot possibly be perceived as realism

I'm hoping you will go with "set number of weapons/items", since this mod already provides a realistic challenge and that would truly put it on the map amongst those of us, whom prefer a challenge when playing S.T.A.L.K.E.R. games...

+2 votes   article: Features (Version 2.0) - What's new?
Lord_Santa
Lord_Santa Jun 18 2012, 10:38pm says:

just chiming in to say thanks
you guys have revived ShoC in ways I didn't think possible
been playing Soljanka for years now and always wanting *more content*, I finally took a break from ShoC about half a year ago

with this mod, I realize that this game isn't about content and more levels
it's about the feeling of being inside The Zone and the characters that you meet, the events that occur and the atmosphere of it all

you gave The Zone life again and brought me back
thank you for everything.

+1 vote   mod: Old Good STALKER Evolution
Lord_Santa
Lord_Santa Jun 17 2012, 10:38am replied:

this mod gives you a minimalistic HUD interface for OGSE, by removing your health/stamina/armor/stance, as well as the mini-map/radar/clock

Gamefront.com

+1 vote   mod: Old Good STALKER Evolution
Lord_Santa
Lord_Santa Aug 16 2011, 6:43am says:

this must be the single greatest news in this decade
the game is available at gog.com for a nice price for those of you who missed out on it

here's to hoping that people will start recognizing the awesomeness of this and make some mods

+4 votes   article: Arx Fatalis Source Code Released!!!
Lord_Santa
Lord_Santa Jun 29 2011, 4:51am says:

this (and Lugaru) puts Usagi Yojimbo to shame
I'll be pre-ordering this as soon as I get some ca$h-flow
great job

+1 vote   article: New Overgrowth a137 video devlog
Lord_Santa
Lord_Santa Aug 2 2010, 1:37pm says:

reminds me of Quake 1.

+1 vote   article: 30 Second teaser
Lord_Santa
Lord_Santa Jun 26 2010, 4:59am says:

for all the talk about "freeplay"
there is always the opportunity of just not going through the last part of the game

and just free-roam before completing?

one does not necessarily have to *finish* a game in order to enjoy it.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Lord_Santa
Lord_Santa Jun 25 2010, 5:18pm says:

genius piece of gaming-history

just one question
how/when do you get to save?

+1 vote   game: Mushroom Kingdom Fusion
Lord_Santa
Lord_Santa Jun 23 2010, 1:01pm says:

and from curiosity; why didn't you credit anyone in the readme?

clearly you are *still* using aLive mod, hence there should be credit to respective authors, no?

+1 vote   mod: L.U.R.K.
Lord_Santa
Lord_Santa Jun 23 2010, 12:15pm says:

just started a new game (again, again, again) and loners still attack bandit camp prematurely and I still get 29k for the merc suit found on the attic in Rookie Camp, *after* installing the patch

+1 vote   mod: L.U.R.K.
Lord_Santa
Lord_Santa Jun 22 2010, 12:19pm replied:

Sid gave me a good 30k for my suit as well, so no... it's not fixed.

+1 vote   mod: L.U.R.K.
Lord_Santa
Lord_Santa Jun 20 2010, 10:04am says:

just about ready to leave Cordon
repaired all my weapons (found about 10-12) haven't sold any artifacts and still have about 100,000RU

not that I mind, just hoping there'll be something to spend the money on(?)

and question/suggestion> artifacts now being useless in terms of enhancing the player, should be different priced, if you ask me

Sid seems to give me full price for them, whereas I've yet to reach Yantar, but if you'd ask me, the scientists should pay better for them, no?

once again, I'm still in Cordon, where I'll remain for some time longer (hunting, scavenging and creating mayhem)

very pleased that the military check-point down south finally gave me some resistance

no big problems thus far, apart from a cold reboot (probably due to overheating) and the fact that Wolf's men attacked the Car Park, before I got to speak with them and tell them not to

I still managed to clean the place out before they came, but a slight nuisance

one graphical glitch, worth mentioning:
when you select the Bloodstone, there's the wall of text, but with a "heart" symbol in the upper-left corner of the info

I'm guessing it's left from when artifacts had properties?

other than that, thank you for release... been looking forward to this as long as everyone else here, great job

don't forget GSC Game World Forums, though... may not have many supporters, but there's a few of us, truly appreciating the work of you and your team

+1 vote   mod: L.U.R.K.
Lord_Santa
Lord_Santa Jun 16 2010, 4:51am replied:

'tis morning
I'm detoxing
I see no joke
all I see is little bitchy teenagers whining about nothing
as always

it's the ******* internet
people can't spell on-line
what's there to bitch *about*?

-2 votes   mod: L.U.R.K.
Lord_Santa
Lord_Santa Jun 16 2010, 3:48am replied:

it's supposed to say:

"I *know* *isn't* it *terrible*"

funny how you bitch about others spelling, when you can't spell for **** yourself

-2 votes   mod: L.U.R.K.
Lord_Santa
Lord_Santa Jun 3 2010, 1:38pm says:

I'll be damned
I'm retired, but oh no... no selection for us pensioners

+4 votes   poll: Im currently:
Lord_Santa
Lord_Santa May 22 2010, 7:09am says:

damn that was fun

I'd love to see this evolve into something

good luck man, you're being tracked.

^^

+1 vote   download: Shadow Run 3D Demo V2
Lord_Santa
Lord_Santa Apr 27 2010, 10:27am replied:

"hail to the king" was spoken by Ash (Bruce Campbell) in Evil Dead 3 - Army of Darkness, long before Duke Nuke'm was 3D

+2 votes   article: Hail to the King, Baby
Lord_Santa
Lord_Santa Apr 23 2010, 5:25pm says:

sounds promising

+1 vote   mod: Clear Sky Reloaded
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