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Lord_of_Mordor
Lord_of_Mordor Jan 28 2015, 4:42am replied:

Beorn isn't really connected to any faction. However, in the books we met him on the way to Mirkwood, and Mirkwood is part of the Lothlorien faction. So we felt that if we added a Beorning hut to any faction (and we wanted one in the mod), the Wood Elves were the best choice. Note that the Dwarves can also summon a few Beornings to their aid through the spellbook, but can't recruit them permanently.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 7 2015, 5:34pm replied:

You're always welcome to ask questions :)

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 7 2015, 5:03pm replied:

I'm pretty sure we'll use Dain's voice once the DVDs are out. I'm not sure about the rest yet.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 6 2015, 9:08am replied:

These do look cool, the trouble is that the Iron Hills soldiers and the Ered Luin soldiers look almost exactly the same in the movies. We, however, need three completely distinct designs for our three different Dwarven realms. There needs to be a bigger difference between them than the shape of their shields. That's why we have used the movie Dwarves for the hero unit that every realm can get: Moddb.com

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 5 2015, 1:37pm replied:

Free Orcs will always stay, that's a core part of Mordor's identity. Heroes and catapults can be made more expensive as needed though.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 2 2015, 10:18am replied:

He is a dedicated fighter against other heroes, so that is his strength. However, he is also a comparably cheap hero, and more expensive heroes who are also focussed on killing other heroes may beat him. To be honest, we don't really balance around the idea of making one particular hero the singular best duelist in the game, we try to give each hero inidvidual strengths, and as a result each of them will be good in different scenarios and against different enemies.

+5 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 2 2015, 6:15am replied:

Maps can use a fortress or a smaller camp as a starting point, and the AI will try to capture settlements and outposts.

+2 votes   article: Edain 4.0: Our Plans For 2015
Lord_of_Mordor
Lord_of_Mordor Jan 1 2015, 2:39pm replied:

English announcement is coming soon as well, it just has to be authorized on Moddb :)

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 1 2015, 12:10pm replied:

He's already in there :)

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 1 2015, 11:31am replied:

The mod was originally made in German because we are a German team. As it turned out, however, quite a few people from Russia, America, Brazil and other countries all over the world downloaded it nonetheless and enhjoyed it despite the language barrier (that's why they wrote all those English reviews, should we tell them that only Germans are allowed to review our mod here?). We created this page to communicate with our international fanbase. The download description for the current version states clearly that it's in German. The upcoming version 4.0 will be released with English sound and text. Your startup problems are not related to Edain - as I mentioned, many people are playing the mod across many different languages with no issues.

+12 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 30 2014, 5:55pm replied:

It will be in English, but we don't have a release date yet. However, we will update you on our plans for the coming year in the next few days :)

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 30 2014, 3:57pm replied:

Edain Multiplayer is usually played via Tunngle. Check the Readme for further instructions :)

Our launcher lets you change your resolution to whatever you like. The upcoming version 4.0 will also have an interface adjusted for widescreen resolutions. But even in the current version it's easily playable at any resolution, the interface just stretches a bit.

There is no rush blocker, but in 4.0 the good factions will start inside a fortress that's not easily conquered by a rush. You still have to venture forth and fight for settlements though.

+5 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 30 2014, 11:10am replied:

And from me as well! Thanks for following us on this journey and being so supportive all these years. It's been fantastic so far, and the road goes ever on and on...

+16 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 28 2014, 1:47pm replied:

And thank you for following us on this journey :) We'll definitely update you on our plans for the coming year soon, you may have to wait until early January though.

+6 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 28 2014, 1:45pm replied:

We haven't decided on the Dwarven hero armors yet. They spent most of the three movies in their travel clothes, so I think those are more iconic. They may get the armors with special upgrades though, maybe Thorin could get his at rank 10 or something along those lines.

+6 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 28 2014, 1:42pm replied:

And thanks to you for your kind words! Dain from the movies is very popular among the team by the way, so your namesake should find his way into Edain sooner or later ;) I also like Thorin's royal armor, I think he should get it at level 10. That's not yet been decided though, mainly because we have to wait for the DVDs to get some really good pictures of it.

+5 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 28 2014, 8:32am replied:

Our attitude has always been to make the mod we would like to play ourselves. This is what lets us work on Edain with such enthusiasm after years of doing it, and it's the only way to create a game with a strong and genuine direction. This has served us well in the past and has been appreciated by many fans - even if they don't agree 100% with every single thing we do. Heck, even in the team not everyone has the exact same opinions, so how could our entire community. Always trying to please everyone can't possibly work in the long run. Sometimes you have to seek a compromise, and sometimes you simply have to stick with your vision and do what you think is right. And of course, just as often we get ideas from the community that fit right into our vision, or cause us to rethink it by drawing our attention to something we didn't even consider of until now. That is always a joy, but we will never implement something that we don't like because others demand it. I sincerely don't believe that would lead to a better overall mod for anyone.

+9 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 25 2014, 10:21am replied:

Not in 2014, sorry.

+5 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 25 2014, 10:21am replied:

None of us really liked movie Bolg, so I don't expect to see him in the mod anytime soon.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 24 2014, 4:13am says:

Just to make this clear: Gandalf will remain recruitable for Gondor, and the Dwarves can summon him for a short time through a spell. He won't be moved to Rohan, and I'm not sure why anyone would think that. Radagast will be summoned in the spellbook for Lorien, and be removed from Rohan.

+7 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 23 2014, 5:33am replied:

We actually thought about this, the trouble is how do you make it look? There are no animations for trees to attack. Do they just wiggle around? That could easily look pretty stupid. That's why we currently dont have any Huorns in the game.

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 23 2014, 5:09am replied:

It would change the gameplay though. Huge walls means stronger defenses, which Mordor is not supposed to have from a gameplay perspective. Another problem are Mordor's own huge siege weapons: You can't maneuver those out of the base if it's surrounded by walls.

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 23 2014, 5:07am replied:

And yet they're by far the most popular Dwarven faction in the mod. They're here to stay ;)

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 19 2014, 8:38am replied:

Of course, Mordor has all nine: The Witch-King, Khamûl, two single Nazgûl heroes and a group of five Black Riders.

+5 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 19 2014, 5:14am replied:

I'm pretty sure Dain will make it into the mod. Most of us who saw the film liked him, and the Iron Hills are the only Dwarven faction without any movie hero at the moment. So I'd say the chances are good :)

+7 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 18 2014, 3:31am replied:

There's more than a chance, because 4.0 will also have English sounds :)

+11 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 18 2014, 1:11am replied:

I don't joke about new Edain features ;) I wouldn't say that CaH will be in the next version if it weren't true.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 17 2014, 2:48pm replied:

Yes actually, we recently found a way to do that and it was decided by community vote that CaH would return in Edain 4.0. With some additional new surprises that we'll show you at a later date... :)

+9 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 17 2014, 2:47pm replied:

No, we're switching to the system of the first Battle for Middle-Earth. You can read more in these three updates:

Moddb.com
Moddb.com
Moddb.com

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Dec 13 2014, 6:54pm replied:

We don't support older versions anymore. However, I think some of them can still be found floating around online. Personally, I just can't ever go back to old versions, I miss the new features too much xD

+4 votes   mod: Edain Mod
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