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Due to unforeseen circumstances, the finals had to be delayed for a day and will now take place on Sunday, 12 PM, Eastern Standard Time.
Area of effect abilities are best against large groups of weaker units. Rivendell fields very small numbers of elite soldiers, so they're not very vulnerable to abilities like that.
I've been playing Edain on Windows 10 without any issues for months.
We wanted Arnor to be the counterpart and enemy for Angmar, that's why we chose that time period. Second-Age-Arnor just wouldn't fit in with any of the other factions.
Never forget: Posts like this are exactly why we never give release dates, never promise anything that is not 100% done yet, and when in doubt rather stay silent instead of posting news. Because people WILL complain if it's not implemented as soon as possible, even if all we said was that "the Concept Art shows a FUTURE design, that most likely will NOT YET be implemented in the next Edain Patch. But it is planned to adapt it as a 3D model and integrate it into Edain someday." Showing that Thorin art was clearly a mistake and we shouldn't have done it.
Unfortunately, that mod has been stealing our work without permission for quite some time (for example, Sauron in that video has our German sounds and the Palantir is from Edain too), so we are not currently interested in partnering up with them.
Purely in terms of stats, the Lothlorien heroic unit is the best archer unit in the game at the moment (and also the most expensive). However, their abilities are a bit underwhelming right now and probably will get changed in the future to better reflect their status as the best archers in the game.
The Eagles certainly fit Rivendell much better than the Blue Wizards would. Their Eyrie lies in the High Pass which leads from Rivendell, and the Eagles aided the Elves in keeping watch over the surrounding lands (for example, they are consulted by Rivendell scouts in The Fellowship of the Ring). The Blue Wizards, on the other hand, have zero connection to Rivendell. So it seems a bit weird to insult and belittle our faction design when your own suggestion has so much less of a basis in the lore.
Of course, we are by now used to you stirring up hatred against us while trying to appear nice and reasonable yourself. We are well aware of you talking to our fans and trying to convince them of how evil we are because we didn't make the mod exactly as you wanted. Those people also talk to us, you know ;) It's certainly been sad to see you turn into such a petty and small-minded person over the past year, but don't think you're deceiving anyone here.
"Edain" is actually a term from Tolkien's work. The Edain were men of the First Age and the ancestors of the Numenoreans. This means that it's pronounced exactly the same as "Dunedain", because the "edain" in "Dunedain" comes from that word and means "men" in Sindarin :)
Do let the door hit you on the way out.
That is exactly the design we use, and I like it very much :)
Yes, he needs to use melee like the other members of the Fellowship.
The Gondor rangers are the rangers of Ithilien, not the Dunedain of the North. They are an important part of the lore and we felt they should get their chance to shine :)
Thorin's funeral and Dain's coronation. This was NOT something that should have been cut out and left maybe for the Extended Edition. I found that decision utterly baffling, especially considering that the movies made time for the Tauriel romance, the Smaug chase inside Erebor and tons of weird Alfrid scenes.
We actually wanted to do that, but couldn't get the video in there in time for the release. If we added it in now, people would have to download 500 MB just for a new intro. In the future though, we might offer optional intro video downloads.
No, that's a bug. It has been fixed in the recently released version 4.3.1, try updating the mod through the launcher :)
Dwarven Pikemen and ranged units cost a lot more than 200, they are not cheaper than the thralls. Basic melee infantry costs 200 for the Dwarves and also 200 for the Orcs. As Eol said below, thralls have many unique advantages that you have to pay for.
It is. It should only happen with the Legendary Heroes game mode though.
These trolls are not a very high priority for us, they're mainly in due to community demand ^^ However, you'll note they already do look better than in the vanilla game :)
They have the same damage as other basic archers, like the Lorien archers.
It seems to be bugged at the moment. It works sometimes, but not always.
No, patch 1.08 is unofficial and basically another mod. Edain runs on the last official patches, you need 1.06 for BfmE II and 2.01 for RotWK.
Westfold units were renamed into Meduseld units, we felt that fit them better.
No, the new version overwrites the old. However, Path of the Edain is not yet finished and not part of 4.3.
Feedback has been very divided on this. Other people, especially multiplayer fans, often tell us that buildings are way too durable. We have taken the first Battle for Middle-earth as a basis for siege damage.
Trolls regenerate automatically once they reach level 2. You can use Sauron's Influence on the slaughterhouse to bring them all to level 2.
At the moment we're busy with porting Rivendell and the Misty Mountains to Edain 4.0, after that maybe we can talk about new factions :)
This is a problem with the English version, we'll try to get it fixed. In the meantime, you can change the language to German in the launcher for when you need to use worldbuilder.