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I'm not a fan of his current passive ability either. He'll probably get something better sooner or later, as soon as we can think of something. We do want it to be some unique bonus to the faction though, not just a normal leadership like everyone else has. If you have any ideas, you're welcome to share them in our suggestion forums :)
The actual idea was that all camps and castles would be replaced by outposts so you can still build a small base, but the War of the Ring battles are overall more focussed on field battles instead of base building. That caused the bug you're having right now where you simply can't capture anything instead, but we're working on that :) It certainly won't stay as it is now.
We'll probably reduce the cost of all elite units and all monsters and cavalry a bit in one of the next patches.
In the early game, you could try going for Dunlendings, they're easier to spam than Uruks. Otherwise, try building mine shafts and going for berserkers as soon as you can. They tear through infantry spam.
This is a known bug with the legendary heroes mode, we're working on that. Or did it happen in another game mode as well?
Which factions would you like to see added to the demo next? Vote here:
Were you playing with the Legendary Heroes game mode?
We have greatly expanded our English forums for the 4.0 release, everyone is welcome to post their feedback there! :)
(You can also post it here of course, though I think a normal forum is a better platform for discussion)
What are your favorite factions, units and heroes in the demo? Let us know!
This seems to an error in the description. To upgrade the Nazgûl, use Sauron's influence on your citadel. The arsenal unlocks fire arrows.
Yes, a completely fresh installation of the game always will have the least amount of problems.
If you have any trouble getting the mod to run, please check out our list of most frequent problems and solutions:
And feel free to ask for help if that doesn't solve it :)
Battles are indeed meant to a bit slower and more strategic now. It's certainly unusual at first, but let us know if it doesn't grow on you after playing for a while :)
Seriously? :P We just released xD
Some of them :) Rohan has a new one for example.
We recommend using the Moddb download at the moment, Modding Union is stretched to its limit.
Because it has four factions, while the full version will have nine.
Aaaand we're live here on Moddb as well! Have fun :D
Unfortunately, the Moddb download has not been authorized yet. Read our release news here: Forum.modding-union.com
And download here: Modding-union.com
However, be patient with our servers, they're doing the best under your onslaught :D
Something is about to happen that hasn't happened in an age...
Last week's live stream is now available on Youtube as well :)
Our symbol for Arnor displays the kingdom's three most prominent royal artifacts: The sceptre of Annuminas, the Elendilmir and Barahir's Ring. They are surrounded by seven stars. As far as I'm aware there is no official banner for Arnor, so we created one that we thought was very plausible and reflected their lore. I very much like the result :)
Because we felt that siege gameplay in general would be more interesting if we could balance it around factions having more than one single siege weapon only. As long as some factions have only catapults, all siege gameplay must be designed around them and battering rams have to be an optional extra that you don't really need. This also means that those factions who have lots of diverse siege weapons like Mordor don't actually feel the need to use them.
Congratulations on the release! :)
Beorn isn't really connected to any faction. However, in the books we met him on the way to Mirkwood, and Mirkwood is part of the Lothlorien faction. So we felt that if we added a Beorning hut to any faction (and we wanted one in the mod), the Wood Elves were the best choice. Note that the Dwarves can also summon a few Beornings to their aid through the spellbook, but can't recruit them permanently.
You're always welcome to ask questions :)
I'm pretty sure we'll use Dain's voice once the DVDs are out. I'm not sure about the rest yet.
These do look cool, the trouble is that the Iron Hills soldiers and the Ered Luin soldiers look almost exactly the same in the movies. We, however, need three completely distinct designs for our three different Dwarven realms. There needs to be a bigger difference between them than the shape of their shields. That's why we have used the movie Dwarves for the hero unit that every realm can get: Moddb.com