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Feel free to use Gameranger if that's what you prefer :) We don't force anyone to play a specific way, we're simply offering the Tunngle instructions for new players who want to get into the Multiplayer but aren't sure where to start.
Did you play against a Dwarven AI? That still causes lag, we're currently investigating why.
Lorien, Rivendell, Angmar and the Misty Mountains. We haven't determined in which order we'll release them though.
There's only five factions at the moment. The remaining four will be added one at a time through subsequent updates in the coming months.
Gimli has actually been buffed significantly with the new patch , you can update now through the launcher :)
The next faction will not be the Misty Mountains - they're the most wanted after the Dwarves, but they're also the faction that still needs the most work, so we're saving them for later. That's all I can say for now :)
Basically, all single units that are larger than a human. Ents, Trolls, Dragons and Fellbeasts are the most common monsters if I recall correctly.
To everyone reporting game freezes: When they occured, were you playing against a Dwarven AI opponent? Or do freezes also happen when you're playing as Dwarves yourselves, and there is NO Dwarven AI player in the game?
Thanks, glad you're enjoying the Dwarves!
Unfortunately, all heroes have to cost command points, otherwise they don't work properly in the War of the Ring mode. We set the CP cost really low though, you can get six heroes for the cost of one soldier bataillon. It's mainly there as a bug fix.
You're right that Gimli is too weak, he'll get some buffs.
There won't be a Nazgûl called Morgomir, but Angmar does get a replacement hero named Mornamarth, who is a human general of Carn Dûm and focusses on leadership and intrigue: Moddb.com
How powerful should heroes be in Edain 4.0? Discuss it with us! :)
The poll is not the final decision, but we will certainly take it into account. It wouldn't make sense for us to now go ahead and start with the faction that the least people wanted for just because we can. We'll probably announce the next faction in the next week or so :)
They are summoned by Khamûl, who is the hero of Dol Guldur, so yes :)
Smaug in the books was a dragon with four legs and wings, Tolkien himself drew this picture of him: Heirsofdurin.files.wordpress.com
There's another issue as well though, the game simply doesn't offer any animations for a dragon with four limbs walking on the ground. In the air we could give him fell beast animations, but we really like the idea of dragons switching between ground and air. That can only be done with four legs. So in this case, we decided to put the books above the movies.
Each faction has its own unique Ring Hero:
- Mordor: Sauron
- Isengard: Saruman
- Gondor: Gandalf
- Rohan: Theoden
- Dwarves: Durin the Deathless
- Lorien: Galadriel
- Rivendell: Elrond
- Angmar: Witch-king
- Misty Mountains: Smaug
Of course, not all of these 100% realistic, but we do try to tell plausible and interesting what-if stories :) For example, I can easily imagine Smaug adding that precious treasure to his hoard. Angmar is a bit odd because the Witch-king is Sauron's loyal servant, but we felt that Angmar players would like to have a powerful ring hero of their own instead of just getting the same as Mordor.
It's more than bug fixes, we're also adding improvements to make gameplay more dynamic. But no new factions, those will take a bit longer I'm afraid.
I'm not a fan of his current passive ability either. He'll probably get something better sooner or later, as soon as we can think of something. We do want it to be some unique bonus to the faction though, not just a normal leadership like everyone else has. If you have any ideas, you're welcome to share them in our suggestion forums :)
The actual idea was that all camps and castles would be replaced by outposts so you can still build a small base, but the War of the Ring battles are overall more focussed on field battles instead of base building. That caused the bug you're having right now where you simply can't capture anything instead, but we're working on that :) It certainly won't stay as it is now.
We'll probably reduce the cost of all elite units and all monsters and cavalry a bit in one of the next patches.
In the early game, you could try going for Dunlendings, they're easier to spam than Uruks. Otherwise, try building mine shafts and going for berserkers as soon as you can. They tear through infantry spam.
This is a known bug with the legendary heroes mode, we're working on that. Or did it happen in another game mode as well?
Which factions would you like to see added to the demo next? Vote here:
Were you playing with the Legendary Heroes game mode?
We have greatly expanded our English forums for the 4.0 release, everyone is welcome to post their feedback there! :)
(You can also post it here of course, though I think a normal forum is a better platform for discussion)
What are your favorite factions, units and heroes in the demo? Let us know!
This seems to an error in the description. To upgrade the Nazgûl, use Sauron's influence on your citadel. The arsenal unlocks fire arrows.
Yes, a completely fresh installation of the game always will have the least amount of problems.
If you have any trouble getting the mod to run, please check out our list of most frequent problems and solutions:
And feel free to ask for help if that doesn't solve it :)
Battles are indeed meant to a bit slower and more strategic now. It's certainly unusual at first, but let us know if it doesn't grow on you after playing for a while :)