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We actually wanted to do that, but couldn't get the video in there in time for the release. If we added it in now, people would have to download 500 MB just for a new intro. In the future though, we might offer optional intro video downloads.
No, that's a bug. It has been fixed in the recently released version 4.3.1, try updating the mod through the launcher :)
Dwarven Pikemen and ranged units cost a lot more than 200, they are not cheaper than the thralls. Basic melee infantry costs 200 for the Dwarves and also 200 for the Orcs. As Eol said below, thralls have many unique advantages that you have to pay for.
It is. It should only happen with the Legendary Heroes game mode though.
These trolls are not a very high priority for us, they're mainly in due to community demand ^^ However, you'll note they already do look better than in the vanilla game :)
They have the same damage as other basic archers, like the Lorien archers.
It seems to be bugged at the moment. It works sometimes, but not always.
No, patch 1.08 is unofficial and basically another mod. Edain runs on the last official patches, you need 1.06 for BfmE II and 2.01 for RotWK.
Westfold units were renamed into Meduseld units, we felt that fit them better.
No, the new version overwrites the old. However, Path of the Edain is not yet finished and not part of 4.3.
Feedback has been very divided on this. Other people, especially multiplayer fans, often tell us that buildings are way too durable. We have taken the first Battle for Middle-earth as a basis for siege damage.
Trolls regenerate automatically once they reach level 2. You can use Sauron's Influence on the slaughterhouse to bring them all to level 2.
At the moment we're busy with porting Rivendell and the Misty Mountains to Edain 4.0, after that maybe we can talk about new factions :)
This is a problem with the English version, we'll try to get it fixed. In the meantime, you can change the language to German in the launcher for when you need to use worldbuilder.
Can you feel it? A chill wind is rising...
And I'm sure Boromir was very sure he could control himself as well, until the Ring was actually dangled in front of him :P
Well, it seems you were among the very few people to check just as we were doing a test run for TWENTY SECONDS :D Congrats and enjoy!
A chill wind is rising...
Brutal AI does pack a bunch (in part because it cheats shamelessly). Ruud probably wanted to be free to show off all aspects of Angmar without having to worry too much about the AI.
It's certainly getting cold outside, isn't it?
That is why you can't recruit them directly and have to level up each individual dragon - this gives the enemy both warning and time to deal with them BEFORE they become flyers.
You recruit young, wingless dragon hatchlings and as they gain experience, they slowly grow into large winged dragons. See here: Moddb.com
No, we quite like their helmet. It's unique among all units in the game and looks quite fearsome.
It's true that Zaphragor is the only hero who doesn't belong to one single faction (he's part sorcerer, part Man of Carn Dûm). However, I think it's actually a good thing to also have heroes like that, heroes who are simply singular characters and personalities. That makes the faction feel more organic instead of designed. After all, every other faction has heroes that don't correspond to specific units.
Zaphragor is actually one of the most loyal servants the Witch-king has. He would happily give the Ring to his master and take joy from having served well!
They won't, that was an oversight on our part. The wolves are meant to be a battlefield suicide unit - very fast and with great damage, but very low armor. They weren't meant to be good at destroying buildings.