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Lord_of_Mordor
Lord_of_Mordor 22hours 37mins ago replied:

I'm not a fan of his current passive ability either. He'll probably get something better sooner or later, as soon as we can think of something. We do want it to be some unique bonus to the faction though, not just a normal leadership like everyone else has. If you have any ideas, you're welcome to share them in our suggestion forums :)

Forum.modding-union.com

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Apr 15 2015, 5:03am replied:

The actual idea was that all camps and castles would be replaced by outposts so you can still build a small base, but the War of the Ring battles are overall more focussed on field battles instead of base building. That caused the bug you're having right now where you simply can't capture anything instead, but we're working on that :) It certainly won't stay as it is now.

+7 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Apr 4 2015, 12:27pm replied:

Yes.

+1 vote   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Apr 4 2015, 12:27pm replied:

We'll probably reduce the cost of all elite units and all monsters and cavalry a bit in one of the next patches.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Apr 4 2015, 12:26pm replied:

In the early game, you could try going for Dunlendings, they're easier to spam than Uruks. Otherwise, try building mine shafts and going for berserkers as soon as you can. They tear through infantry spam.

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Apr 4 2015, 6:29am replied:

This is a known bug with the legendary heroes mode, we're working on that. Or did it happen in another game mode as well?

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Apr 2 2015, 1:42am says:

Which factions would you like to see added to the demo next? Vote here:

Forum.modding-union.com

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 30 2015, 11:26am replied:

Were you playing with the Legendary Heroes game mode?

+1 vote   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 30 2015, 4:55am replied:

We have greatly expanded our English forums for the 4.0 release, everyone is welcome to post their feedback there! :)

Forum.modding-union.com

(You can also post it here of course, though I think a normal forum is a better platform for discussion)

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 30 2015, 2:31am says:

What are your favorite factions, units and heroes in the demo? Let us know!

Forum.modding-union.com

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 29 2015, 10:39pm replied:

This seems to an error in the description. To upgrade the Nazg├╗l, use Sauron's influence on your citadel. The arsenal unlocks fire arrows.

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 29 2015, 9:45pm replied:

Yes.

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 4:25pm replied:

Yes, a completely fresh installation of the game always will have the least amount of problems.

+1 vote   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 4:24pm says:

If you have any trouble getting the mod to run, please check out our list of most frequent problems and solutions:

Forum.modding-union.com

And feel free to ask for help if that doesn't solve it :)

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 4:22pm replied:

Battles are indeed meant to a bit slower and more strategic now. It's certainly unusual at first, but let us know if it doesn't grow on you after playing for a while :)

+1 vote   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 1:50pm replied:

Seriously? :P We just released xD

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 12:42pm replied:

Some of them :) Rohan has a new one for example.

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 12:38pm replied:

We recommend using the Moddb download at the moment, Modding Union is stretched to its limit.

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 12:35pm replied:

Because it has four factions, while the full version will have nine.

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 12:33pm says:

Aaaand we're live here on Moddb as well! Have fun :D

+6 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 12:30pm says:

Unfortunately, the Moddb download has not been authorized yet. Read our release news here: Forum.modding-union.com

And download here: Modding-union.com

However, be patient with our servers, they're doing the best under your onslaught :D

+9 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 28 2015, 11:56am says:

Something is about to happen that hasn't happened in an age...

+14 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 27 2015, 3:54pm says:

Last week's live stream is now available on Youtube as well :)

Youtube.com

+6 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 19 2015, 12:56pm replied:

Our symbol for Arnor displays the kingdom's three most prominent royal artifacts: The sceptre of Annuminas, the Elendilmir and Barahir's Ring. They are surrounded by seven stars. As far as I'm aware there is no official banner for Arnor, so we created one that we thought was very plausible and reflected their lore. I very much like the result :)

+3 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Mar 7 2015, 9:41am replied:

Because we felt that siege gameplay in general would be more interesting if we could balance it around factions having more than one single siege weapon only. As long as some factions have only catapults, all siege gameplay must be designed around them and battering rams have to be an optional extra that you don't really need. This also means that those factions who have lots of diverse siege weapons like Mordor don't actually feel the need to use them.

+16 votes   media: Gondor Battering-Ram
Lord_of_Mordor
Lord_of_Mordor Feb 1 2015, 9:40am says:

Congratulations on the release! :)

+2 votes   mod: BFME: Tactics
Lord_of_Mordor
Lord_of_Mordor Jan 28 2015, 4:42am replied:

Beorn isn't really connected to any faction. However, in the books we met him on the way to Mirkwood, and Mirkwood is part of the Lothlorien faction. So we felt that if we added a Beorning hut to any faction (and we wanted one in the mod), the Wood Elves were the best choice. Note that the Dwarves can also summon a few Beornings to their aid through the spellbook, but can't recruit them permanently.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 7 2015, 5:34pm replied:

You're always welcome to ask questions :)

+2 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 7 2015, 5:03pm replied:

I'm pretty sure we'll use Dain's voice once the DVDs are out. I'm not sure about the rest yet.

+4 votes   mod: Edain Mod
Lord_of_Mordor
Lord_of_Mordor Jan 6 2015, 9:08am replied:

These do look cool, the trouble is that the Iron Hills soldiers and the Ered Luin soldiers look almost exactly the same in the movies. We, however, need three completely distinct designs for our three different Dwarven realms. There needs to be a bigger difference between them than the shape of their shields. That's why we have used the movie Dwarves for the hero unit that every realm can get: Moddb.com

+2 votes   mod: Edain Mod
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