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Hero armor was improved against upgraded archers. Otherwise they are unchanged. However, since units got 20% less health, heroes are stronger in comparison and may need further adjustment. Scout hero actually got reduced by 20% in anticipation, seems they're still very strong though.
Galadriel is certainly not a hero slayer. She has low health and deals area damage, which is very inefficient against heroes. On the other hand, she deals a lot of damage to enemy armies. We'll look into Shagrat though, thanks for the report!
AI defenses caused some pretty serious bugs in previous versions, but we're trying to find a way to make them work.
Angmar actually has many fans in the Edain Team :D It's probably the faction with the least fans among the players, but the most within the team, which I find rather interesting. Usually these align - for example, Mordor is very popular among the community and obviously my personal favorite faction.
Busy working towards that release :D
No, they get the same heavy armor as the footsoldiers.
Rohan will get some small improvements like new abilities for Theoden and the Royal Guard, but nothing major.
It *is* close. However, as always we will announce it several days before it is released. So don't expect it tomorrow if we haven't said anything today, that way lies repeated disappointment ;)
The chant is a temporary ability with a cooldown, so you can't do it all the time.
Thanks for your kind words! :) And don't worry, we know that 99% of our community are great and respectful people (with a fantastic taste in mods, obviously! :P ) and it's a pleasure to share the fruits of our work with you. You just can't help some bad apples occasionally. Though I'm frequently surprised by how much people can actually *hate* you for making a mod in your spare time and giving it away for free. It boggles the mind x_O
He actually gets Mithril automatically at rank 10 as part of his passive ability :)
Yeah, we've decided to keep Arnor to a realistic timeline and chose the last kings as well as Prince Aranarth for our heroes. That's the most interesting period I think, especially because Aranarth became the first chieftain of the Rangers of the North.
Not months :)
Yeah, people always tell us they speak for the majority. Look at the Tauriel poll, turns out that "majority" was one guy making 15 fake accounts to rig the vote and he still lost to the actual majority of the community who preferred her as a summon.
Basically, what I'm saying is, stop equating "the community" with "ME!". Because that, too, is selfish.
The very definition of selfishness: "Sure, you have done lots of things for other fans, but the only thing that matters is the one that I personally want!"
YOUR selfishness is absolutely staggering. The majority of the community voted for Tauriel as a summon and the people who have spent years making the mod prefer it that way as well, and you have to gall to demand we still do it YOUR way and call us selfish in the same breath? And when we try to give people who prefer a permanent Tauriel at least a small compromise, you actually use that opportunity to complain that we don't do more for you? I have news for you then: The entire mod contains only things that we like, otherwise we wouldn't put hours of our spare time into making it :P You don't make great mods or games by making stuff you don't even enjoy yourself. That doesn't mean we don't listen to our community, as they often have great ideas. But if you really think we OWE you doing every single thing just the way you want it while ignoring the rest of the community, then frankly I don't mind if you stop supporting us.
Oh, and about doing as "little" as adding "a movie design"... let's have a look at all the movie stuff we added, shall we?
- Thorin/Thorin in Royal Armor
- Thranduil in Robes/Thranduil in Armor
- Tauriel's Guards
- Mirkwood Palace Guard
- Mirkwood Infantry
- Mirkwood Structures
- Ram Riders
- Soldiers of Laketown
- Laketown Outpost
- Soldiers of Dale
- Dale Outpost
- The Three Trolls
- The Great Goblin
- Goblintown units
- Goblintown structures
- Azog's hunters as Gundabad units
- The Defiler
- The Hunter (Yazneg)
- Bolg (original design)
- Dol Guldur
- Orcs of Dol Guldur
- Elrond's red armor
- Rivendell soldiers
- The Necromancer (Shadow Form and Fire Form)
- Radagast and his sled
- Bilbo young
- Veterans of Khazad Dûm
- Dwarven Wanderer CaH
- Complete Soundtrack
Not so little after all, is it?
Where would you put that song? I'm not sure it would work well just playing normally during the game. Maybe it might for the main menu, bet getting greeting with "Goodbye" whenever the game starts could be odd. It's certainly a great song though.
Every single thing we show you before the release of 4.2 will be included unless we say otherwise, so yes :)
Yes, there will be further updates to the CaH. I'm not sure if a lot of them made it into 4.2, but we do have some more stuff planned.
They only have one song now, but it gets stronger effects depending on how many singers chant it at the same time. We felt this was more intuitive to play and it also solved the issue that the sound could get very messy when three singers were singing three different songs at the same time and they were all overlapping.
Because we simply didn't like the original heroes very much. Some of them were quite cartoonish and didn't make sense (Nazgûl don't look like Morgomir), and they didn't have a lot of interesting abilities either. We wanted to give Angmar a lineup of heroes that felt cool and menacing, brought unique abilities to the table and enhanced the faction's personality. For example, we felt that if sorcerers are an important part of Angmar, it's only fitting to also have a sorcerer hero. Other new heroes came from our own additions to Angmar. We created the Shadow Guard as their heroic unit, and with that we made Dûrmarth as their captain to represent them. Mornamarth replaced Morgomir because he fit our rework of the Men of Carn Dûm better, and so forth. In general, I'm very happy with our Angmar version, to me it feels much more evil and threatening than the original designs.
Angmar may be the least popular faction overall, but it does have its fans :) It only got slightly less votes than Rivendell in the poll for the next faction. Personally I've always been proud of what we did with Angmar - I think it's the faction we actually managed to improve the most compared to the base game.
It's one thing to want clarification, it's another to accuse of us of "pulling stunts" with Smaug *before* you have clarification. You just assumed he'd not be recruitable in the base faction even though you had no way of knowing, so why not hear what we have to say before assuming the worst?
And yeah, Smaug could be a summon because like the Balrog, he's probably above the concerns of normal Orcs. The question is, would people want that? Would they prefer a summoned Smaug to a permanent Smaug? I don't think so. And Smaug lets us add a very unique hero to the Misty Mountains, since he's a dragon. Sometimes, bending the canon a bit actually makes the game better. I don't think many people will play this and think "but I SHOULDN'T have this awesome dragon!" :P
Moria has the unit which in our opinion fits best as the Misty Mountains standard unit: The weak but numerous Moria Orcs. Gundabad, on the other hand, has stronger and more powerful Orcs. The question then becomes, what should be the core of the Misty Mountains faction - small armies of powerful infantry, or vast hordes of weak infantry? In my opinion it should be the latter, and that means Moria. Then you can expand to Gundabad to add Warg riders and elite Orcs to your roster, which makes much more sense than starting with elite units and then expanding to weak units.
In Germany, all major books and films and games are translated, yes. The only ones that aren't are smaller releases where nobody thinks they'll make enough money to justify it (for example, small indie games). Many Germans prefer these German language versions. However, there's also cinemas that show movies in their original versions for people like me who enjoy that more :) And of course you can easily get books in English or set video games to English in the Steam settings.
We haven't yet announced what the next faction will be. However, we never said that we would follow the order of the poll exactly. There are other factors like how much work is left to do with a particular faction. The Misty Mountains are the most complicated faction with the most stuff left to do.
I don't quite understand where you're even getting all that stuff about Smaug - we never announced anything about where he will be recruited, so this sounds like you just want to see problems. It's not even something that has been fully decided yet because the Misty Mountains are not yet finished.
It's likely that the Misty Mountains will be able to recruit all their heroes from all their realms. Otherwise, they'd have very limited access to their heroes at the start because they're divided among all three factions.
And honestly, Smaug doesn't fully fit *any* faction, he never worked together with Gundabad Orcs either. In terms of timeline, all three realms were occupied by Orcs while Smaug was alive - even Moria, which Balin had to retake from Orcs first when he led his expedition there.
As for Moria being the starting faction, I already explained our thought process behind that. You're free to disagree, but you'd actually have to give reasons why you think Gundabad would play better as a starting faction and Moria better as a lategame addition. To be honest, the consideration where Smaug might fit best never played a role in that decision, because he's not closely affiliated with any Orc realm. He's part of the Misty Mountains faction mainly because it is the faction of wild beasts and Smaug is the greatest beast of the Third Age. If we're being 100% realistic, Smaug would not be part of any faction because he never fought for any army.
Personally, I learned English mainly through playing video games in English, reading English books and watching English films. The German translation are often not as good.
(and I don't have a single ounce of that famous German discipline everyone keeps talking about - it's quite unfair, really!)
The problem is that none of these outposts have doors, so heroes walk through walls. That always seemed strange to us.
But then again, Grond actually has six very nice trolls!
We thought about it, but from a gameplay perspective I think it has to be Moria. The Misty Mountains faction as a whole is meant to about huge hordes of weak Orcs, so Moria Orcs fit best as the standard unit. Gundabad Orcs are bigger and stronger, so they work well as an elite to supplement your army later on. If you switched it around, you'd start with a medium-sized army of strong infantry and then get weak spam units later, which doesn't work as well in my opinion.
Furthermore, Moria was the most prominent Orc dwelling in the Lord of the Rings, and Edain is primarily about the War of the Ring. Most factions are from that time period.