Why scaling is so important in Elder Scrolls -type games is that those games are practically endless. You can grind forever, so scaling is needed to keep the challenge, since there is only so much content you can develop.
In Gothic there's only so many quests to do and mobs to kill. Personally I never felt like the amount of content should be stretched out, there's plenty to do in Gothic II, not to mention the amount of extra content this mod is adding to the table. What a joke would it be to do all that can be done, only to find that your character remains weak as ever...
Boss stat scaling is a dangerous idea... Not even considering the value of such a feature or the initial effort required to implement it, the additional work (back&forth; between play testers) to actually make the scaling balanced can turn out to be enormous...
lootabox
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