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Hello, game is available here in early access already: Dangerousrays.com
Thanks for your support
Alpha games are also a way for the player to save some money, there is some risks and some games never reach a good playable state, but we are trying to do our best here.
As specified in official website, leadwerks (version 2) were only used as a base for graphics, a lot of things has been made from scratch, lot of new graphical effect (FXAA, Sun lens flare, SSAO...), new physics engine, sound engine, daycycle, AI navigation, procedural generation, weather system, input system...
Bonjour Rinrynque, il s'agit d'un mix entre les deux, le monde est divisé en zone de 4x4km, a chaques fois que le joueur va sur un bord de la zone il charge la seconde et ainsi de suite. Bien entendu quand il reviens dans une zone déja visité la zone est rétablie comme avant. Un système de gestion avancé de la santé est prévu pour être intégré plus tard dans le développement.
Merci pour ton soutien.
Thank you marek33, legs will be added later in the development.
Hello, yes a procedural quest generation system is in development and will come in the future. Also with the future release of the map editor, players will be able to create their own maps and scenarios using the scripting language of the game that is already integrated in the game engine.
Bonjour nonoletos, le jeu ne sort pas sur Steam directement dans un premier temps. Il sera vendu directement sur le site du jeu mais si tu achète le jeu sur le site tu recevra une clé dès que le jeu sera disponible sur Steam, tu n'a donc rien a perdre a l'acheter sur le site au contraire. Merci de ton intérêt pour Dangerous Rays !
Hello no problems, well there is some quite big differences, the world is procedurally generated so it is not a fixed map with a fixed size, you will never see the exact same place once in Dangerous Rays. Zombies are not the only danger, you can find some mutants and radiations zones. The game support modding "out of box". A complete 3D map editor is coming soon after the first alpha version release to give to players the possibility to create their own maps and quests. Dangerous Rays also have a physically based gameplay, you need to use the physic engine to interact with object, i am planning to release a video very soon to show some examples of this. Just keep tracking the game and you will see more and more new stuff.
Terrain relief and texture, vegetation, roads network, objects and building placements, everything is 100% procedurally generated. The only thing that use some sort of preset at the moment are building interiors to keep thing looking nice and logical but the house interior are still randomized and the placement of house furniture can change drastically from one same house to another.
Both. Small villages and big towns later.
Hello, i am myself a regular ArmA player, this is not a replica of ArmA 3, Since ArmA reproduce real ballistics physics laws like Dangerous Rays, yes the results are similar and that is perfectly normal :)
Thanks DrSalvador, Yes each time you start a new world it will be different, for now there is only countryside zones and small villages but yes towns are planned of course.
Merci de suivre Dangerous Rays !
Thank you ! Since there is some radiation involved in the game there will be various mutants in the game and not only "zombies". I am planing to add some more mystic things like ghosts in the future.
Thanks for following Dangerous Rays Josh !
Thanks for following Dangerous Rays !
Hello and thank you, we don't really need a kickstarter as the first public alpha build will be released soon. We have made an answer for the kickstarter question at our FAQ page at Dangerousrays.com
Hello JC_LEON, the release date will be announced soon, the best way to help us at the moment is to vote for the game in our greenlight concept page at Steamcommunity.com
and follow us on Facebook / Tweeter and share the game details to your friends :)
Thanks for following Dangerous Rays !
Thanks for following Dangerous Rays Hakuni !
Thank you for following Dangerous Rays !
Thanks for following Dangerous Rays Marcus !
Thanks Stahl !
Yes the engine use deferred lighting, everything that is generated stay the same after the initial generation so you can go back to previous places without any problems.
Currently the game has some areas where the radiations are a real threat. I am planning to add irradiated forest like stalker red forest.
There will be also the famous stalker's underground areas where there will be some very scary things going on ;)
If you have more question you can head to our forums at: Forums.lonelybitsgames.com
Thanks you for following Dangerous Rays !
Thanks for the support SniperCharlie !
There will be some farming added soon after the first build release, this is planned since long time ago and i have nice plans for that.
Thanks for following Dangerous Rays Henry !
So you dont like PhysX ? For what reason ? :)
PhysX 3.3 is quite efficient in terms of performance compared to PhysX 2.x and bullet physics engine.