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LonelyBitsGames
LonelyBitsGames Jun 20 2014, 12:34pm replied:

Hello, game is available here in early access already: Dangerousrays.com

Thanks for your support

+2 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Jun 20 2014, 11:05am replied:

Hello Omega,

Alpha games are also a way for the player to save some money, there is some risks and some games never reach a good playable state, but we are trying to do our best here.

+3 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Apr 12 2014, 3:14am replied:

As specified in official website, leadwerks (version 2) were only used as a base for graphics, a lot of things has been made from scratch, lot of new graphical effect (FXAA, Sun lens flare, SSAO...), new physics engine, sound engine, daycycle, AI navigation, procedural generation, weather system, input system...

+3 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Apr 9 2014, 12:13pm replied:

Bonjour Rinrynque, il s'agit d'un mix entre les deux, le monde est divisé en zone de 4x4km, a chaques fois que le joueur va sur un bord de la zone il charge la seconde et ainsi de suite. Bien entendu quand il reviens dans une zone déja visité la zone est rétablie comme avant. Un système de gestion avancé de la santé est prévu pour être intégré plus tard dans le développement.

Merci pour ton soutien.

+2 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Apr 9 2014, 5:37am replied:

Thank you marek33, legs will be added later in the development.

+3 votes     article: New Gameplay Video Released
LonelyBitsGames
LonelyBitsGames Apr 9 2014, 1:43am replied:

Hello, yes a procedural quest generation system is in development and will come in the future. Also with the future release of the map editor, players will be able to create their own maps and scenarios using the scripting language of the game that is already integrated in the game engine.

+1 vote     article: New Gameplay Video Released
LonelyBitsGames
LonelyBitsGames Apr 3 2014, 12:23pm replied:

Bonjour nonoletos, le jeu ne sort pas sur Steam directement dans un premier temps. Il sera vendu directement sur le site du jeu mais si tu achète le jeu sur le site tu recevra une clé dès que le jeu sera disponible sur Steam, tu n'a donc rien a perdre a l'acheter sur le site au contraire. Merci de ton intérêt pour Dangerous Rays !

+2 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Apr 1 2014, 4:19pm replied:

Hello no problems, well there is some quite big differences, the world is procedurally generated so it is not a fixed map with a fixed size, you will never see the exact same place once in Dangerous Rays. Zombies are not the only danger, you can find some mutants and radiations zones. The game support modding "out of box". A complete 3D map editor is coming soon after the first alpha version release to give to players the possibility to create their own maps and quests. Dangerous Rays also have a physically based gameplay, you need to use the physic engine to interact with object, i am planning to release a video very soon to show some examples of this. Just keep tracking the game and you will see more and more new stuff.

+5 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Mar 16 2014, 6:07am replied:

Terrain relief and texture, vegetation, roads network, objects and building placements, everything is 100% procedurally generated. The only thing that use some sort of preset at the moment are building interiors to keep thing looking nice and logical but the house interior are still randomized and the placement of house furniture can change drastically from one same house to another.

+4 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Mar 16 2014, 6:01am replied:

Both. Small villages and big towns later.

+2 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Mar 16 2014, 5:45am replied:

Hello, i am myself a regular ArmA player, this is not a replica of ArmA 3, Since ArmA reproduce real ballistics physics laws like Dangerous Rays, yes the results are similar and that is perfectly normal :)

+2 votes     article: Weapons/Ballistics Demonstration Video
LonelyBitsGames
LonelyBitsGames Mar 16 2014, 4:28am replied:

Thanks DrSalvador, Yes each time you start a new world it will be different, for now there is only countryside zones and small villages but yes towns are planned of course.

+1 vote     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Mar 8 2014, 2:44am says:

Merci de suivre Dangerous Rays !

+1 vote     member: nonoletos
LonelyBitsGames
LonelyBitsGames Mar 7 2014, 3:50pm replied:

Thank you ! Since there is some radiation involved in the game there will be various mutants in the game and not only "zombies". I am planing to add some more mystic things like ghosts in the future.

+1 vote     article: First look video released
LonelyBitsGames
LonelyBitsGames Mar 7 2014, 2:36pm says:

Thanks for following Dangerous Rays Josh !

+1 vote     member: knightmar194
LonelyBitsGames
LonelyBitsGames Mar 7 2014, 1:06pm says:

Thanks for following Dangerous Rays !

+1 vote     member: xXxHlTMANxXx
LonelyBitsGames
LonelyBitsGames Mar 7 2014, 2:28am says:

Thanks for following Dangerous Rays !

+2 votes     member: notaclevername
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 2:12pm replied:

Hello and thank you, we don't really need a kickstarter as the first public alpha build will be released soon. We have made an answer for the kickstarter question at our FAQ page at Dangerousrays.com

+1 vote     article: First look video released
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 2:05pm replied:

Hello JC_LEON, the release date will be announced soon, the best way to help us at the moment is to vote for the game in our greenlight concept page at Steamcommunity.com
and follow us on Facebook / Tweeter and share the game details to your friends :)

+1 vote     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 12:28pm says:

Thanks for following Dangerous Rays !

+2 votes     member: ngeaaa
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 10:48am says:

Thanks for following Dangerous Rays !

+2 votes     member: Wookienator
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 9:37am says:

Thanks for following Dangerous Rays !

+1 vote     member: HippieMan227
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 9:35am says:

Thanks for following Dangerous Rays Hakuni !

+1 vote     member: Hakuni
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 9:32am says:

Thank you for following Dangerous Rays !

+2 votes     member: shakespub
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 9:22am says:

Thanks for following Dangerous Rays Marcus !

+1 vote     member: Bladen
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 9:19am replied:

Thanks Stahl !

Yes the engine use deferred lighting, everything that is generated stay the same after the initial generation so you can go back to previous places without any problems.

Currently the game has some areas where the radiations are a real threat. I am planning to add irradiated forest like stalker red forest.

There will be also the famous stalker's underground areas where there will be some very scary things going on ;)

If you have more question you can head to our forums at: Forums.lonelybitsgames.com

+4 votes     article: First look video released
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 9:07am says:

Thanks you for following Dangerous Rays !

+1 vote     member: gamerdude130
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 7:52am replied:

Thanks for the support SniperCharlie !
There will be some farming added soon after the first build release, this is planned since long time ago and i have nice plans for that.

+2 votes     game: Dangerous Rays
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 6:11am says:

Thanks for following Dangerous Rays Henry !

+1 vote     member: specops113
LonelyBitsGames
LonelyBitsGames Mar 6 2014, 5:43am replied:

So you dont like PhysX ? For what reason ? :)

PhysX 3.3 is quite efficient in terms of performance compared to PhysX 2.x and bullet physics engine.

Garagegames.com

+1 vote     game: Dangerous Rays
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